Pygame 因为精灵而滞后?

Pygame lagging because of sprites?

我用精灵制作了这样的游戏来制作平台游戏。

之前还好,现在就卡了,所以重力一动一动,看起来不自然。

刚开始还不错,当时平台是长方形的。

我更改了平台并插入了一个敌人列表作为精灵。

它确实工作正常,但它非常滞后而且非常慢。 我不喜欢这个角色 "stuttering"。 我能做什么?

import pygame, sys
from pygame.locals import *
pygame.init()

class Poppy(pygame.sprite.Sprite):
   def __init__(self): #making the player
       pygame.sprite.Sprite.__init__(self)
       self.image = pygame.image.load('POPPY.png')
       self.rect = self.image.get_rect()
       self.grav = .5
       self.y_vel = 0
       self.jumping = False

   def jump_update(self): #checking the jumps
       if self.jumping:
           self.y_vel += self.grav
           self.rect.y += self.y_vel

   def jump(self): #the jump initializer
       if not self.jumping:
           self.y_vel = -50
           self.jumping = True

   def keys(self): #the keys
       key = pygame.key.get_pressed()
       dist = 5
       if key[pygame.K_RIGHT]: # right key
           self.rect.x += dist # move right
       elif key[pygame.K_LEFT]: # left key
           self.rect.x -= dist

   def collide_check(self, platform_list): #check if it hit the ground or the platforms
       for blocks in platform_list:
           if pygame.sprite.collide_rect(self, blocks) == True:
               self.rect.y = blocks.top

       if self.rect.y >= 600-self.rect.height:              # BALL HITS TOP AND BOTTOM
           self.grav = 0
           self.y_vel = 0
           self.rect.y = 600 - self.rect.height
           self.jumping = False

   def move(self):
       self.rect.x += 0
       self.rect.y += 10

   def draw(self, surface):
       surface.blit(self.image, (self.rect.x, self.rect.y))

class Platform(pygame.sprite.Sprite):
   def __init__(self):
       pygame.sprite.Sprite.__init__(self)
       self.image = pygame.image.load('levoneplatform.png')
       self.rect = self.image.get_rect()

class Enemy(pygame.sprite.Sprite):

 def __init__(self):
     pygame.sprite.Sprite.__init__(self)
     self.image = pygame.image.load('enemy.png')
     self.rect = self.image.get_rect()

class Menu():
   def setup(self):
       background_image = pygame.image.load('menu.png').convert_alpha()
       screen.blit(background_image, [0,0])


class LevOne():
   def setup(self):

       background_image = pygame.image.load('night.png').convert_alpha()
       screen.blit(background_image, [0, 0])


       platforms_one = [ (200,300),
                       (50,500),
                       (550,650),
                       (300,200),
                       (120,100)
                  ]
       for k,v in platforms_one:
           platform = Platform()
           enemy = Enemy()
           platform.rect.x = k
           enemy.rect.x = k
           platform.rect.y = v
           enemy.rect.y = v - 44
           platform_list.add(platform)
           enemy_list.add(enemy)

screen = pygame.display.set_mode((800,600))
enemy_list = pygame.sprite.Group()
platform_list = pygame.sprite.Group()
Poppy = Poppy()
Menu = Menu()
LevOne = LevOne()


clock = pygame.time.Clock()
level = 0

while True:
  for event in pygame.event.get():
      if event.type == QUIT:
          pygame.quit()
          sys.exit()
      elif event.type == KEYDOWN:
          if event.key == K_SPACE:
              Poppy.jump()
              Poppy.jump_update()

  Menu.setup()
  if event.type == MOUSEBUTTONDOWN:
       x,y = pygame.mouse.get_pos()
       if x >= 544.86 and x <= 700.86 and y <= 385.02 and y >= 340.03:
           level = 1

  if level == 1:

      first_lives = 5
      LevOne.setup()

      Poppy.keys()
      Poppy.move()


      Poppy.draw(screen)
      platform_list.draw(screen)
      enemy_list.draw(screen)


      Poppy.draw(screen)

  pygame.display.update()

我注意到您在每次迭代时都加载了 LevOne 背景,并初始化了各种精灵。这是一次性操作,因此没有必要在每次迭代时都这样做,并且可能会导致您遇到卡顿。您应该将背景加载到 LevOne class 的 __init__ 中,以及将在关卡中使用的任何精灵,然后在设置方法中 blitting 时访问背景变量。

而不是这个;

class LevOne():
   def setup(self):

       background_image = pygame.image.load('night.png').convert_alpha()
       screen.blit(background_image, [0, 0])


       platforms_one = [ (200,300),
                       (50,500),
                       (550,650),
                       (300,200),
                       (120,100)
                  ]
       for k,v in platforms_one:
           platform = Platform()
           enemy = Enemy()
           platform.rect.x = k
           enemy.rect.x = k
           platform.rect.y = v
           enemy.rect.y = v - 44
           platform_list.add(platform)
           enemy_list.add(enemy)

试试这个:

class LevOne():
   def __init__(self):
       self.background_image = pygame.image.load('night.png').convert_alpha()
       platforms_one = [ (200,300),
                       (50,500),
                       (550,650),
                       (300,200),
                       (120,100)
                  ]
       for k,v in platforms_one:
           platform = Platform()
           enemy = Enemy()
           platform.rect.x = k
           enemy.rect.x = k
           platform.rect.y = v
           enemy.rect.y = v - 44
           platform_list.add(platform)
           enemy_list.add(enemy)
   def setup(self):
       screen.blit(self.background_image, [0, 0])

我注意到菜单 class 也存在同样的问题。应进行如下相同的更改。

class Menu():
   def __init__(self):
       self.background_image = pygame.image.load('menu.png').convert_alpha()
   def setup(self):
       screen.blit(self.background_image, [0,0])

我只是想重申我认为这是 运行 缓慢的原因是它必须在每次迭代时从系统中打开一个文件,这是一个缓慢的操作,而且你还不断地创建你的一级精灵列表,只需要做一次。