识别用户何时点击 canvas 上的对象

Identify when user clicks on an object on the canvas

我正在创建一个应用程序 user clicks on the canvas, a draggable rectangle object is created on the coordinates of the mouse click。我已经成功实现了这一点,但我遇到的问题是每次我尝试调整或拖动 canvas 上已经添加的矩形时,它都会创建新对象。

如果您的专家能提供任何代码片段/参考以便我能够实现这一点,我将不胜感激。 :) 谢谢 下面是我的代码片段。

HTML

<input type="button" value="addrect" onclick="addrect()">
<input type="button" value="undo" onclick="undo()">
<input type="button" value="redo" onclick="redo()">
<input type="button" value="clear" onclick="clearcan()">
<br/>
<canvas id="fabriccanvas" width="600" height="200" style="border:1px solid #ccc"></canvas>

JS

/*
undo redo commandhistory with canvas
*/

var canvas = new fabric.Canvas('fabriccanvas');
canvas.counter = 0;
var newleft = 0;
canvas.selection = false;

canvas.on('mouse:up', function (e) {
    addrect(e.e.clientY, e.e.clientX, 100, 100, "#CCCCC");
});

addrect = function addrect(top, left, width, height, fill) {
    canvas.add(new fabric.Rect({
        top: top,
        name: 'rectangle ' + window.counter,
        left: left,
        width: 100,
        height: 100,
        fill: '#' + (0x1000000 + (Math.random()) * 0xffffff).toString(16).substr(1, 6),
        //fix attributes applied for all rects
        opacity: 0.75,
        lockRotation: true,
        originX: 2,
        originY: 10,
        cornerSize: 15,
        hasRotatingPoint: false,
        perPixelTargetFind: true,
        minScaleLimit: 1
    }));

    updateModifications(true);
    canvas.counter++;
    newleft += 100;
}
var state = [];
var mods = 0;
canvas.on(
    'object:modified', function () {
    updateModifications(true);
},
    'object:added', function () {
    updateModifications(true);
});

function updateModifications(savehistory) {
    if (savehistory === true) {
        myjson = JSON.stringify(canvas);
        state.push(myjson);
    }
}

undo = function undo() {
    if (mods < state.length) {
        canvas.clear().renderAll();
        canvas.loadFromJSON(state[state.length - 1 - mods - 1]);
        canvas.renderAll();
        //console.log("geladen " + (state.length-1-mods-1));
        //console.log("state " + state.length);
        mods += 1;
        //console.log("mods " + mods);
    }
}

redo = function redo() {
    if (mods > 0) {
        canvas.clear().renderAll();
        canvas.loadFromJSON(state[state.length - 1 - mods + 1]);
        canvas.renderAll();
        //console.log("geladen " + (state.length-1-mods+1));
        mods -= 1;
        //console.log("state " + state.length);
        //console.log("mods " + mods);
    }
}

clearcan = function clearcan() {
    canvas.clear().renderAll();
    newleft = 0;
}

我尝试了很多方法来解决这个问题,但无法完成,如果您的专家能为我提供解决方案,我将不胜感激:)谢谢

编辑

我知道这个问题是因为我正在捕获鼠标单击事件来创建对象,并且在拖动现有对象时应用相同的事件,从而在 canvas 上创建一个新对象。对于如何解决此问题的任何建议,我将不胜感激:)

我找到了解决这个问题的方法。如果有人遇到这个问题,这里就是答案。

canvas.on('mouse:up', function (e) {
  //check if user clicked an object
  if (e.target) {
    //clicked on object
    alert('clicked on object');
  }else{
    //add rectangle
    addrect(e.e.clientY, e.e.clientX, 100, 100, "#CCCCC");
  }
});

此解决方案在 http://fabricjs.com/fabric-intro-part-2/#events 中定义。在此处单击鼠标,我正在检查它是否是 canvas 上的对象。如果它不是一个对象,我添加一个新的矩形。希望这有帮助:)

当用户单击对象时,该对象将处于活动状态,并且将触发 object:selected 事件。

canvas.on({
  'object:selected': myfunction
});

在我的函数中你可以写你的逻辑。

function myfunction(){
 alert("Object Selected.");
}