可拖动标签 - ios

Draggable label - ios

我需要仅当用户触摸并拖动标签时才移动标签。我无法确定用户是否触摸了该标签。我使用了 touchesMoved 方法(Swift 2)。下面是我的代码

override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
    super.touchesBegan(touches as Set<UITouch>, withEvent: event) 
    let touch = touches.first

  if (touch!.view) == (moveLabel as UIView) // moveButton is my label
  {
    location = touch!.locationInView(self.view)
    moveLabel.center = location
  }
}

当我这样做时,我的标签没有移动:( 请有人帮助我

我一直在思考你的问题,这是我的结果,你需要继承 UILabel 并且在 init 中你需要设置 userInteractionEnabled = true 然后覆盖这个方法override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) 嗯,我的代码是这样的:

Swift 3.1代码

import UIKit

class draggableLabel: UILabel {


    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        self.layer.borderWidth = 1
        self.layer.borderColor = UIColor.red.cgColor
        self.isUserInteractionEnabled = true
    }



    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
        let touch = touches.first;
        let location = touch?.location(in: self.superview);
        if(location != nil)
        {
        self.frame.origin = CGPoint(x: location!.x-self.frame.size.width/2, y: location!.y-self.frame.size.height/2);
        }
    }

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {

    }

}

Swift 2.2代码

import UIKit

class draggableLabel: UILabel {


    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        self.layer.borderWidth = 1
        self.layer.borderColor = UIColor.redColor().CGColor
        self.userInteractionEnabled = true
    }

    override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
        let touch = touches.first;
        let location = touch?.locationInView(self.superview);
        if(location != nil)
        {
        self.frame.origin = CGPointMake(location!.x-self.frame.size.width/2, location!.y-self.frame.size.height/2);
        }
    }

    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {

    }

}

希望这对你有帮助,对我来说效果很好,这就是它的工作原理