从委托方法的 2 个实现中删除代码重复

Remove code duplication from 2 implementations of delegate methods

我有一个 ViewController class 和一个视图 class。 ViewController 有一个 UIScrollView,View 有一个 UITableView,两者都是 UIScrollViewDelegate 的委托。

View 和 ViewController 都使用了 scrollViewDidScroll: 委托方法,并且都具有相同的代码。这显然是重复的,所以我想解决这个问题。

问题是我不知道怎么做。

我无法将功能提取到基础 class 中,我也不认为我可以有一个单独的 class 实现该方法,然后我可以使用它的实例(这是可能的在 Android 但不在 iOS 中)。我正在考虑使用块,但看不到它们在这里如何工作。

该方法本身对 ViewController/View 的 UI 进行了一些更改;这是它的正文:

- (void)scrollViewDidScroll:(UIScrollView *)scrollView {

    float multiplierYAnimationStop = [Utilities getFloatValueFromPlistFile:@"layout_values" forDictionaryKey:@"scroll_background_y_stop_multiplier"];
    float currentScrollOffsetY = scrollView.contentOffset.y;

    // No case for further back than the bottom of the screen (lower than 0)
    // and if it's higher than where it should stop, keep it at that point
    if (currentScrollOffsetY > screenHeight * multiplierYAnimationStop) {

        currentScrollOffsetY = screenHeight * multiplierYAnimationStop;
    }

    // Scale the background
    float newBackgroundScale = 1 - currentScrollOffsetY / screenHeight;

    if (newBackgroundScale < 0.75f) {

        newBackgroundScale = 0.75f;
    }

    [self scaleBackgroundToNewScale:newBackgroundScale];

    // Move the UILabel with the title and the Button
    float newLabelCenterY = originalLabelTitleCentreY - currentScrollOffsetY;
    float newButtonCenterY = originalButtonDownArrowCentreY - currentScrollOffsetY;
    self.labelHeadline.center = CGPointMake(self.labelHeadline.center.x, newLabelCenterY);
    self.buttonDownArrow.center = CGPointMake(self.buttonDownArrow.center.x, newButtonCenterY);

    // Blur the UILabel with the title and the Button
    float newHeadlineAlpha = 1 - currentScrollOffsetY / 100.0f;

    if (newHeadlineAlpha < 0.0f) {

        newHeadlineAlpha = 0.0f;
    }

    [self.labelHeadline setAlpha:newHeadlineAlpha];
    [self.buttonDownArrow setAlpha:newHeadlineAlpha];

    if (newHeadlineAlpha < 0.95f) {

        [self.buttonDownArrow setEnabled:NO];
    }
    else {

        [self.buttonDownArrow setEnabled:YES];
    }

    // Set the new alpha for the background overlay
    // (no bigger than scroll_overlay_max_opacity, should be scroll_overlay_max_opacity once the offset hits the stop point)
    float maxOpacity = [Utilities getFloatValueFromPlistFile:@"layout_values" forDictionaryKey:@"scroll_overlay_max_opacity"];
    float subtractionFactor = 1.0f - maxOpacity;

    float newOverlayAlpha = currentScrollOffsetY / screenHeight / multiplierYAnimationStop - subtractionFactor;

    if (newOverlayAlpha > maxOpacity) {

        newOverlayAlpha = maxOpacity;
    }

    [self.viewOverlay setAlpha:newOverlayAlpha];

    // If set, move the background vertically on scroll
    if ([Utilities getBoolValueFromPlistFile:@"layout_values" forDictionaryKey:@"is_scroll_background_movable"]) {

        if (newBackgroundScale == 0.75f) {

            self.imageBackground.center = CGPointMake(self.imageBackground.center.x, self.imageBackground.center.y - (currentScrollOffsetY - 0.25f * screenHeight));
        }
    }
}

创建一个函数来封装你想要的东西,并将任何需要的变量(可能包括self)传递给它。

如果您的对象之间有更多重复的逻辑,您可以将它们合并到一个策略对象中,这两个对象都有一个实例(而不是从中继承)。本质上,这将是您的代表的代表(这很好)。或者,如果您有一组相关的共享函数,您可以使它们成为某些策略 class 的 class 方法。但是如果只是像这样一个单一的方法,一个函数就好了。

我只包含了下面的相关代码片段,供您了解如何使用单独的 class 来为您实现此目标。

@interface MyScrollDelegate : NSObject <UIScrollViewDelegate>
@property (weak) id originalSelf;
@end

@interface MyViewController
@property (strong) MyScrollDelegate *aScrollDelegate;
@end

@interface MyView
@property (strong) MyScrollDelegate *aScrollDelegate;
@end

@implementation MyViewController
- (void)loadView {
  self.aScrollDelegate.originalSelf = self;
  myScrollView.setDelegate = self.aScrollDelegate;
}
@end

@implementation MyView
- (instancetype)init {
  self.aScrollDelegate.originalSelf = self;
  myScrollView.setDelegate = self.aScrollDelegate;
}
@end