将 getElementById 替换为 getElementsByClassName
replace getElementById with getElementsByClassName
我想 mod JavaScript class name
到 select,而不是 element id
:
https://github.com/sarathsaleem/grained/blob/master/grained.js
然后理想情况下初始化,像这样:
grained(".classname", options);
Sarath Saleem 的 grained.js 的修改版本获取具有给定 class 名称选择器(即“.foo”)的所有元素,并为它们提供指定的噪声背景。我没有太多测试这段代码,所以就效率而言,它绝对不是生产质量。关键只是将 element
变量更改为 elements
并在定义新命名的 elements
变量的地方使用 document.getElementsByClassName
。这将 return 具有给定 class(即 'foo')的所有 HTML 元素的 HTML 集合。然后,在设置元素的position
和overflow
属性的部分,使用for循环并遍历HTMLCollection来设置position
和overflow
具有给定 class 的每个找到的元素的属性。
注意:在 grained.js 文件的底部是我调用粒度函数的地方。
此外,我调整了使用的地方,以前命名,elementId
变量使用新的 elementClass
变量,该变量基于给定的 class 名称。
您可以在 grained.js 之后的任何地方执行此操作,就像在那之后的全局命名空间中一样。
/*! Grained.js
* Author : Sarath Saleem - https://github.com/sarathsaleem
* MIT license: http://opensource.org/licenses/MIT
* GitHub : https://github.com/sarathsaleem/grained
* v0.0.1
*/
(function (window, doc) {
"use strict";
function grained(ele, opt) {
var elements = null,
elementClass = null,
selectorElement = null;
//1
if (typeof ele === 'string') {
elements = doc.getElementsByClassName(ele.split('.')[1]);
}
//1
if (!elements) {
console.error('Grained: cannot find any elements with class ' + ele);
return;
} else {
elementClass = elements[0].className;
}
var elementsLength = elements.length
for( var i = 0; i < elementsLength; i++) {
//set style for parent
if (elements[i].style.position !== 'absolute') {
elements[i].style.position = 'relative';
}
elements[i].style.overflow = 'hidden';
};
var prefixes = ["", "-moz-", "-o-animation-", "-webkit-", "-ms-"];
//default option values
var options = {
animate: true,
patternWidth: 100,
patternHeight: 100,
grainOpacity: 0.1,
grainDensity: 1,
grainWidth: 1,
grainHeight: 1,
grainChaos: 0.5,
grainSpeed: 20
};
Object.keys(opt).forEach(function (key) {
options[key] = opt[key];
});
var generateNoise = function () {
var canvas = doc.createElement('canvas');
var ctx = canvas.getContext('2d');
canvas.width = options.patternWidth;
canvas.height = options.patternHeight;
for (var w = 0; w < options.patternWidth; w += options.grainDensity) {
for (var h = 0; h < options.patternHeight; h += options.grainDensity) {
var rgb = Math.random() * 256 | 0;
ctx.fillStyle = 'rgba(' + [rgb, rgb, rgb, options.grainOpacity].join() + ')';
ctx.fillRect(w, h, options.grainWidth, options.grainHeight);
}
}
return canvas.toDataURL('image/png');
};
function addCSSRule(sheet, selector, rules, index) {
var ins = '';
if (selector.length) {
ins = selector + "{" + rules + "}";
} else {
ins = rules;
}
if ("insertRule" in sheet) {
sheet.insertRule(ins, index);
} else if ("addRule" in sheet) {
sheet.addRule(selector, rules, index);
}
}
var noise = generateNoise();
var animation = '',
keyFrames = ['0%:-10%,10%', '10%:-25%,0%', '20%:-30%,10%', '30%:-30%,30%', '40%::-20%,20%', '50%:-15%,10%', '60%:-20%,20%', '70%:-5%,20%', '80%:-25%,5%', '90%:-30%,25%', '100%:-10%,10%'];
var pre = prefixes.length;
while (pre--) {
animation += '@' + prefixes[pre] + 'keyframes grained{';
for (var key = 0; key < keyFrames.length; key++) {
var keyVal = keyFrames[key].split(':');
animation += keyVal[0] + '{';
animation += prefixes[pre] + 'transform:translate(' + keyVal[1] + ');';
animation += '}';
}
animation += '}';
}
//add animation keyframe
var animationAdded = doc.getElementById('grained-animation');
if (animationAdded) {
animationAdded.parentElement.removeChild(animationAdded);
}
var style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation';
style.innerHTML = animation;
doc.body.appendChild(style);
//add custimozed style
var styleAdded = doc.getElementById('grained-animation-' + elementClass);
if (styleAdded) {
styleAdded.parentElement.removeChild(styleAdded);
}
style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation-' + elementClass;
doc.body.appendChild(style);
var rule = 'background-image: url(' + noise + ');';
rule += 'position: absolute;content: "";height: 300%;width: 300%;left: -100%;top: -100%;';
pre = prefixes.length;
if (options.animate) {
while (pre--) {
rule += prefixes[pre] + 'animation-name:grained;';
rule += prefixes[pre] + 'animation-iteration-count: infinite;';
rule += prefixes[pre] + 'animation-duration: ' + options.grainChaos + 's;';
rule += prefixes[pre] + 'animation-timing-function: steps(' +options.grainSpeed + ', end);';
}
}
//selecter element to add grains
selectorElement = '.' + elementClass + '::before';
addCSSRule(style.sheet, selectorElement, rule, 0);
}
window.grained = grained;
//END
})(window, document);
grained('.foo', {});
<!doctype html>
<html>
<head>
<title>Example</title>
<style>
.foo {
height: 100px;
width: 100px;
}
</style>
</head>
<body>
<div class="foo">
<div class="contents">
<p>Hello World</p>
</div>
</div>
<p>No Noise For Me!</p>
<div class="foo">
<div class="contents">
<p>Hello World</p>
</div>
</div>
<script type="text/javascript" src="grained.js"></script>
<script type="text/javascript" src="index.js"></script>
</body>
</html>
希望对您有所帮助!如果您有任何问题,请询问!我喜欢帮忙 :D.
我想 mod JavaScript class name
到 select,而不是 element id
:
https://github.com/sarathsaleem/grained/blob/master/grained.js
然后理想情况下初始化,像这样:
grained(".classname", options);
Sarath Saleem 的 grained.js 的修改版本获取具有给定 class 名称选择器(即“.foo”)的所有元素,并为它们提供指定的噪声背景。我没有太多测试这段代码,所以就效率而言,它绝对不是生产质量。关键只是将 element
变量更改为 elements
并在定义新命名的 elements
变量的地方使用 document.getElementsByClassName
。这将 return 具有给定 class(即 'foo')的所有 HTML 元素的 HTML 集合。然后,在设置元素的position
和overflow
属性的部分,使用for循环并遍历HTMLCollection来设置position
和overflow
具有给定 class 的每个找到的元素的属性。
注意:在 grained.js 文件的底部是我调用粒度函数的地方。
此外,我调整了使用的地方,以前命名,elementId
变量使用新的 elementClass
变量,该变量基于给定的 class 名称。
您可以在 grained.js 之后的任何地方执行此操作,就像在那之后的全局命名空间中一样。
/*! Grained.js
* Author : Sarath Saleem - https://github.com/sarathsaleem
* MIT license: http://opensource.org/licenses/MIT
* GitHub : https://github.com/sarathsaleem/grained
* v0.0.1
*/
(function (window, doc) {
"use strict";
function grained(ele, opt) {
var elements = null,
elementClass = null,
selectorElement = null;
//1
if (typeof ele === 'string') {
elements = doc.getElementsByClassName(ele.split('.')[1]);
}
//1
if (!elements) {
console.error('Grained: cannot find any elements with class ' + ele);
return;
} else {
elementClass = elements[0].className;
}
var elementsLength = elements.length
for( var i = 0; i < elementsLength; i++) {
//set style for parent
if (elements[i].style.position !== 'absolute') {
elements[i].style.position = 'relative';
}
elements[i].style.overflow = 'hidden';
};
var prefixes = ["", "-moz-", "-o-animation-", "-webkit-", "-ms-"];
//default option values
var options = {
animate: true,
patternWidth: 100,
patternHeight: 100,
grainOpacity: 0.1,
grainDensity: 1,
grainWidth: 1,
grainHeight: 1,
grainChaos: 0.5,
grainSpeed: 20
};
Object.keys(opt).forEach(function (key) {
options[key] = opt[key];
});
var generateNoise = function () {
var canvas = doc.createElement('canvas');
var ctx = canvas.getContext('2d');
canvas.width = options.patternWidth;
canvas.height = options.patternHeight;
for (var w = 0; w < options.patternWidth; w += options.grainDensity) {
for (var h = 0; h < options.patternHeight; h += options.grainDensity) {
var rgb = Math.random() * 256 | 0;
ctx.fillStyle = 'rgba(' + [rgb, rgb, rgb, options.grainOpacity].join() + ')';
ctx.fillRect(w, h, options.grainWidth, options.grainHeight);
}
}
return canvas.toDataURL('image/png');
};
function addCSSRule(sheet, selector, rules, index) {
var ins = '';
if (selector.length) {
ins = selector + "{" + rules + "}";
} else {
ins = rules;
}
if ("insertRule" in sheet) {
sheet.insertRule(ins, index);
} else if ("addRule" in sheet) {
sheet.addRule(selector, rules, index);
}
}
var noise = generateNoise();
var animation = '',
keyFrames = ['0%:-10%,10%', '10%:-25%,0%', '20%:-30%,10%', '30%:-30%,30%', '40%::-20%,20%', '50%:-15%,10%', '60%:-20%,20%', '70%:-5%,20%', '80%:-25%,5%', '90%:-30%,25%', '100%:-10%,10%'];
var pre = prefixes.length;
while (pre--) {
animation += '@' + prefixes[pre] + 'keyframes grained{';
for (var key = 0; key < keyFrames.length; key++) {
var keyVal = keyFrames[key].split(':');
animation += keyVal[0] + '{';
animation += prefixes[pre] + 'transform:translate(' + keyVal[1] + ');';
animation += '}';
}
animation += '}';
}
//add animation keyframe
var animationAdded = doc.getElementById('grained-animation');
if (animationAdded) {
animationAdded.parentElement.removeChild(animationAdded);
}
var style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation';
style.innerHTML = animation;
doc.body.appendChild(style);
//add custimozed style
var styleAdded = doc.getElementById('grained-animation-' + elementClass);
if (styleAdded) {
styleAdded.parentElement.removeChild(styleAdded);
}
style = doc.createElement("style");
style.type = "text/css";
style.id = 'grained-animation-' + elementClass;
doc.body.appendChild(style);
var rule = 'background-image: url(' + noise + ');';
rule += 'position: absolute;content: "";height: 300%;width: 300%;left: -100%;top: -100%;';
pre = prefixes.length;
if (options.animate) {
while (pre--) {
rule += prefixes[pre] + 'animation-name:grained;';
rule += prefixes[pre] + 'animation-iteration-count: infinite;';
rule += prefixes[pre] + 'animation-duration: ' + options.grainChaos + 's;';
rule += prefixes[pre] + 'animation-timing-function: steps(' +options.grainSpeed + ', end);';
}
}
//selecter element to add grains
selectorElement = '.' + elementClass + '::before';
addCSSRule(style.sheet, selectorElement, rule, 0);
}
window.grained = grained;
//END
})(window, document);
grained('.foo', {});
<!doctype html>
<html>
<head>
<title>Example</title>
<style>
.foo {
height: 100px;
width: 100px;
}
</style>
</head>
<body>
<div class="foo">
<div class="contents">
<p>Hello World</p>
</div>
</div>
<p>No Noise For Me!</p>
<div class="foo">
<div class="contents">
<p>Hello World</p>
</div>
</div>
<script type="text/javascript" src="grained.js"></script>
<script type="text/javascript" src="index.js"></script>
</body>
</html>
希望对您有所帮助!如果您有任何问题,请询问!我喜欢帮忙 :D.