由于不正确的重新分配,我是否遇到了分段错误?
Am I getting a segmentation fault due to an incorrect realloc?
struct model
{
char *cam;
int *to_location, *go_location;
int to_count, go_count;
int length, size;
};
struct model *
initialize(int l)
{
struct model *c;
c = (struct model *)malloc(sizeof(struct model));
assert(c != NULL);
c->length = l;
c->size = 2 * l;
c->cam = (char *)malloc(2 * l * sizeof(char));
assert(c->cam != NULL);
c->to_location = (int *)malloc(l * sizeof(int));
assert(c->to_location != NULL);
c->go_location = (int *)malloc(l * sizeof(int));
assert(c->go_location != NULL);
return c;
}
void
shuffle(struct model *current, struct model *future, int to, int g)
{
int i1, k, d1;
char init[100000];
current->to_count = 0;
current->go_count = 0;
for (i1 = 0; i1 < g; i1++)
{
init[i1] = 'G';
}
for (i1 = g; i1 < g + to; i1++)
{
init[i1] = 'T';
}
for (i1 = g + to; i1 < current->length; i1++)
{
init[i1] = '.';
}
for(i1 = 0; i1 < future->length; i1++)
{
d1 = rand() % current->length;
current->cam[i1] = init[d1];
if (current->cam[i1] == 'T')
{
current->to_location[current->to_count] = i1;
current->to_count = current->to_count + 1;
}
if (current->cam[i1] == 'G')
{
current->go_location[current->go_count] = i1;
current->go_count = current->go_count + 1;
}
for (k = d1; k < current->length; k++)
{
init[k] = init[k + 1];
}
current->length = current->length - 1;
}
current->length = future->length;
}
void
display(struct model *current)
{
int i;
printf("\n<");
current->to_count = 0;
current->go_count = 0;
for(i = 0; i < current->length; i++)
{
if (current->cam[i] == 'T')
{
current->to_location[current->to_count] = i;
current->to_count = current->to_count + 1;
}
else if (current->cam[i] == 'G')
{
current->go_location[current->go_count] = i;
current->go_count = current->go_count + 1;
}
printf("%c", current->cam[i]);
}
printf(">\n");
printf("\nThe total number of to's are %d, and the total number of gos are %d. The length is %d\n", current->to_count, current->go_count, current->length);
}
void
insert(struct model *current, struct model *future)
{
int j, k;
k = rand() % (current->length + 1);
current->length = current->length + 1;
for (j = current->length; j > k; j--)
{
future->cam[j] = future->cam[j - 1];
}
future->cam[k] = 'T';
future->size = 2 * current->length;
future->cam = (char *)realloc(future->cam, future->size * sizeof(char));
assert(future->cam != NULL);
current->size = 2 * current->length;
current->cam = (char *)realloc(current->cam, current->size * sizeof(char));
assert(current->cam != NULL);
}
int
main()
{
int l, to, go, i, k1, k2, j;
l = 100; //l,go,to are positive
go = 20;
to = 20; //go+to cannot be greater than l
struct model *current = initialize(l), *future = initialize(l);
shuffle(current, future, to, go);
display(current);
for (i = 0; i < 500; i++)
{
for (j = 0; j < current->length; j++)
{
future->cam[j] = current->cam[j];
}
insert(current, future);
for (j = 0; j < current->length; j++)
{
current->cam[j] = future->cam[j];
}
display(current);
}
return 0;
}
我无法找出分段错误的原因。我检查了我是否正确地实现了 realloc,但据我所知,那里可能没有错误。分段错误发生在 current->length
达到 281 之后,因此重新分配可能会一直发生到那里,因为初始大小为 200,但为什么在那之后停止?
在initialize()
你:
c->cam = (char *)malloc(2 * l * sizeof(char));
assert(c->cam != NULL);
c->to_location = (int *)malloc(l * sizeof(int));
assert(c->to_location != NULL);
c->go_location = (int *)malloc(l * sizeof(int));
assert(c->go_location != NULL);
然后在 insert()
你:
current->length = current->length + 1;
....
future->size = 2 * current->length;
future->cam = (char *)realloc(future->cam, future->size * sizeof(char));
assert(future->cam != NULL);
current->size = 2 * current->length;
current->cam = (char *)realloc(current->cam, current->size * sizeof(char));
然后在 display()
你:
current->to_count = 0;
current->go_count = 0;
for(i = 0; i < current->length; i++)
...
current->to_location[current->to_count] = i;
current->to_count = current->to_count + 1;
...
current->go_location[current->go_count] = i;
current->go_count = current->go_count + 1;
类似的事情也发生在shuffle()
所以你写到 to_location 从 0 到 current->length 并且 current->length 由于 insert() 而继续变大,但是 to_location 不会变大随着 current->length 的增加,你写到 to_location 数组的末尾并破坏一些重要的东西 - 最终杀死程序。
struct model
{
char *cam;
int *to_location, *go_location;
int to_count, go_count;
int length, size;
};
struct model *
initialize(int l)
{
struct model *c;
c = (struct model *)malloc(sizeof(struct model));
assert(c != NULL);
c->length = l;
c->size = 2 * l;
c->cam = (char *)malloc(2 * l * sizeof(char));
assert(c->cam != NULL);
c->to_location = (int *)malloc(l * sizeof(int));
assert(c->to_location != NULL);
c->go_location = (int *)malloc(l * sizeof(int));
assert(c->go_location != NULL);
return c;
}
void
shuffle(struct model *current, struct model *future, int to, int g)
{
int i1, k, d1;
char init[100000];
current->to_count = 0;
current->go_count = 0;
for (i1 = 0; i1 < g; i1++)
{
init[i1] = 'G';
}
for (i1 = g; i1 < g + to; i1++)
{
init[i1] = 'T';
}
for (i1 = g + to; i1 < current->length; i1++)
{
init[i1] = '.';
}
for(i1 = 0; i1 < future->length; i1++)
{
d1 = rand() % current->length;
current->cam[i1] = init[d1];
if (current->cam[i1] == 'T')
{
current->to_location[current->to_count] = i1;
current->to_count = current->to_count + 1;
}
if (current->cam[i1] == 'G')
{
current->go_location[current->go_count] = i1;
current->go_count = current->go_count + 1;
}
for (k = d1; k < current->length; k++)
{
init[k] = init[k + 1];
}
current->length = current->length - 1;
}
current->length = future->length;
}
void
display(struct model *current)
{
int i;
printf("\n<");
current->to_count = 0;
current->go_count = 0;
for(i = 0; i < current->length; i++)
{
if (current->cam[i] == 'T')
{
current->to_location[current->to_count] = i;
current->to_count = current->to_count + 1;
}
else if (current->cam[i] == 'G')
{
current->go_location[current->go_count] = i;
current->go_count = current->go_count + 1;
}
printf("%c", current->cam[i]);
}
printf(">\n");
printf("\nThe total number of to's are %d, and the total number of gos are %d. The length is %d\n", current->to_count, current->go_count, current->length);
}
void
insert(struct model *current, struct model *future)
{
int j, k;
k = rand() % (current->length + 1);
current->length = current->length + 1;
for (j = current->length; j > k; j--)
{
future->cam[j] = future->cam[j - 1];
}
future->cam[k] = 'T';
future->size = 2 * current->length;
future->cam = (char *)realloc(future->cam, future->size * sizeof(char));
assert(future->cam != NULL);
current->size = 2 * current->length;
current->cam = (char *)realloc(current->cam, current->size * sizeof(char));
assert(current->cam != NULL);
}
int
main()
{
int l, to, go, i, k1, k2, j;
l = 100; //l,go,to are positive
go = 20;
to = 20; //go+to cannot be greater than l
struct model *current = initialize(l), *future = initialize(l);
shuffle(current, future, to, go);
display(current);
for (i = 0; i < 500; i++)
{
for (j = 0; j < current->length; j++)
{
future->cam[j] = current->cam[j];
}
insert(current, future);
for (j = 0; j < current->length; j++)
{
current->cam[j] = future->cam[j];
}
display(current);
}
return 0;
}
我无法找出分段错误的原因。我检查了我是否正确地实现了 realloc,但据我所知,那里可能没有错误。分段错误发生在 current->length
达到 281 之后,因此重新分配可能会一直发生到那里,因为初始大小为 200,但为什么在那之后停止?
在initialize()
你:
c->cam = (char *)malloc(2 * l * sizeof(char));
assert(c->cam != NULL);
c->to_location = (int *)malloc(l * sizeof(int));
assert(c->to_location != NULL);
c->go_location = (int *)malloc(l * sizeof(int));
assert(c->go_location != NULL);
然后在 insert()
你:
current->length = current->length + 1;
....
future->size = 2 * current->length;
future->cam = (char *)realloc(future->cam, future->size * sizeof(char));
assert(future->cam != NULL);
current->size = 2 * current->length;
current->cam = (char *)realloc(current->cam, current->size * sizeof(char));
然后在 display()
你:
current->to_count = 0;
current->go_count = 0;
for(i = 0; i < current->length; i++)
...
current->to_location[current->to_count] = i;
current->to_count = current->to_count + 1;
...
current->go_location[current->go_count] = i;
current->go_count = current->go_count + 1;
类似的事情也发生在shuffle()
所以你写到 to_location 从 0 到 current->length 并且 current->length 由于 insert() 而继续变大,但是 to_location 不会变大随着 current->length 的增加,你写到 to_location 数组的末尾并破坏一些重要的东西 - 最终杀死程序。