在 CATransformLayer iOS 中使用 CATransform3D 从右到左改变透视角度
Change perspective angle from right to left, in CATransformLayer iOS using CATransform3D
我正在尝试绘制一个 3d 方块!
使用 2 层,右侧 在 3d 中看起来不错。见附图。
当我尝试重用相同的代码对左侧进行较小的修改时!它看起来很奇怪。请参阅下面的附图,
我觉得如果我们可以改变视角我们可以改进,但不知道如何实现。
使用 transform.m34
进行透视。任何帮助将不胜感激。
这是我正在使用的源代码。
// left Bar
/*{
CGFloat aViewWidth = 1000;
CAGradientLayer *blueLayer = [CAGradientLayer layer];
blueLayer.anchorPoint = P(0,0.5);
blueLayer.colors = @[
(id)aBarColor.CGColor,
(id)[UIColor blackColor].CGColor
];
blueLayer.startPoint = CGPointMake(0.0, 0.5);
blueLayer.endPoint = CGPointMake(1.5, 0.5);
blueLayer.frame = CGRectMake(125, 0, aViewWidth, 250);
blueLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2, 0.0f, 1.0f, 0.0f);
[baseLayer addSublayer:blueLayer];
CAGradientLayer *redLayer = [CAGradientLayer layer];
redLayer.colors = @[
(id)[UIColor whiteColor].CGColor,
(id)aBarColor.CGColor
];
redLayer.startPoint = CGPointMake(-10.0, 0.5);
redLayer.endPoint = CGPointMake(1.0, 0.5);
redLayer.anchorPoint = P(0.5,0.5);
redLayer.frame = CGRectMake(0, 0, 125, 250);
[baseLayer addSublayer:redLayer];
CGFloat perspective = -1000; //This relates to the m34 perspective matrix.
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / perspective;
rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, degreesToRadians(-10.0) , 0.0f, 1.0f, 0.0f);
baseLayer.sublayerTransform = rotationAndPerspectiveTransform;
[self.view.layer addSublayer:baseLayer];
return;
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath: @"sublayerTransform"];
transformAnimation.fillMode = kCAFillModeForwards;
transformAnimation.removedOnCompletion = NO;
{
CGFloat w0 = 0;
CGFloat w1 = aViewWidth;
w0 = w0 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
w1 = w1 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
CGFloat newWidth = w1 - w0;
newWidth = newWidth * 1.2;
CATransform3D newTransform = CATransform3DIdentity;
newTransform.m34 = 1.0 / perspective;
newTransform = CATransform3DRotate(newTransform, degreesToRadians(-10) , 0.0f, 1.0f, 0.0f);
newTransform = CATransform3DScale(newTransform, 1.0f, 1.0f, 1.0f);
newTransform = CATransform3DTranslate(newTransform, newWidth, 0.0f, 0.0f);
transformAnimation.toValue = [NSValue valueWithCATransform3D:newTransform];
transformAnimation.duration = 10.0;
}
[baseLayer addAnimation:transformAnimation forKey:@"transform"];
}*/
// Right Bar
{
CGFloat aViewWidth = 1000;
CAGradientLayer *redLayer = [CAGradientLayer layer];
redLayer.colors = @[
(id)aBarColor.CGColor,
(id)[UIColor blackColor].CGColor
];
redLayer.startPoint = CGPointMake(0.0, 0.5);
redLayer.endPoint = CGPointMake(1.5, 0.5);
redLayer.frame = CGRectMake(0, 0, aViewWidth, 250);
redLayer.position = CGPointMake(0,0);
redLayer.anchorPoint = CGPointMake(0, 0.5); // right
redLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2,0.0f, 1.0f, 0.0f);
[baseLayer addSublayer:redLayer];
CAGradientLayer *blueLayer = [CAGradientLayer layer];
blueLayer.colors = @[
(id)[UIColor whiteColor].CGColor,
(id)aBarColor.CGColor
];
blueLayer.startPoint = CGPointMake(-10.0, 0.5);
blueLayer.endPoint = CGPointMake(1.0, 0.5);
blueLayer.frame = CGRectMake(0, 0, 125, 250);
blueLayer.anchorPoint = CGPointMake(0, 0.5); // right
blueLayer.position = CGPointMake(0,0);
[baseLayer addSublayer:blueLayer];
CGFloat perspective = -1 * aViewWidth; //This relates to the m34 perspective matrix.
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / perspective;
rotationAndPerspectiveTransform = CATransform3DScale(rotationAndPerspectiveTransform, 0.1f, 0.1f, 0.1f);
baseLayer.sublayerTransform = rotationAndPerspectiveTransform;
[self.view.layer addSublayer:baseLayer];
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath: @"sublayerTransform"];
transformAnimation.fillMode = kCAFillModeForwards;
transformAnimation.removedOnCompletion = NO;
{
CGFloat w0 = 0;
CGFloat w1 = aViewWidth;
w0 = w0 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
w1 = w1 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
CGFloat newWidth = w1 - w0;
newWidth = newWidth * 1.225;
CATransform3D newTransform = CATransform3DIdentity;
newTransform.m34 = 1.0 / perspective;
newTransform = CATransform3DRotate(newTransform, degreesToRadians(10) , 0.0f, 1.0f, 0.0f);
newTransform = CATransform3DScale(newTransform, 1.0f, 1.0f, 1.0f);
newTransform = CATransform3DTranslate(newTransform, newWidth, 0.0f, 0.0f);
transformAnimation.toValue = [NSValue valueWithCATransform3D:newTransform];
transformAnimation.duration = 10.0;
}
[baseLayer addAnimation:transformAnimation forKey:@"transform"];
}
这是工作代码:
// left Bar
{
CGFloat aViewWidth = 1000;
CAGradientLayer *blueLayer = [CAGradientLayer layer];
blueLayer.anchorPoint = P(0,0.5);
blueLayer.colors = @[
(id)aBarColor.CGColor,
(id)[UIColor blackColor].CGColor
];
blueLayer.startPoint = CGPointMake(0.0, 0.5);
blueLayer.endPoint = CGPointMake(1.5, 0.5);
blueLayer.frame = CGRectMake(125, 0, aViewWidth, 250);
blueLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2, 0.0f, 1.0f, 0.0f);
[baseLayer addSublayer:blueLayer];
CAGradientLayer *redLayer = [CAGradientLayer layer];
redLayer.colors = @[
(id)[UIColor whiteColor].CGColor,
(id)aBarColor.CGColor
];
redLayer.startPoint = CGPointMake(-10.0, 0.5);
redLayer.endPoint = CGPointMake(1.0, 0.5);
redLayer.anchorPoint = P(1.0,0.5);
redLayer.frame = CGRectMake(0, 0, 125, 250);
[baseLayer addSublayer:redLayer];
CGFloat perspective = -1000; //This relates to the m34 perspective matrix.
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / perspective;
rotationAndPerspectiveTransform = CATransform3DScale(rotationAndPerspectiveTransform, 0.1f, 0.1f, 0.1f);
baseLayer.sublayerTransform = rotationAndPerspectiveTransform;
[self.view.layer addSublayer:baseLayer];
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath: @"sublayerTransform"];
transformAnimation.fillMode = kCAFillModeForwards;
transformAnimation.removedOnCompletion = NO;
{
CGFloat w0 = 0;
CGFloat w1 = aViewWidth;
w0 = w0 * sin(degreesToRadians(-10)) - perspective * cos(degreesToRadians(-10));
w1 = w1 * sin(degreesToRadians(-10)) - perspective * cos(degreesToRadians(-10));
CGFloat newWidth = w1 - w0;
newWidth = newWidth * 1.2;
CATransform3D newTransform = CATransform3DIdentity;
newTransform.m34 = 1.0 / perspective;
newTransform = CATransform3DRotate(newTransform, degreesToRadians(-10) , 0.0f, 1.0f, 0.0f);
newTransform = CATransform3DScale(newTransform, 1.0f, 1.0f, 1.0f);
newTransform = CATransform3DTranslate(newTransform, newWidth, 0.0f, 0.0f);
transformAnimation.toValue = [NSValue valueWithCATransform3D:newTransform];
transformAnimation.duration = 10.0;
}
[baseLayer addAnimation:transformAnimation forKey:@"transform"];
}
更改您的 redLayer ancherPoint to (1.0, 0.5)
并在 w0 和 w1 中使用负角度值。 newWidth
(用于翻译)变量应该为负左侧动画的值和右侧动画的正值。
我正在尝试绘制一个 3d 方块!
使用 2 层,右侧 在 3d 中看起来不错。见附图。
当我尝试重用相同的代码对左侧进行较小的修改时!它看起来很奇怪。请参阅下面的附图,
我觉得如果我们可以改变视角我们可以改进,但不知道如何实现。
使用 transform.m34
进行透视。任何帮助将不胜感激。
这是我正在使用的源代码。
// left Bar
/*{
CGFloat aViewWidth = 1000;
CAGradientLayer *blueLayer = [CAGradientLayer layer];
blueLayer.anchorPoint = P(0,0.5);
blueLayer.colors = @[
(id)aBarColor.CGColor,
(id)[UIColor blackColor].CGColor
];
blueLayer.startPoint = CGPointMake(0.0, 0.5);
blueLayer.endPoint = CGPointMake(1.5, 0.5);
blueLayer.frame = CGRectMake(125, 0, aViewWidth, 250);
blueLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2, 0.0f, 1.0f, 0.0f);
[baseLayer addSublayer:blueLayer];
CAGradientLayer *redLayer = [CAGradientLayer layer];
redLayer.colors = @[
(id)[UIColor whiteColor].CGColor,
(id)aBarColor.CGColor
];
redLayer.startPoint = CGPointMake(-10.0, 0.5);
redLayer.endPoint = CGPointMake(1.0, 0.5);
redLayer.anchorPoint = P(0.5,0.5);
redLayer.frame = CGRectMake(0, 0, 125, 250);
[baseLayer addSublayer:redLayer];
CGFloat perspective = -1000; //This relates to the m34 perspective matrix.
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / perspective;
rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, degreesToRadians(-10.0) , 0.0f, 1.0f, 0.0f);
baseLayer.sublayerTransform = rotationAndPerspectiveTransform;
[self.view.layer addSublayer:baseLayer];
return;
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath: @"sublayerTransform"];
transformAnimation.fillMode = kCAFillModeForwards;
transformAnimation.removedOnCompletion = NO;
{
CGFloat w0 = 0;
CGFloat w1 = aViewWidth;
w0 = w0 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
w1 = w1 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
CGFloat newWidth = w1 - w0;
newWidth = newWidth * 1.2;
CATransform3D newTransform = CATransform3DIdentity;
newTransform.m34 = 1.0 / perspective;
newTransform = CATransform3DRotate(newTransform, degreesToRadians(-10) , 0.0f, 1.0f, 0.0f);
newTransform = CATransform3DScale(newTransform, 1.0f, 1.0f, 1.0f);
newTransform = CATransform3DTranslate(newTransform, newWidth, 0.0f, 0.0f);
transformAnimation.toValue = [NSValue valueWithCATransform3D:newTransform];
transformAnimation.duration = 10.0;
}
[baseLayer addAnimation:transformAnimation forKey:@"transform"];
}*/
// Right Bar
{
CGFloat aViewWidth = 1000;
CAGradientLayer *redLayer = [CAGradientLayer layer];
redLayer.colors = @[
(id)aBarColor.CGColor,
(id)[UIColor blackColor].CGColor
];
redLayer.startPoint = CGPointMake(0.0, 0.5);
redLayer.endPoint = CGPointMake(1.5, 0.5);
redLayer.frame = CGRectMake(0, 0, aViewWidth, 250);
redLayer.position = CGPointMake(0,0);
redLayer.anchorPoint = CGPointMake(0, 0.5); // right
redLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2,0.0f, 1.0f, 0.0f);
[baseLayer addSublayer:redLayer];
CAGradientLayer *blueLayer = [CAGradientLayer layer];
blueLayer.colors = @[
(id)[UIColor whiteColor].CGColor,
(id)aBarColor.CGColor
];
blueLayer.startPoint = CGPointMake(-10.0, 0.5);
blueLayer.endPoint = CGPointMake(1.0, 0.5);
blueLayer.frame = CGRectMake(0, 0, 125, 250);
blueLayer.anchorPoint = CGPointMake(0, 0.5); // right
blueLayer.position = CGPointMake(0,0);
[baseLayer addSublayer:blueLayer];
CGFloat perspective = -1 * aViewWidth; //This relates to the m34 perspective matrix.
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / perspective;
rotationAndPerspectiveTransform = CATransform3DScale(rotationAndPerspectiveTransform, 0.1f, 0.1f, 0.1f);
baseLayer.sublayerTransform = rotationAndPerspectiveTransform;
[self.view.layer addSublayer:baseLayer];
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath: @"sublayerTransform"];
transformAnimation.fillMode = kCAFillModeForwards;
transformAnimation.removedOnCompletion = NO;
{
CGFloat w0 = 0;
CGFloat w1 = aViewWidth;
w0 = w0 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
w1 = w1 * sin(degreesToRadians(10)) - perspective * cos(degreesToRadians(10));
CGFloat newWidth = w1 - w0;
newWidth = newWidth * 1.225;
CATransform3D newTransform = CATransform3DIdentity;
newTransform.m34 = 1.0 / perspective;
newTransform = CATransform3DRotate(newTransform, degreesToRadians(10) , 0.0f, 1.0f, 0.0f);
newTransform = CATransform3DScale(newTransform, 1.0f, 1.0f, 1.0f);
newTransform = CATransform3DTranslate(newTransform, newWidth, 0.0f, 0.0f);
transformAnimation.toValue = [NSValue valueWithCATransform3D:newTransform];
transformAnimation.duration = 10.0;
}
[baseLayer addAnimation:transformAnimation forKey:@"transform"];
}
这是工作代码:
// left Bar
{
CGFloat aViewWidth = 1000;
CAGradientLayer *blueLayer = [CAGradientLayer layer];
blueLayer.anchorPoint = P(0,0.5);
blueLayer.colors = @[
(id)aBarColor.CGColor,
(id)[UIColor blackColor].CGColor
];
blueLayer.startPoint = CGPointMake(0.0, 0.5);
blueLayer.endPoint = CGPointMake(1.5, 0.5);
blueLayer.frame = CGRectMake(125, 0, aViewWidth, 250);
blueLayer.transform = CATransform3DRotate(CATransform3DIdentity, M_PI_2, 0.0f, 1.0f, 0.0f);
[baseLayer addSublayer:blueLayer];
CAGradientLayer *redLayer = [CAGradientLayer layer];
redLayer.colors = @[
(id)[UIColor whiteColor].CGColor,
(id)aBarColor.CGColor
];
redLayer.startPoint = CGPointMake(-10.0, 0.5);
redLayer.endPoint = CGPointMake(1.0, 0.5);
redLayer.anchorPoint = P(1.0,0.5);
redLayer.frame = CGRectMake(0, 0, 125, 250);
[baseLayer addSublayer:redLayer];
CGFloat perspective = -1000; //This relates to the m34 perspective matrix.
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity; rotationAndPerspectiveTransform.m34 = 1.0 / perspective; rotationAndPerspectiveTransform = CATransform3DScale(rotationAndPerspectiveTransform, 0.1f, 0.1f, 0.1f);
baseLayer.sublayerTransform = rotationAndPerspectiveTransform;
[self.view.layer addSublayer:baseLayer];
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath: @"sublayerTransform"];
transformAnimation.fillMode = kCAFillModeForwards;
transformAnimation.removedOnCompletion = NO;
{
CGFloat w0 = 0;
CGFloat w1 = aViewWidth;
w0 = w0 * sin(degreesToRadians(-10)) - perspective * cos(degreesToRadians(-10)); w1 = w1 * sin(degreesToRadians(-10)) - perspective * cos(degreesToRadians(-10));
CGFloat newWidth = w1 - w0;
newWidth = newWidth * 1.2;
CATransform3D newTransform = CATransform3DIdentity;
newTransform.m34 = 1.0 / perspective;
newTransform = CATransform3DRotate(newTransform, degreesToRadians(-10) , 0.0f, 1.0f, 0.0f);
newTransform = CATransform3DScale(newTransform, 1.0f, 1.0f, 1.0f);
newTransform = CATransform3DTranslate(newTransform, newWidth, 0.0f, 0.0f);
transformAnimation.toValue = [NSValue valueWithCATransform3D:newTransform];
transformAnimation.duration = 10.0;
}
[baseLayer addAnimation:transformAnimation forKey:@"transform"];
}
更改您的 redLayer ancherPoint to (1.0, 0.5)
并在 w0 和 w1 中使用负角度值。 newWidth
(用于翻译)变量应该为负左侧动画的值和右侧动画的正值。