Pygame Import error:No module named py
Pygame Import error:No module named py
我正在尝试制作一个移动应用程序,您可以在其中使用 pygame 进入计算器。我想要做的是,当您单击计算器图像时,它会打开计算器应用程序,然后当您按下主页按钮时,它会返回主页。
问题: 但是,如果您在打开计算器应用程序后回到主页,然后尝试再次转到计算器应用程序,它会给我一个错误:
ImportError: No module named py
但是这个错误应该不会出现,因为我已经有了 pygame 模块。
代码保存为'mytake.py'
import pygame
#Loading Images
img = pygame.image.load('main1.png')
img2= pygame.image.load('calcu.png')
img15=pygame.image.load('HOME2.png')
#Setting Screen size
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x = y = 0
running = True
pygame.init()
WHITE=(255,255,255)
#Running loop
while running:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
screen.blit(img,(0,0))
B=screen.blit(img2,(37,305))
N=screen.blit(img15,(94,355))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
# Set the x, y postions of the mouse click
#mixer.music.play(0)
X= pygame.mouse.get_pos()
print "Click: ",X
print X[0],X[1]
#Open Calculator
if B.collidepoint(X[0],X[1]):
import calc.py
这是我保存为 'calc.py'
的计算器代码
import time
import pygame
#Loading images
img15=pygame.image.load('HOME2.png')
img16=pygame.image.load('calcimg.png')
#Screen Size
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x = y = 0
running = True
pygame.init()
WHITE=(255,255,255)
X= pygame.mouse.get_pos()
while running:
screen.blit(img16,(0,0))
N=screen.blit(img15,(94,359))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONUP:
# Set the x, y postions of the mouse click
X= pygame.mouse.get_pos()
print "Click: ",X
print X[0],X[1]
#Go back to home page
pygame.display.flip()
if N.collidepoint(X[0],X[1]):
import mytake.py
使用的图片 使用的图片(按名字保存):
另存为 caclimg
另存为计算
另存为 HOME2
另存为 main1
这是解决此问题的尝试。
import pygame, time, sys
img = pygame.image.load('main1.png')
img2= pygame.image.load('calcu.png')
img15=pygame.image.load('HOME2.png')
img16=pygame.image.load('calcimg.png')
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x=y=0
pygame.init()
WHITE=(255,255,255)
location = 'home'
while 1:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
X= pygame.mouse.get_pos()
print("Click: ",X)
print(X[0],X[1])
if B.collidepoint(X[0],X[1]):
location = 'calc'
print(location)
elif N.collidepoint(X[0],X[1]):
location = 'home'
print(location)
if location == 'home':
screen.blit(img,(0,0))
B=screen.blit(img2,(37,305))
N=screen.blit(img15,(94,355))
if location == 'calc':
screen.blit(img16,(0,0))
N=screen.blit(img15,(94,359))
pygame.display.update()
这与pygame
无关。
干脆不要写import sample.py
- 只用import sample
.
有关详细信息,请参阅 here。
我正在尝试制作一个移动应用程序,您可以在其中使用 pygame 进入计算器。我想要做的是,当您单击计算器图像时,它会打开计算器应用程序,然后当您按下主页按钮时,它会返回主页。
问题: 但是,如果您在打开计算器应用程序后回到主页,然后尝试再次转到计算器应用程序,它会给我一个错误:
ImportError: No module named py
但是这个错误应该不会出现,因为我已经有了 pygame 模块。
代码保存为'mytake.py'
import pygame
#Loading Images
img = pygame.image.load('main1.png')
img2= pygame.image.load('calcu.png')
img15=pygame.image.load('HOME2.png')
#Setting Screen size
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x = y = 0
running = True
pygame.init()
WHITE=(255,255,255)
#Running loop
while running:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
screen.blit(img,(0,0))
B=screen.blit(img2,(37,305))
N=screen.blit(img15,(94,355))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
# Set the x, y postions of the mouse click
#mixer.music.play(0)
X= pygame.mouse.get_pos()
print "Click: ",X
print X[0],X[1]
#Open Calculator
if B.collidepoint(X[0],X[1]):
import calc.py
这是我保存为 'calc.py'
的计算器代码import time
import pygame
#Loading images
img15=pygame.image.load('HOME2.png')
img16=pygame.image.load('calcimg.png')
#Screen Size
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x = y = 0
running = True
pygame.init()
WHITE=(255,255,255)
X= pygame.mouse.get_pos()
while running:
screen.blit(img16,(0,0))
N=screen.blit(img15,(94,359))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONUP:
# Set the x, y postions of the mouse click
X= pygame.mouse.get_pos()
print "Click: ",X
print X[0],X[1]
#Go back to home page
pygame.display.flip()
if N.collidepoint(X[0],X[1]):
import mytake.py
使用的图片 使用的图片(按名字保存):
另存为计算
另存为 HOME2
另存为 main1
这是解决此问题的尝试。
import pygame, time, sys
img = pygame.image.load('main1.png')
img2= pygame.image.load('calcu.png')
img15=pygame.image.load('HOME2.png')
img16=pygame.image.load('calcimg.png')
w = 600
h = 450
screen = pygame.display.set_mode([w, h])
x=y=0
pygame.init()
WHITE=(255,255,255)
location = 'home'
while 1:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
X= pygame.mouse.get_pos()
print("Click: ",X)
print(X[0],X[1])
if B.collidepoint(X[0],X[1]):
location = 'calc'
print(location)
elif N.collidepoint(X[0],X[1]):
location = 'home'
print(location)
if location == 'home':
screen.blit(img,(0,0))
B=screen.blit(img2,(37,305))
N=screen.blit(img15,(94,355))
if location == 'calc':
screen.blit(img16,(0,0))
N=screen.blit(img15,(94,359))
pygame.display.update()
这与pygame
无关。
干脆不要写import sample.py
- 只用import sample
.
有关详细信息,请参阅 here。