统一子弹产卵

Unity bullet spawn

Where the bullet spawns when I shoot

嗨,由于某些原因,我的子弹不会在我告诉它的地方产生。 生成点在我的枪管末端,我在实例化子弹时采用了它的变换位置和旋转,但它生成的位置比枪高(高得多)。 这是我的代码:

    Animation anim;   // Gun animation when shooting
AudioSource gunSound; // Gun sound when firing
public Rigidbody bullet; // I get the rigidbody of the bullet that will be spawned
public Transform spawnPoint; // The position of where it is supposed to spawn


void Start()
{
    anim = GetComponent<Animation>();
    gunSound = GetComponent<AudioSource>();
}

void Update()
{
    if (Input.GetButtonDown("Fire1"))  // If the left mouse button is clicked
    {
        Rigidbody bulletInstance;
        bulletInstance = Instantiate(bullet, spawnPoint.position, spawnPoint.rotation) as Rigidbody; // This is where I don't understand why?!?!
        bulletInstance.AddForce(spawnPoint.forward * 1000f);

        gunSound.Play();
        //anim.Play("GunShot4");
    }
}

求助:)

子弹的原点可能不在模型的中间。