我怎样才能做一个 swift 多题测验,这样问题就不会重复了?

How can I make a swift multiple questions quiz so the questions do not repeat themselves?

我没有任何编程经验。几个月来,我一直在看 youtube 视频。如果有人可以帮助我,我将非常感激。当我 运行 使用模拟器的代码时,它会在出现下一个新问题之前多次重复问题。我希望它 运行 这样它只提出一个问题而不是一遍又一遍地重复同一个问题。请在下面找到代码。

import UIKit

class ViewController: UIViewController {

    @IBOutlet weak var QuestionLabel: UILabel!

    @IBOutlet weak var Button1: UIButton!

    @IBOutlet weak var Button2: UIButton!

    @IBOutlet weak var Button3: UIButton!

    @IBOutlet weak var Button4: UIButton!

    @IBOutlet weak var Next: UIButton!

    @IBOutlet weak var LabelEnd: UILabel!
    var CorrectAnswer = String()


    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        Hide()
        RamdomQuestions()
    }

    func RamdomQuestions () {
        var RandomNumber = arc4random() % 4
        RandomNumber += 1

        switch (RandomNumber) {

        case 1:
            QuestionLabel.text = "Hola familia, Cual es mi nombre? "
            Button1.setTitle ("Cesar", forState: UIControlState.Normal)
            Button2.setTitle ("Karlos", forState: UIControlState.Normal)
            Button3.setTitle ("William", forState: UIControlState.Normal)
            Button4.setTitle ("Chiqui", forState: UIControlState.Normal)
            CorrectAnswer = "2"

            break
        case 2:
            QuestionLabel.text = "Hola famili, cual es mi apellido? "
            Button1.setTitle ("Perez", forState: UIControlState.Normal)
            Button2.setTitle ("Carvajal", forState: UIControlState.Normal)
            Button3.setTitle ("Garcia", forState: UIControlState.Normal)
            Button4.setTitle ("Sanchez", forState: UIControlState.Normal)
            CorrectAnswer = "1"

            break
        case 3:
            QuestionLabel.text = "Quien hace la lachona mas rica? "
            Button1.setTitle ("Willy", forState: UIControlState.Normal)
            Button2.setTitle ("Mario", forState: UIControlState.Normal)
            Button3.setTitle ("Karlos", forState: UIControlState.Normal)
            Button4.setTitle ("Juan David", forState: UIControlState.Normal)
            CorrectAnswer = "1"

            break
        case 4:
            QuestionLabel.text = "Quien hace las tartas mas lindas"
            Button1.setTitle ("Jili", forState: UIControlState.Normal)
            Button2.setTitle ("Carvajal", forState: UIControlState.Normal)
            Button3.setTitle ("Garcia", forState: UIControlState.Normal)
            Button4.setTitle ("Leidy y Liz", forState: UIControlState.Normal)
            CorrectAnswer = "4"

            break

        default:
            break
        }
    }

    func Hide (){
        LabelEnd.hidden = true
        Next.hidden = true
    }

    func UnHide () {
        LabelEnd.hidden = false
        Next.hidden = false
    }

    @IBAction func Button1Action(sender: AnyObject) {
        UnHide()
        if (CorrectAnswer == "1") {
            LabelEnd.text = "Correcto"
        }
        else{
            LabelEnd.text = "Falso"
        }
    }

    func Button2Action(sender: AnyObject) {
        UnHide()
        if (CorrectAnswer == "2") {
            LabelEnd.text = "Correcto"

        }
        else{
            LabelEnd.text = "Falso"
        }
    }

    func Button3Action(sender: AnyObject) {
        UnHide()
        if (CorrectAnswer == "3") {
            LabelEnd.text = "Correcto"
        }
        else{
            LabelEnd.text = "Falso"
        }
    }

    func Button4Action(sender: AnyObject) {
        UnHide()
        if (CorrectAnswer == "4") {
            LabelEnd.text = "Correcto"
        }
        else{
            LabelEnd.text = "Falso"
        }
    }

    @IBAction func Next(sender: AnyObject) {
        RamdomQuestions()
    }
}

试试下面的代码,希望它对你有用

class ViewController: UIViewController {

@IBOutlet weak var QuestionLabel: UILabel!
@IBOutlet weak var Button1: UIButton!
@IBOutlet weak var Button2: UIButton!
@IBOutlet weak var Button3: UIButton!
@IBOutlet weak var Button4: UIButton!
@IBOutlet weak var Next: UIButton!
@IBOutlet weak var LabelEnd: UILabel!

var CorrectAnswer = String()
var randomQuestionArray:[Int] = [1, 2, 3, 4]

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.

    Hide()
    RamdomQuestions()
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

func RamdomQuestions () {

    let randomIndex = Int(arc4random_uniform(UInt32(randomQuestionArray.count)))

    if randomQuestionArray.count > 0 {

    switch (randomQuestionArray[randomIndex]) {

    case 1:
        QuestionLabel.text = "Hola familia, Cual es mi nombre? "
        Button1.setTitle ("Cesar", forState: UIControlState.Normal)
        Button2.setTitle ("Karlos", forState: UIControlState.Normal)
        Button3.setTitle ("William", forState: UIControlState.Normal)
        Button4.setTitle ("Chiqui", forState: UIControlState.Normal)
        CorrectAnswer = "2"
        break

    case 2:
        QuestionLabel.text = "Hola famili, cual es mi apellido? "
        Button1.setTitle ("Perez", forState: UIControlState.Normal)
        Button2.setTitle ("Carvajal", forState: UIControlState.Normal)
        Button3.setTitle ("Garcia", forState: UIControlState.Normal)
        Button4.setTitle ("Sanchez", forState: UIControlState.Normal)
        CorrectAnswer = "1"
        break

    case 3:
        QuestionLabel.text = "Quien hace la lachona mas rica? "
        Button1.setTitle ("Willy", forState: UIControlState.Normal)
        Button2.setTitle ("Mario", forState: UIControlState.Normal)
        Button3.setTitle ("Karlos", forState: UIControlState.Normal)
        Button4.setTitle ("Juan David", forState: UIControlState.Normal)
        CorrectAnswer = "1"
        break

    case 4:
        QuestionLabel.text = "Quien hace las tartas mas lindas"
        Button1.setTitle ("Jili", forState: UIControlState.Normal)
        Button2.setTitle ("Carvajal", forState: UIControlState.Normal)
        Button3.setTitle ("Garcia", forState: UIControlState.Normal)
        Button4.setTitle ("Leidy y Liz", forState: UIControlState.Normal)
        CorrectAnswer = "4"
        break

    default:
        break

    }
        randomQuestionArray.removeAtIndex(randomIndex)
    }


}

func Hide () {
    LabelEnd.hidden = true
    Next.hidden = true
}

func UnHide () {
    LabelEnd.hidden = false
    Next.hidden = false
}

@IBAction func Button1Action(sender: AnyObject) {
    UnHide()
    if (CorrectAnswer == "1") {
        LabelEnd.text = "Correcto"
    } else{
        LabelEnd.text = "Falso"
    }
}

func Button2Action(sender: AnyObject) {
    UnHide()
    if (CorrectAnswer == "2") {
        LabelEnd.text = "Correcto"
    } else{
        LabelEnd.text = "Falso"
    }
}

func Button3Action(sender: AnyObject) {
    UnHide()
    if (CorrectAnswer == "3") {
        LabelEnd.text = "Correcto"
    } else{
        LabelEnd.text = "Falso"
    }
}

func Button4Action(sender: AnyObject) {
    UnHide()
    if (CorrectAnswer == "4") {
        LabelEnd.text = "Correcto"
    } else{
        LabelEnd.text = "Falso"
    }
}

@IBAction func Next(sender: AnyObject) {
    RamdomQuestions()
}

}

这个问题的典型解决方案是有一个问题数组(或模型中的索引),然后随机排列这个数组,使其随机。然后您可以遍历这些随机排列的问题,它们将以随机方式出现,但您不必担心它们会再次出现。

在 Swift 4.2 中,您将使用内置的 shuffleshuffled 方法来打乱数组。


4.2之前的Swift版本,需要自己对数组进行shuffle。请注意,生成随机数时,不应将 arc4random% 运算符一起使用。这就引入了 modulo bias. Instead, use arc4random_uniform which generates uniformly distributed random numbers within a range of values. And shuffling the array, you should use a Fisher-Yates algorithm, which eliminates some subtle biases introduced by naive shuffling algorithms. For general information, see the Fisher-Yates article in Wikipedia. For specific Swift implementation, see How do I shuffle an array in Swift?。无论如何,算法看起来像:

extension MutableCollection {

    /// Shuffle the elements of `self` in-place.

    mutating func shuffle() {
        if count < 2 { return }    // empty and single-element collections don't shuffle

        for i in 0 ..< count - 1 {
            let j = Int(arc4random_uniform(UInt32(count - i)))
            if j != 0 {
                let current = index(startIndex, offsetBy: i)
                let swapped = index(current, offsetBy: j)
                swapAt(current, swapped)
            }
        }
    }

    /// Return shuffled collection the elements of `self`.

    func shuffled() -> Self {
        var results = self
        results.shuffle()
        return results
    }

}

然后您可以像这样使用它:

var questionIndexes = Array(0 ..< questions.count)  // builds an array [0, 1, 2, ... n-1], where _n_ is the number of questions
questionIndexes.shuffle()                           // shuffle that list

你最终得到一个数字 0 到 n-1 的数组,这些数字被打乱(即以随机顺序出现,但没有数字出现超过一次)。您现在可以遍历这个 questionIndexes 数组,每个问题将被问一次且仅一次,但它们将以随机顺序呈现。


一些不相关的观察结果:

  1. 您可能希望采用 Cocoa 命名约定,即该方法和 属性 名称应始终以小写字母开头。只有数据类型(例如 类 或结构)和枚举以大写字母开头。

  2. 在Swift中执行switch语句时,不需要break。 Swift 不会像 Objective-C 那样失败。当我解决下面的第 5 点时,结果我最终完全分解了 switch 语句,但为了您将来的参考,您不需要在每个 [= 的末尾 break 25=] 在 Swift 中就像你在基于 C 的编程语言中所做的那样 Objective-C。事实上,如果您希望 Swift case 语句进入下一个语句,就像在 Objective-C 中那样,您必须使用 fallthrough 关键字。

  3. 您可能不应该将 correctAnswer 初始化为 String()。只需将其声明为可选(如果需要,可以隐式解包)。

  4. 更好的是,correctAnswer 应该是 Int 而不是 String。我还会使用从零开始的值,以便我可以轻松地查找该值以确认是否按下了正确的按钮。

  5. 这是一个更高级的主题,但我建议将 "model"(即关于问题文本、潜在答案和正确答案的数据)与 "controller" 分开(从模型中获取信息并更新视图的代码)。这是我们在应用程序中使用的 model-view-controller 范例的一部分。它使您的应用程序在未来更易于维护(例如,您可以添加更多问题、更改问题等,但不必接触视图控制器中的代码)。它还支持更灵活的模式(例如,问题和答案可以由远程 Web 服务提供或存储在数据库中)。

    例如,您可能有一个类型可以捕获问题及其可能的答案,并确定哪个是正确答案。

    struct Question {
        let question: String
        let answers: [String]
        let correctAnswer: Int
    }
    

    您的模型可能包含 Question 个对象的数组:

    var questions: [Question] = [
        Question(
            question: "Hola familia, Cual es mi nombre?",
            answers: ["Cesar", "Karlos", "William", "Chiqui"],
            correctAnswer: 1),
        Question(
            question: "Hola famili, cual es mi apellido?",
            answers: ["Perez", "Carvajal", "Garcia", "Sanchez"],
            correctAnswer: 0),
        Question(
            question: "Quien hace la lachona mas rica?",
            answers: ["Willy", "Mario", "Karlos", "Juan David"],
            correctAnswer: 2),
        Question(
            question: "Quien hace las tartas mas lindas?",
            answers: ["Jili", "Carvajal", "Garcia", "Leidy y Liz"],
            correctAnswer: 3)
    ]
    

    请注意,请原谅我将这些问题中的 "correct answer" 更改为您问题中的内容。我只是想说明我们正在处理从 03 的数字(不是 14)。


将所有这些放在一起,您的实现可能如下所示:

import UIKit

struct Question {
    let question: String
    let answers: [String]
    let correctAnswer: Int
}

class ViewController: UIViewController {

    @IBOutlet weak var questionLabel: UILabel!

    @IBOutlet weak var button1: UIButton!
    @IBOutlet weak var button2: UIButton!
    @IBOutlet weak var button3: UIButton!
    @IBOutlet weak var button4: UIButton!

    lazy var buttons: [UIButton] = { return [self.button1, self.button2, self.button3, self.button4] }()

    @IBOutlet weak var nextButton: UIButton!

    @IBOutlet weak var endLabel: UILabel!

    var questions: [Question] = [
        Question(
            question: "Hola familia, Cual es mi nombre?",
            answers: ["Cesar", "Karlos", "William", "Chiqui"],
            correctAnswer: 1),
        Question(
            question: "Hola famili, cual es mi apellido?",
            answers: ["Perez", "Carvajal", "Garcia", "Sanchez"],
            correctAnswer: 0),
        Question(
            question: "Quien hace la lachona mas rica?",
            answers: ["Willy", "Mario", "Karlos", "Juan David"],
            correctAnswer: 2),
        Question(
            question: "Quien hace las tartas mas lindas?",
            answers: ["Jili", "Carvajal", "Garcia", "Leidy y Liz"],
            correctAnswer: 3)
    ]

    var questionIndexes: [Int]!
    var currentQuestionIndex = 0

    override func viewDidLoad() {
        super.viewDidLoad()

        questionIndexes = Array(0 ..< questions.count)  // builds an array [0, 1, 2, ... n]
        questionIndexes.shuffle()                       // randomizes that list

        updateLabelsAndButtonsForIndex(0)
    }

    func updateLabelsAndButtonsForIndex(questionIndex: Int) {
        // if we're done, show message in `endLabel` and hide `nextButton`

        guard questionIndex < questions.count else {
            endLabel.hidden = false
            endLabel.text = "All done!"
            nextButton.hidden = true
            return
        }

        // update our property

        currentQuestionIndex = questionIndex

        // hide end label and next button

        hideEndLabelAndNextButton()

        // identify which question we're presenting

        let questionObject = questions[questionIndexes[questionIndex]]

        // update question label and answer buttons accordingly

        questionLabel.text = questionObject.question
        for (answerIndex, button) in buttons.enumerate() {
            button.setTitle(questionObject.answers[answerIndex], forState: .Normal)
        }
    }

    func hideEndLabelAndNextButton() {
        endLabel.hidden = true
        nextButton.hidden = true
    }

    func unhideEndLabelAndNextButton() {
        endLabel.hidden = false
        nextButton.hidden = false
    }

    // note, because I created that array of `buttons`, I now don't need
    // to have four `@IBAction` methods, one for each answer button, but 
    // rather I can look up the index for the button in my `buttons` array
    // and see if the index for the button matches the index of the correct
    // answer.

    @IBAction func didTapAnswerButton(button: UIButton) {
        unhideEndLabelAndNextButton()

        let buttonIndex = buttons.indexOf(button)
        let questionObject = questions[questionIndexes[currentQuestionIndex]]

        if buttonIndex == questionObject.correctAnswer {
            endLabel.text = "Correcto"
        } else {
            endLabel.text = "Falso"
        }
    }

    @IBAction func didTapNextButton(sender: AnyObject) {
        updateLabelsAndButtonsForIndex(currentQuestionIndex + 1)
    }

}

里面隐藏了很多东西,所以如果您不完全了解这里发生的一切,我不会担心细节。但关键是,在你的模型中建立一个索引数组,打乱它,然后你可以继续遍历这个打乱的数组,你保证你不会问同样的问题两次。

我最初连接了

@IBAction func didTapAnswerButton(button:

@IBAction func didTapNextButton(sender:

五个按钮,模拟器没有在屏幕上显示正确或错误。

我又试了一次,刚连接

@IBAction func didTapAnswerButton(button:

五个按钮和

@IBAction func didTapNextButton(sender:

单击“下一步”按钮,它起作用了。