如何知道使用哪个 UDP 端口发送消息
How to know what UDP port using to send a message
我有一个向服务器发送消息的程序,服务器识别该消息并对其进行解释,并将该消息发送回它一开始侦听的端口。所以假设客户端从端口 5000 发送。服务器将从端口 5000 读取消息,并将消息发送回客户端用于发送消息的端口,以便客户端可以接收它。我现在的问题是我不想为服务器修复一个端口(我不希望服务器总是发送回客户端到端口 1000),所以我怎么知道我的客户端用来发送消息的端口每一次?那么在我的客户端中,我的UdpClient Listener = new UdpClient(xxx) [(xxxx) 是端口号] 每次都可以填充一个新值吗?它用于发送消息的端口值
谢谢
这是我的程序:
private const int sendPort = 9999;
static void Main(string[] args)
{
Boolean done = false;
IPAddress send_to_address = IPAddress.Parse("xx.xxx.xxx.xxx");
IPEndPoint sending_end_point = new IPEndPoint(send_to_address, sendPort);
IPEndPoint receiving_end_point = new IPEndPoint(IPAddress.Any, 0);
UdpClient Listener = new UdpClient(WHAT TO PUT HERE???);
while (!done)
{
Socket sending_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Console.WriteLine("Enter text to send");
string text_to_send = Console.ReadLine();
// the socket object must have an array of bytes to send.
// this loads the string entered by the user into an array of bytes.
byte[] send_buffer = Encoding.ASCII.GetBytes(text_to_send);
// Remind the user of where this is going.
Console.WriteLine("sending to address: {0} port: {1}", sending_end_point.Address, sending_end_point.Port);
sending_socket.SendTo(send_buffer, sending_end_point);
Console.WriteLine("Message has been sent to the broadcast address");
Console.WriteLine("Now we are waiting for a message back from the Listener");
// here we receive the Message from the Server
Byte[] ByteFromListener = Listener.Receive(ref receiving_end_point);
string datafromreceiver = Encoding.ASCII.GetString(ByteFromListener);
Console.WriteLine(Datafrom receiver)
}
}
}
}
答案很简单。只需要使用相同的套接字来接收消息。
这是代码:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class Program
{
private const int sendPort = 9999;
static void Main(string[] args)
{
Boolean done = false;
IPAddress send_to_address = IPAddress.Parse("10.128.105.177");
IPEndPoint sending_end_point = new IPEndPoint(send_to_address, sendPort);
EndPoint receiving_end_point = new IPEndPoint(IPAddress.Any, 0);
while (!done)
{
Socket sending_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Console.WriteLine("Enter text to send");
string text_to_send = Console.ReadLine();
// the socket object must have an array of bytes to send.
// this loads the string entered by the user into an array of bytes.
byte[] send_buffer = Encoding.ASCII.GetBytes(text_to_send);
// Remind the user of where this is going.
Console.WriteLine("sending to address: {0} port: {1}", sending_end_point.Address, sending_end_point.Port);
sending_socket.SendTo(send_buffer, sending_end_point);
Console.WriteLine("Message has been sent to the broadcast address");
Console.WriteLine("Now we are waiting for a message back from the Listener");
Byte[] ByteFromListener = new byte[8000];
sending_socket.ReceiveFrom(ByteFromListener, ref receiving_end_point);
string datafromreceiver;
datafromreceiver = Encoding.ASCII.GetString(ByteFromListener).TrimEnd('[=10=]');
//Here we print the message from the server
Console.WriteLine(datafromreceiver.ToString());
}
}
}
}
我有一个向服务器发送消息的程序,服务器识别该消息并对其进行解释,并将该消息发送回它一开始侦听的端口。所以假设客户端从端口 5000 发送。服务器将从端口 5000 读取消息,并将消息发送回客户端用于发送消息的端口,以便客户端可以接收它。我现在的问题是我不想为服务器修复一个端口(我不希望服务器总是发送回客户端到端口 1000),所以我怎么知道我的客户端用来发送消息的端口每一次?那么在我的客户端中,我的UdpClient Listener = new UdpClient(xxx) [(xxxx) 是端口号] 每次都可以填充一个新值吗?它用于发送消息的端口值
谢谢
这是我的程序:
private const int sendPort = 9999;
static void Main(string[] args)
{
Boolean done = false;
IPAddress send_to_address = IPAddress.Parse("xx.xxx.xxx.xxx");
IPEndPoint sending_end_point = new IPEndPoint(send_to_address, sendPort);
IPEndPoint receiving_end_point = new IPEndPoint(IPAddress.Any, 0);
UdpClient Listener = new UdpClient(WHAT TO PUT HERE???);
while (!done)
{
Socket sending_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Console.WriteLine("Enter text to send");
string text_to_send = Console.ReadLine();
// the socket object must have an array of bytes to send.
// this loads the string entered by the user into an array of bytes.
byte[] send_buffer = Encoding.ASCII.GetBytes(text_to_send);
// Remind the user of where this is going.
Console.WriteLine("sending to address: {0} port: {1}", sending_end_point.Address, sending_end_point.Port);
sending_socket.SendTo(send_buffer, sending_end_point);
Console.WriteLine("Message has been sent to the broadcast address");
Console.WriteLine("Now we are waiting for a message back from the Listener");
// here we receive the Message from the Server
Byte[] ByteFromListener = Listener.Receive(ref receiving_end_point);
string datafromreceiver = Encoding.ASCII.GetString(ByteFromListener);
Console.WriteLine(Datafrom receiver)
}
}
}
}
答案很简单。只需要使用相同的套接字来接收消息。
这是代码:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class Program
{
private const int sendPort = 9999;
static void Main(string[] args)
{
Boolean done = false;
IPAddress send_to_address = IPAddress.Parse("10.128.105.177");
IPEndPoint sending_end_point = new IPEndPoint(send_to_address, sendPort);
EndPoint receiving_end_point = new IPEndPoint(IPAddress.Any, 0);
while (!done)
{
Socket sending_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Console.WriteLine("Enter text to send");
string text_to_send = Console.ReadLine();
// the socket object must have an array of bytes to send.
// this loads the string entered by the user into an array of bytes.
byte[] send_buffer = Encoding.ASCII.GetBytes(text_to_send);
// Remind the user of where this is going.
Console.WriteLine("sending to address: {0} port: {1}", sending_end_point.Address, sending_end_point.Port);
sending_socket.SendTo(send_buffer, sending_end_point);
Console.WriteLine("Message has been sent to the broadcast address");
Console.WriteLine("Now we are waiting for a message back from the Listener");
Byte[] ByteFromListener = new byte[8000];
sending_socket.ReceiveFrom(ByteFromListener, ref receiving_end_point);
string datafromreceiver;
datafromreceiver = Encoding.ASCII.GetString(ByteFromListener).TrimEnd('[=10=]');
//Here we print the message from the server
Console.WriteLine(datafromreceiver.ToString());
}
}
}
}