在 JavaFX8 中使用 FXML 的 Lambda 函数

Lambda functions with FXML in JavaFX8

我正在使用 Scene Builder 在 JavaFX 中制作一个入侵者游戏(我必须用大炮射击飞机)但是我遇到了 lambda 函数的问题。

我确定代码是正确的,因为如果我通过 Scene Builder 的选项(On action)关联代码,它就可以工作,但是,当我尝试使用 lambda 函数时,我无法更改我的场景。我哪里错了?

public class SchermataGiocoController {

private Parent Menu, Avvio;
private TranslateTransition tt;
private Cannone cannone; //cannone = cannon
private Aereo aereo; //aereo = plane
private Proiettile proiettile; //proiettile = bullet
private RotateTransition rt;

@FXML
private Button down;

@FXML
private Circle circle;

@FXML
private Button su;

@FXML
private Button exit;

@FXML
private ImageView cannone_im;

@FXML
private AnchorPane SchermataGioco;

@FXML
private ImageView aereo_im;

@FXML
private Button menu;

@FXML
private Button home;

@FXML
void initialize() {
    assert exit != null : "fx:id=\"exit\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    assert cannone_im != null : "fx:id=\"cannone_im\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    assert su != null : "fx:id=\"su\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    assert SchermataGioco != null : "fx:id=\"SchermataGioco\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    assert aereo_im != null : "fx:id=\"aereo_im\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    assert menu != null : "fx:id=\"menu\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    assert down != null : "fx:id=\"down\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    assert home != null : "fx:id=\"home\" was not injected: check your FXML file 'SchermataGioco.fxml'.";
    cannone = new Cannone(141, 104, 14, 362);
    proiettile = new Proiettile(16, 16, 14, 362); 
    TranslateTransition();
}


 @FXML
 public void vaiMenu() {
    menu.setOnAction((ActionEvent event) -> {                      
        try {                
            FXMLLoader loader = new FXMLLoader();                
            loader.setLocation(Game.class.getResource("/game/view/Menu.fxml"));
            Menu = (Parent) loader.load();
            menu.getScene().getWindow().hide();
        } catch (IOException ioe) {
          ioe.getMessage();
        }            
        Stage stage = new Stage();
        stage.setScene(new Scene(Menu));
        stage.show();
    });
}

如果您将 vaiMenu()SceneBuilder 中的 "On Action" 相关联,那么(如预期的那样),例如当在 Button 上执行单击时,将执行 vaiMenu() 方法,这将执行:为 Button 的操作事件分配一个侦听器(通过您的 lambda),因此它永远不会被执行,只是一次又一次地添加。

如果你想通过SceneBuilder分配监听器,比如:

<Button fx:id="menu" onAction="#vaiMenu" />

您不能使用 lambda(匿名函数),因为您需要在 FXML 文件中引用命名函数(在 onAction 属性中)。

如果您将当前的 lambda 插入到例如initialize() 控制器的方法,它将正常工作,但在这种情况下,您不应在 FXML 文件中定义此属性。