我如何在单击按钮时从 uiview 中删除 UIBezierPath。?
How will i remove UIBezierPath from the uiview on button click.?
我正在uiview 上做数字签名。我通过此代码正常创建它,但我无法删除按钮上的贝塞尔曲线路径 click.i 我正在分享我的代码请查看我的代码。
#import "Signature.h"
@implementation Signature {
UIBezierPath *path;
UIImage *incrementalImage;
CGPoint pts[5]; // we now need to keep track of the four points of a Bezier segment and the first control point of the next segment
uint ctr;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder])
{
[self setMultipleTouchEnabled:NO];
[self setBackgroundColor:[UIColor greenColor]];
path = [UIBezierPath bezierPath];
[path setLineWidth:2.0];
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setMultipleTouchEnabled:NO];
path = [UIBezierPath bezierPath];
[path setLineWidth:2.0];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
[incrementalImage drawInRect:rect];
[path stroke];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
ctr = 0;
UITouch *touch = [touches anyObject];
pts[0] = [touch locationInView:self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
ctr++;
pts[ctr] = p;
if (ctr == 4)
{
pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0); // move the endpoint to the middle of the line joining the second control point of the first Bezier segment and the first control point of the second Bezier segment
[path moveToPoint:pts[0]];
[path addCurveToPoint:pts[3] controlPoint1:pts[1] controlPoint2:pts[2]]; // add a cubic Bezier from pt[0] to pt[3], with control points pt[1] and pt[2]
[self setNeedsDisplay];
// replace points and get ready to handle the next segment
pts[0] = pts[3];
pts[1] = pts[4];
ctr = 1;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self drawBitmap];
[self setNeedsDisplay];
[path removeAllPoints];
ctr = 0;
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"hello");
[self touchesEnded:touches withEvent:event];
}
- (void)drawBitmap
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 0.0);
if (!incrementalImage) // first time; paint background white
{
UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds];
[[UIColor greenColor] setFill];
[rectpath fill];
}
[incrementalImage drawAtPoint:CGPointZero];
[[UIColor blackColor] setStroke];
[path stroke];
incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
- (void)erase {
NSLog(@"Erase Testing...");
// self->path = nil; //Set current path nil
//path = [UIBezierPath bezierPath];
// [self setNeedsDisplay];
}
我从另一个 class 调用取消按钮单击时的擦除方法,但我无法删除 uibezeripath。
使用此代码会对您有所帮助
- (void)resetPath {
path = nil;
path = [UIBezierPath bezierPath];
[self setNeedsDisplay];
}
在 subclass
的 .h
文件中创建此方法。从你的 UIViewController
class 你可以在需要的时候调用这个方法
- (IBAction)youraction:(id)sender
{
[self.subclassedView resetPath];
}
看看我是如何在我的一个项目中使用它的,如果它有帮助的话,
- (void)drawRect:(CGRect)rect {
[_path stroke];
}
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame: frame];
if (self) {
// set Multiple touches Enabled to false for allow only single touch.
[self setMultipleTouchEnabled: NO];
_path = [UIBezierPath bezierPath];
// set Line width.
[_path setLineWidth:2.0];
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
isMouseswipped = NO; //for touches eneded to make dot
ctr = 0;
UITouch *myTouch = [touches anyObject];
pts[0] = [myTouch locationInView: self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
isMouseswipped = YES; //for touches eneded to make dot
CustomSignatureViewController *csvc = [[CustomSignatureViewController alloc]init];
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView: self];
ctr++;
pts[ctr] = p;
if (ctr == 4) {
pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0);
[_path moveToPoint: pts[0]];
[_path addCurveToPoint: pts[3] controlPoint1:pts[1] controlPoint2:pts[2]];
[self setNeedsDisplay];
pts[0] = pts[3];
pts[1] = pts[4];
ctr = 1;
csvc.status = 1;
self.status = 1;
}
}
- (void)erase {
_path = nil;
_path = [UIBezierPath bezierPath];
[_path setLineWidth:2.0];
[self setNeedsDisplay];
}
这是 class 自定义 returns uiview 的签名。它是 UIView
的子 class。
所以当需要签名时,我导入这个 class 并实例化它并获得我可以在其上绘制的 uiview 对象。然后使用图形开始图像上下文将该视图捕获为图像!
更新:
在 viewcontroller 中,我正在调用这样的方法,
-(void)clear : (id)sender{
[signView erase];
signView.status = 0;
}
signView
是签名class(如上所述)的对象。 erase
是在签名 class.h 文件中声明的 public 方法。 (注意:签名 class 是 uiview 的子 class,所以它的实例 returns 查看 onject,所以 signView 是 uiview 对象)
希望这会有所帮助:)
尝试使用它来删除 UIBezierPath,
[path removeAllPoints];
如果您也使用 CAShapeLayer *rectLayer = [[CAShapeLayer alloc] init];
那么也调用此行,
[rectLayer removeFromSuperlayer];
我正在uiview 上做数字签名。我通过此代码正常创建它,但我无法删除按钮上的贝塞尔曲线路径 click.i 我正在分享我的代码请查看我的代码。
#import "Signature.h"
@implementation Signature {
UIBezierPath *path;
UIImage *incrementalImage;
CGPoint pts[5]; // we now need to keep track of the four points of a Bezier segment and the first control point of the next segment
uint ctr;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder])
{
[self setMultipleTouchEnabled:NO];
[self setBackgroundColor:[UIColor greenColor]];
path = [UIBezierPath bezierPath];
[path setLineWidth:2.0];
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setMultipleTouchEnabled:NO];
path = [UIBezierPath bezierPath];
[path setLineWidth:2.0];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
[incrementalImage drawInRect:rect];
[path stroke];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
ctr = 0;
UITouch *touch = [touches anyObject];
pts[0] = [touch locationInView:self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
ctr++;
pts[ctr] = p;
if (ctr == 4)
{
pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0); // move the endpoint to the middle of the line joining the second control point of the first Bezier segment and the first control point of the second Bezier segment
[path moveToPoint:pts[0]];
[path addCurveToPoint:pts[3] controlPoint1:pts[1] controlPoint2:pts[2]]; // add a cubic Bezier from pt[0] to pt[3], with control points pt[1] and pt[2]
[self setNeedsDisplay];
// replace points and get ready to handle the next segment
pts[0] = pts[3];
pts[1] = pts[4];
ctr = 1;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self drawBitmap];
[self setNeedsDisplay];
[path removeAllPoints];
ctr = 0;
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"hello");
[self touchesEnded:touches withEvent:event];
}
- (void)drawBitmap
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 0.0);
if (!incrementalImage) // first time; paint background white
{
UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds];
[[UIColor greenColor] setFill];
[rectpath fill];
}
[incrementalImage drawAtPoint:CGPointZero];
[[UIColor blackColor] setStroke];
[path stroke];
incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
- (void)erase {
NSLog(@"Erase Testing...");
// self->path = nil; //Set current path nil
//path = [UIBezierPath bezierPath];
// [self setNeedsDisplay];
}
我从另一个 class 调用取消按钮单击时的擦除方法,但我无法删除 uibezeripath。
使用此代码会对您有所帮助
- (void)resetPath {
path = nil;
path = [UIBezierPath bezierPath];
[self setNeedsDisplay];
}
在 subclass
的 .h
文件中创建此方法。从你的 UIViewController
class 你可以在需要的时候调用这个方法
- (IBAction)youraction:(id)sender
{
[self.subclassedView resetPath];
}
看看我是如何在我的一个项目中使用它的,如果它有帮助的话,
- (void)drawRect:(CGRect)rect {
[_path stroke];
}
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame: frame];
if (self) {
// set Multiple touches Enabled to false for allow only single touch.
[self setMultipleTouchEnabled: NO];
_path = [UIBezierPath bezierPath];
// set Line width.
[_path setLineWidth:2.0];
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
isMouseswipped = NO; //for touches eneded to make dot
ctr = 0;
UITouch *myTouch = [touches anyObject];
pts[0] = [myTouch locationInView: self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
isMouseswipped = YES; //for touches eneded to make dot
CustomSignatureViewController *csvc = [[CustomSignatureViewController alloc]init];
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView: self];
ctr++;
pts[ctr] = p;
if (ctr == 4) {
pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0);
[_path moveToPoint: pts[0]];
[_path addCurveToPoint: pts[3] controlPoint1:pts[1] controlPoint2:pts[2]];
[self setNeedsDisplay];
pts[0] = pts[3];
pts[1] = pts[4];
ctr = 1;
csvc.status = 1;
self.status = 1;
}
}
- (void)erase {
_path = nil;
_path = [UIBezierPath bezierPath];
[_path setLineWidth:2.0];
[self setNeedsDisplay];
}
这是 class 自定义 returns uiview 的签名。它是 UIView
的子 class。
所以当需要签名时,我导入这个 class 并实例化它并获得我可以在其上绘制的 uiview 对象。然后使用图形开始图像上下文将该视图捕获为图像!
更新:
在 viewcontroller 中,我正在调用这样的方法,
-(void)clear : (id)sender{
[signView erase];
signView.status = 0;
}
signView
是签名class(如上所述)的对象。 erase
是在签名 class.h 文件中声明的 public 方法。 (注意:签名 class 是 uiview 的子 class,所以它的实例 returns 查看 onject,所以 signView 是 uiview 对象)
希望这会有所帮助:)
尝试使用它来删除 UIBezierPath,
[path removeAllPoints];
如果您也使用 CAShapeLayer *rectLayer = [[CAShapeLayer alloc] init];
那么也调用此行,
[rectLayer removeFromSuperlayer];