在 Xamarin Forms 共享项目中将 return 更改为 next/done 键
Change return to be next/done key in Xamarin Forms Shared Project
是否可以将键盘上 'return' 键的文本更改为 'next' 或 'done'?我有一个带有用户名和密码的登录表单。我希望 return 键在用户名字段上说 'next' ,然后在密码字段上说 'done' 但无论如何都没有看到这样做。
这是一个共享项目 android 和 iOS。
自定义 EntryRenderer
可以处理更改键盘 return 键描述。
iOS : UITextField
有一个 ReturnKeyType
属性 可以设置为 预分配 列表(参见 UIReturnType
枚举)。
Android : EntryEditText
有一个 ImeOptions
属性 控制键盘上 "Action" 按钮的功能,还有一个 SetImeActionLabel
方法,您可以使用该方法为其设置任何文本字符串。
自定义用法示例Entry/EntryRenderer:
new EntryExt {
Text = "Next Key",
ReturnKeyType = ReturnKeyTypes.Next
},
new EntryExt {
Text = "Done Key",
ReturnKeyType = ReturnKeyTypes.Done
}
一个Xamarin.Forms
自定义Entry
class:
namespace YourNameSpaceHere
{
public class EntryExt : Entry
{
public const string ReturnKeyPropertyName = "ReturnKeyType";
public EntryExt() { }
public static readonly BindableProperty ReturnKeyTypeProperty = BindableProperty.Create(
propertyName: ReturnKeyPropertyName,
returnType: typeof(ReturnKeyTypes),
declaringType: typeof(EntryExt),
defaultValue: ReturnKeyTypes.Done);
public ReturnKeyTypes ReturnKeyType
{
get { return (ReturnKeyTypes)GetValue(ReturnKeyTypeProperty); }
set { SetValue(ReturnKeyTypeProperty, value); }
}
}
// Not all of these are support on Android, consult EntryEditText.ImeOptions
public enum ReturnKeyTypes : int
{
Default,
Go,
Google,
Join,
Next,
Route,
Search,
Send,
Yahoo,
Done,
EmergencyCall,
Continue
}
}
iOS 自定义 EntryRenderer
:
[assembly: ExportRenderer(typeof(Entry), typeof(EntryExtRenderer_iOS))]
namespace KeyboardDone.iOS
{
public class EntryExtRenderer_iOS : EntryRenderer
{
public EntryExtRenderer_iOS() { }
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if ((Control != null) && (e.NewElement != null))
Control.ReturnKeyType = (e.NewElement as EntryExt).ReturnKeyType.GetValueFromDescription();
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == EntryExt.ReturnKeyPropertyName)
{
D.WriteLine($"{(sender as EntryExt).ReturnKeyType.ToString()}");
Control.ReturnKeyType = (sender as EntryExt).ReturnKeyType.GetValueFromDescription();
}
}
}
public static class EnumExtensions
{
public static UIReturnKeyType GetValueFromDescription(this ReturnKeyTypes value)
{
var type = typeof(UIReturnKeyType);
if (!type.IsEnum) throw new InvalidOperationException();
foreach (var field in type.GetFields())
{
var attribute = Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attribute != null)
{
if (attribute.Description == value.ToString())
return (UIReturnKeyType)field.GetValue(null);
}
else
{
if (field.Name == value.ToString())
return (UIReturnKeyType)field.GetValue(null);
}
}
throw new NotSupportedException($"Not supported on iOS: {value}");
}
}
}
Android 自定义 EntryRenderer
:
[assembly: ExportRenderer(typeof(Entry), typeof(EntryExtRenderer_Droid))]
namespace KeyboardDone.Droid
{
public class EntryExtRenderer_Droid : EntryRenderer
{
public EntryExtRenderer_Droid() { }
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if ((Control != null) && (e.NewElement != null))
{
var entryExt = (e.NewElement as EntryExt);
Control.ImeOptions = entryExt.ReturnKeyType.GetValueFromDescription();
// This is hackie ;-) / A Android-only bindable property should be added to the EntryExt class
Control.SetImeActionLabel(entryExt.ReturnKeyType.ToString(), Control.ImeOptions);
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == EntryExt.ReturnKeyPropertyName)
{
var entryExt = (sender as EntryExt);
Control.ImeOptions = entryExt.ReturnKeyType.GetValueFromDescription();
// This is hackie ;-) / A Android-only bindable property should be added to the EntryExt class
Control.SetImeActionLabel(entryExt.ReturnKeyType.ToString(), Control.ImeOptions);
}
}
}
public static class EnumExtensions
{
public static ImeAction GetValueFromDescription(this ReturnKeyTypes value)
{
var type = typeof(ImeAction);
if (!type.IsEnum) throw new InvalidOperationException();
foreach (var field in type.GetFields())
{
var attribute = Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attribute != null)
{
if (attribute.Description == value.ToString())
return (ImeAction)field.GetValue(null);
}
else
{
if (field.Name == value.ToString())
return (ImeAction)field.GetValue(null);
}
}
throw new NotSupportedException($"Not supported on Android: {value}");
}
}
}
这是一个替代方法,但类似于 SushiHangover 的解决方案。它包括 UWP 支持:
ReturnType.cs 在 PCL
public enum ReturnType
{
Go,
Next,
Done,
Send,
Search
}
BaseEntry.cs 在 PCL
public class BaseEntry : Entry
{
// Need to overwrite default handler because we cant Invoke otherwise
public new event EventHandler Completed;
public static readonly BindableProperty ReturnTypeProperty = BindableProperty.Create(
nameof(ReturnType),
typeof(ReturnType),
typeof(BaseEntry),
ReturnType.Done,
BindingMode.OneWay
);
public ReturnType ReturnType
{
get { return (ReturnType)GetValue(ReturnTypeProperty); }
set { SetValue(ReturnTypeProperty, value); }
}
public void InvokeCompleted()
{
if (this.Completed != null)
this.Completed.Invoke(this, null);
}
}
BaseEntryRenderer.cs 对于 Android
public class BaseEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
BaseEntry entry = (BaseEntry)this.Element;
if(this.Control != null)
{
if(entry != null)
{
SetReturnType(entry);
// Editor Action is called when the return button is pressed
Control.EditorAction += (object sender, TextView.EditorActionEventArgs args) =>
{
if (entry.ReturnType != ReturnType.Next)
entry.Unfocus();
// Call all the methods attached to base_entry event handler Completed
entry.InvokeCompleted();
};
}
}
}
private void SetReturnType(BaseEntry entry)
{
ReturnType type = entry.ReturnType;
switch (type)
{
case ReturnType.Go:
Control.ImeOptions = ImeAction.Go;
Control.SetImeActionLabel("Go", ImeAction.Go);
break;
case ReturnType.Next:
Control.ImeOptions = ImeAction.Next;
Control.SetImeActionLabel("Next", ImeAction.Next);
break;
case ReturnType.Send:
Control.ImeOptions = ImeAction.Send;
Control.SetImeActionLabel("Send", ImeAction.Send);
break;
case ReturnType.Search:
Control.ImeOptions = ImeAction.Search;
Control.SetImeActionLabel("Search", ImeAction.Search);
break;
default:
Control.ImeOptions = ImeAction.Done;
Control.SetImeActionLabel("Done", ImeAction.Done);
break;
}
}
}
BaseEntryRenderer.cs 对于 iOS
public class BaseEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
BaseEntry entry = (BaseEntry)this.Element;
if (this.Control != null)
{
if(entry != null)
{
SetReturnType(entry);
Control.ShouldReturn += (UITextField tf) =>
{
entry.InvokeCompleted();
return true;
};
}
}
}
private void SetReturnType(BaseEntry entry)
{
ReturnType type = entry.ReturnType;
switch (type)
{
case ReturnType.Go:
Control.ReturnKeyType = UIReturnKeyType.Go;
break;
case ReturnType.Next:
Control.ReturnKeyType = UIReturnKeyType.Next;
break;
case ReturnType.Send:
Control.ReturnKeyType = UIReturnKeyType.Send;
break;
case ReturnType.Search:
Control.ReturnKeyType = UIReturnKeyType.Search;
break;
case ReturnType.Done:
Control.ReturnKeyType = UIReturnKeyType.Done;
break;
default:
Control.ReturnKeyType = UIReturnKeyType.Default;
break;
}
}
}
BaseEntryRenderer.cs 用于 UWP
public class BaseEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
BaseEntry entry = (BaseEntry)this.Element;
if(this.Control != null)
{
if(entry != null)
{
this.Control.KeyDown += (object sender, Windows.UI.Xaml.Input.KeyRoutedEventArgs eventArgs) =>
{
if (eventArgs.Key == Windows.System.VirtualKey.Enter)
{
entry.InvokeCompleted();
// Make sure to set the Handled to true, otherwise the RoutedEvent might fire twice
eventArgs.Handled = true;
}
};
}
}
}
}
在 UWP 上,似乎无法将 return 键更改为 next/done/...您需要自己为所有自定义渲染器添加 ExportRenderer
属性。
用法
XAML 文件
<renderer:BaseEntry x:Name="username" Text="Username" ReturnType="Next" />
<renderer:BaseEntry x:Name="password" Text ="Password" IsPassword="true" ReturnType="Done" />
文件背后的代码:
this.username.Completed += (object sender, EventArgs e) => this.password.Focus();
基于此source。
最新的 Xamarin Forms 包为 Entry 元素添加了 ReturnType 属性。
单击“完成”按钮时,它还会执行命令。
Done、Next、Search、Go 和 Send 的 IMEAction 类型现在都受支持。
是的,最新的 Xamarin Forms 允许直接将 ReturnType 作为 属性,只需要在 Xaml
中添加 ReturnType
<Entry x:Name="myEntry" ReturnType="Done"/>
是否可以将键盘上 'return' 键的文本更改为 'next' 或 'done'?我有一个带有用户名和密码的登录表单。我希望 return 键在用户名字段上说 'next' ,然后在密码字段上说 'done' 但无论如何都没有看到这样做。 这是一个共享项目 android 和 iOS。
自定义 EntryRenderer
可以处理更改键盘 return 键描述。
iOS :
UITextField
有一个ReturnKeyType
属性 可以设置为 预分配 列表(参见UIReturnType
枚举)。Android :
EntryEditText
有一个ImeOptions
属性 控制键盘上 "Action" 按钮的功能,还有一个SetImeActionLabel
方法,您可以使用该方法为其设置任何文本字符串。
自定义用法示例Entry/EntryRenderer:
new EntryExt {
Text = "Next Key",
ReturnKeyType = ReturnKeyTypes.Next
},
new EntryExt {
Text = "Done Key",
ReturnKeyType = ReturnKeyTypes.Done
}
一个Xamarin.Forms
自定义Entry
class:
namespace YourNameSpaceHere
{
public class EntryExt : Entry
{
public const string ReturnKeyPropertyName = "ReturnKeyType";
public EntryExt() { }
public static readonly BindableProperty ReturnKeyTypeProperty = BindableProperty.Create(
propertyName: ReturnKeyPropertyName,
returnType: typeof(ReturnKeyTypes),
declaringType: typeof(EntryExt),
defaultValue: ReturnKeyTypes.Done);
public ReturnKeyTypes ReturnKeyType
{
get { return (ReturnKeyTypes)GetValue(ReturnKeyTypeProperty); }
set { SetValue(ReturnKeyTypeProperty, value); }
}
}
// Not all of these are support on Android, consult EntryEditText.ImeOptions
public enum ReturnKeyTypes : int
{
Default,
Go,
Google,
Join,
Next,
Route,
Search,
Send,
Yahoo,
Done,
EmergencyCall,
Continue
}
}
iOS 自定义 EntryRenderer
:
[assembly: ExportRenderer(typeof(Entry), typeof(EntryExtRenderer_iOS))]
namespace KeyboardDone.iOS
{
public class EntryExtRenderer_iOS : EntryRenderer
{
public EntryExtRenderer_iOS() { }
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if ((Control != null) && (e.NewElement != null))
Control.ReturnKeyType = (e.NewElement as EntryExt).ReturnKeyType.GetValueFromDescription();
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == EntryExt.ReturnKeyPropertyName)
{
D.WriteLine($"{(sender as EntryExt).ReturnKeyType.ToString()}");
Control.ReturnKeyType = (sender as EntryExt).ReturnKeyType.GetValueFromDescription();
}
}
}
public static class EnumExtensions
{
public static UIReturnKeyType GetValueFromDescription(this ReturnKeyTypes value)
{
var type = typeof(UIReturnKeyType);
if (!type.IsEnum) throw new InvalidOperationException();
foreach (var field in type.GetFields())
{
var attribute = Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attribute != null)
{
if (attribute.Description == value.ToString())
return (UIReturnKeyType)field.GetValue(null);
}
else
{
if (field.Name == value.ToString())
return (UIReturnKeyType)field.GetValue(null);
}
}
throw new NotSupportedException($"Not supported on iOS: {value}");
}
}
}
Android 自定义 EntryRenderer
:
[assembly: ExportRenderer(typeof(Entry), typeof(EntryExtRenderer_Droid))]
namespace KeyboardDone.Droid
{
public class EntryExtRenderer_Droid : EntryRenderer
{
public EntryExtRenderer_Droid() { }
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if ((Control != null) && (e.NewElement != null))
{
var entryExt = (e.NewElement as EntryExt);
Control.ImeOptions = entryExt.ReturnKeyType.GetValueFromDescription();
// This is hackie ;-) / A Android-only bindable property should be added to the EntryExt class
Control.SetImeActionLabel(entryExt.ReturnKeyType.ToString(), Control.ImeOptions);
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == EntryExt.ReturnKeyPropertyName)
{
var entryExt = (sender as EntryExt);
Control.ImeOptions = entryExt.ReturnKeyType.GetValueFromDescription();
// This is hackie ;-) / A Android-only bindable property should be added to the EntryExt class
Control.SetImeActionLabel(entryExt.ReturnKeyType.ToString(), Control.ImeOptions);
}
}
}
public static class EnumExtensions
{
public static ImeAction GetValueFromDescription(this ReturnKeyTypes value)
{
var type = typeof(ImeAction);
if (!type.IsEnum) throw new InvalidOperationException();
foreach (var field in type.GetFields())
{
var attribute = Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attribute != null)
{
if (attribute.Description == value.ToString())
return (ImeAction)field.GetValue(null);
}
else
{
if (field.Name == value.ToString())
return (ImeAction)field.GetValue(null);
}
}
throw new NotSupportedException($"Not supported on Android: {value}");
}
}
}
这是一个替代方法,但类似于 SushiHangover 的解决方案。它包括 UWP 支持:
ReturnType.cs 在 PCL
public enum ReturnType
{
Go,
Next,
Done,
Send,
Search
}
BaseEntry.cs 在 PCL
public class BaseEntry : Entry
{
// Need to overwrite default handler because we cant Invoke otherwise
public new event EventHandler Completed;
public static readonly BindableProperty ReturnTypeProperty = BindableProperty.Create(
nameof(ReturnType),
typeof(ReturnType),
typeof(BaseEntry),
ReturnType.Done,
BindingMode.OneWay
);
public ReturnType ReturnType
{
get { return (ReturnType)GetValue(ReturnTypeProperty); }
set { SetValue(ReturnTypeProperty, value); }
}
public void InvokeCompleted()
{
if (this.Completed != null)
this.Completed.Invoke(this, null);
}
}
BaseEntryRenderer.cs 对于 Android
public class BaseEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
BaseEntry entry = (BaseEntry)this.Element;
if(this.Control != null)
{
if(entry != null)
{
SetReturnType(entry);
// Editor Action is called when the return button is pressed
Control.EditorAction += (object sender, TextView.EditorActionEventArgs args) =>
{
if (entry.ReturnType != ReturnType.Next)
entry.Unfocus();
// Call all the methods attached to base_entry event handler Completed
entry.InvokeCompleted();
};
}
}
}
private void SetReturnType(BaseEntry entry)
{
ReturnType type = entry.ReturnType;
switch (type)
{
case ReturnType.Go:
Control.ImeOptions = ImeAction.Go;
Control.SetImeActionLabel("Go", ImeAction.Go);
break;
case ReturnType.Next:
Control.ImeOptions = ImeAction.Next;
Control.SetImeActionLabel("Next", ImeAction.Next);
break;
case ReturnType.Send:
Control.ImeOptions = ImeAction.Send;
Control.SetImeActionLabel("Send", ImeAction.Send);
break;
case ReturnType.Search:
Control.ImeOptions = ImeAction.Search;
Control.SetImeActionLabel("Search", ImeAction.Search);
break;
default:
Control.ImeOptions = ImeAction.Done;
Control.SetImeActionLabel("Done", ImeAction.Done);
break;
}
}
}
BaseEntryRenderer.cs 对于 iOS
public class BaseEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
BaseEntry entry = (BaseEntry)this.Element;
if (this.Control != null)
{
if(entry != null)
{
SetReturnType(entry);
Control.ShouldReturn += (UITextField tf) =>
{
entry.InvokeCompleted();
return true;
};
}
}
}
private void SetReturnType(BaseEntry entry)
{
ReturnType type = entry.ReturnType;
switch (type)
{
case ReturnType.Go:
Control.ReturnKeyType = UIReturnKeyType.Go;
break;
case ReturnType.Next:
Control.ReturnKeyType = UIReturnKeyType.Next;
break;
case ReturnType.Send:
Control.ReturnKeyType = UIReturnKeyType.Send;
break;
case ReturnType.Search:
Control.ReturnKeyType = UIReturnKeyType.Search;
break;
case ReturnType.Done:
Control.ReturnKeyType = UIReturnKeyType.Done;
break;
default:
Control.ReturnKeyType = UIReturnKeyType.Default;
break;
}
}
}
BaseEntryRenderer.cs 用于 UWP
public class BaseEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
BaseEntry entry = (BaseEntry)this.Element;
if(this.Control != null)
{
if(entry != null)
{
this.Control.KeyDown += (object sender, Windows.UI.Xaml.Input.KeyRoutedEventArgs eventArgs) =>
{
if (eventArgs.Key == Windows.System.VirtualKey.Enter)
{
entry.InvokeCompleted();
// Make sure to set the Handled to true, otherwise the RoutedEvent might fire twice
eventArgs.Handled = true;
}
};
}
}
}
}
在 UWP 上,似乎无法将 return 键更改为 next/done/...您需要自己为所有自定义渲染器添加 ExportRenderer
属性。
用法
XAML 文件
<renderer:BaseEntry x:Name="username" Text="Username" ReturnType="Next" />
<renderer:BaseEntry x:Name="password" Text ="Password" IsPassword="true" ReturnType="Done" />
文件背后的代码:
this.username.Completed += (object sender, EventArgs e) => this.password.Focus();
基于此source。
最新的 Xamarin Forms 包为 Entry 元素添加了 ReturnType 属性。 单击“完成”按钮时,它还会执行命令。 Done、Next、Search、Go 和 Send 的 IMEAction 类型现在都受支持。
是的,最新的 Xamarin Forms 允许直接将 ReturnType 作为 属性,只需要在 Xaml
中添加 ReturnType <Entry x:Name="myEntry" ReturnType="Done"/>