我的红色方块不会出现,因为:"speedX and speedY aren't defined"-console
My red square wont show up because: "speedX and speedY aren't defined"-console
所以我正在学习这个 javascript 的游戏制作教程,但我真的找不到我做了什么才能让我的红色方块不出现在屏幕上。事实上,我确实认为这是速度问题,因为当我在控制台中更改对象的速度时,它出现...然后飞出屏幕。
这是我的代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGamePiece;
function startGame(){
myGamePiece = new component(30, 30, "red", 10, 120);
myGameArea.start();
}
var myGameArea = {
canvas: document.createElement("canvas"),
start: function(){
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear: function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y){
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function(){
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += speedX;
this.y += speedY;
}
}
function updateGameArea(){
myGameArea.clear();
myGamePiece.newPos();
myGamePiece.update();
}
function moveup(){
myGamePiece.speedY -= 1;
}
function movedown(){
myGamePiece.speedY += 1;
}
function moveright(){
myGamePiece.speedX += 1;
}
function moveleft(){
myGamePiece.speedX -= 1;
}
</script>
<button onmousedown="moveup()">UP</button>
<button onmousedown="movedown()">DOWN</button>
<button onmousedown="moveright()">RIGHT</button>
<button onmousedown="moveleft()">LEFT</button>
</body>
</html>
感谢您的帮助!
this.newPos = function() {
this.x += speedX;
this.y += speedY;
控制台正确,speedX
和speedY
不存在
一共有三种解决方案:
解决方案一:使用that
var 那 = 这个; // 保存 this
的本地副本
this.newPos = function() {
that.x += that.speedX;
that.y += that.speedY;
}
方案二:使用绑定:
this.newPos = function() {
this.x += this.speedX;
this.y += thisspeedY;
}.bind(this);
解决方案 3:ES6 - 使用箭头函数
this.newPos = () => {
this.x += this.speedX;
this.y += thisspeedY;
};
所以我正在学习这个 javascript 的游戏制作教程,但我真的找不到我做了什么才能让我的红色方块不出现在屏幕上。事实上,我确实认为这是速度问题,因为当我在控制台中更改对象的速度时,它出现...然后飞出屏幕。
这是我的代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGamePiece;
function startGame(){
myGamePiece = new component(30, 30, "red", 10, 120);
myGameArea.start();
}
var myGameArea = {
canvas: document.createElement("canvas"),
start: function(){
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear: function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y){
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function(){
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += speedX;
this.y += speedY;
}
}
function updateGameArea(){
myGameArea.clear();
myGamePiece.newPos();
myGamePiece.update();
}
function moveup(){
myGamePiece.speedY -= 1;
}
function movedown(){
myGamePiece.speedY += 1;
}
function moveright(){
myGamePiece.speedX += 1;
}
function moveleft(){
myGamePiece.speedX -= 1;
}
</script>
<button onmousedown="moveup()">UP</button>
<button onmousedown="movedown()">DOWN</button>
<button onmousedown="moveright()">RIGHT</button>
<button onmousedown="moveleft()">LEFT</button>
</body>
</html>
感谢您的帮助!
this.newPos = function() {
this.x += speedX;
this.y += speedY;
控制台正确,speedX
和speedY
不存在
一共有三种解决方案:
解决方案一:使用that
var 那 = 这个; // 保存 this
this.newPos = function() {
that.x += that.speedX;
that.y += that.speedY;
}
方案二:使用绑定:
this.newPos = function() {
this.x += this.speedX;
this.y += thisspeedY;
}.bind(this);
解决方案 3:ES6 - 使用箭头函数
this.newPos = () => {
this.x += this.speedX;
this.y += thisspeedY;
};