在运行时过滤在 GLSurfaceView 上播放视频
Filter on playing video on GLSurfaceView at runtime
我用过
https://github.com/krazykira/VidEffects
在播放视频时应用滤镜。
但我想在运行时更改单击按钮时的过滤器,而不会在播放视频时出现任何故障。
根据
我应该使用
mVideoView.init(mMediaPlayer,new filter)
每次想改filter.But对播放视频没有影响
谁能帮帮我...我没有使用 GLSurfaceView 的经验。
这是我的javaclass
public class MainActivity extends Activity {
private static final String TAG = "MediaPlayerSurfaceStubActivity";
protected Resources mResources;
ShaderInterface d = null;
private VideoSurfaceView mVideoView = null;
private MediaPlayer mMediaPlayer = null;
private Button button;
LinearLayout linear;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mVideoView = (VideoSurfaceView) findViewById(R.id.mVideoSurfaceView);
linear = (LinearLayout) findViewById(R.id.linear);
button = (Button) findViewById(R.id.effects);
//HERE , on click of following button I want the effect to be applied at runtime.
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
System.gc();
mVideoView.init(mMediaPlayer, new VignetteEffect(2));
}
});
mResources = getResources();
mMediaPlayer = new MediaPlayer();
try {
AssetFileDescriptor afd = getAssets().openFd("sample.mp4");
mMediaPlayer.setDataSource(afd.getFileDescriptor(),
afd.getStartOffset(), afd.getLength());
} catch (Exception e) {
e.printStackTrace();
}
mVideoView.init(mMediaPlayer,
new SepiaEffect());
}
@Override
protected void onResume() {
super.onResume();
mVideoView.onResume();
}
}
我的xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:id="@+id/linear"
tools:context="videoeditor.xcs.com.videoeffect.MainActivity">
<com.sherazkhilji.videffect.view.VideoSurfaceView
android:id="@+id/mVideoSurfaceView"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="effects"
android:id="@+id/effects"/>
</LinearLayout>
在此棕褐色效果中已设置,但我想将其更改为单击按钮时的晕影
只需在 onDrawFrame()
中添加这一行,您就会得到想要的结果
mProgram = createProgram(mVertexShader,
effect.getShader(mSurfaceView));
您的 onDrawFrame()
应如下所示:
@Override
public void onDrawFrame(GL10 glUnused) {
synchronized (this) {
if (updateSurface) {
mSurface.updateTexImage();
mSurface.getTransformMatrix(mSTMatrix);
updateSurface = false;
}
}
mProgram = createProgram(mVertexShader,
effect.getShader(mSurfaceView));
GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT
| GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glUseProgram(mProgram);
checkGlError("glUseProgram");
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID[0]);
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES,
mTriangleVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT,
false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES,
mTriangleVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
Matrix.setIdentityM(mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix,
0);
GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
GLES20.glFinish();
}
我用过 https://github.com/krazykira/VidEffects
在播放视频时应用滤镜。 但我想在运行时更改单击按钮时的过滤器,而不会在播放视频时出现任何故障。
根据
我应该使用
mVideoView.init(mMediaPlayer,new filter)
每次想改filter.But对播放视频没有影响
谁能帮帮我...我没有使用 GLSurfaceView 的经验。
这是我的javaclass
public class MainActivity extends Activity {
private static final String TAG = "MediaPlayerSurfaceStubActivity";
protected Resources mResources;
ShaderInterface d = null;
private VideoSurfaceView mVideoView = null;
private MediaPlayer mMediaPlayer = null;
private Button button;
LinearLayout linear;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mVideoView = (VideoSurfaceView) findViewById(R.id.mVideoSurfaceView);
linear = (LinearLayout) findViewById(R.id.linear);
button = (Button) findViewById(R.id.effects);
//HERE , on click of following button I want the effect to be applied at runtime.
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
System.gc();
mVideoView.init(mMediaPlayer, new VignetteEffect(2));
}
});
mResources = getResources();
mMediaPlayer = new MediaPlayer();
try {
AssetFileDescriptor afd = getAssets().openFd("sample.mp4");
mMediaPlayer.setDataSource(afd.getFileDescriptor(),
afd.getStartOffset(), afd.getLength());
} catch (Exception e) {
e.printStackTrace();
}
mVideoView.init(mMediaPlayer,
new SepiaEffect());
}
@Override
protected void onResume() {
super.onResume();
mVideoView.onResume();
}
}
我的xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:id="@+id/linear"
tools:context="videoeditor.xcs.com.videoeffect.MainActivity">
<com.sherazkhilji.videffect.view.VideoSurfaceView
android:id="@+id/mVideoSurfaceView"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="effects"
android:id="@+id/effects"/>
</LinearLayout>
在此棕褐色效果中已设置,但我想将其更改为单击按钮时的晕影
只需在 onDrawFrame()
中添加这一行,您就会得到想要的结果
mProgram = createProgram(mVertexShader,
effect.getShader(mSurfaceView));
您的 onDrawFrame()
应如下所示:
@Override
public void onDrawFrame(GL10 glUnused) {
synchronized (this) {
if (updateSurface) {
mSurface.updateTexImage();
mSurface.getTransformMatrix(mSTMatrix);
updateSurface = false;
}
}
mProgram = createProgram(mVertexShader,
effect.getShader(mSurfaceView));
GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT
| GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glUseProgram(mProgram);
checkGlError("glUseProgram");
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID[0]);
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES,
mTriangleVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT,
false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES,
mTriangleVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
Matrix.setIdentityM(mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix,
0);
GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
GLES20.glFinish();
}