Unity3D - 从 Android 调用静态方法

Unity3D - Call Static method from Android

我创建了用于从 Unity3D 打开 Android Activity 的简单插件。使用参数触发方法有问题。有什么想法吗?

Java代码

 public static void Show(Activity activity, String value, String value2)
{
    Intent myIntent = new Intent(activity, DisplayAllUnits.class);
    myIntent.putExtra("key1",value);
    myIntent.putExtra("key2",value2);
    activity.startActivity(myIntent);
}

并在 onCreate

   //load units for All Units placement from values
    Bundle extras = getIntent().getExtras();
    if (extras != null) {
       value = extras.getString("key1");
       value2 = extras.getString("key2");

    }
    a_id=value;
    p_id=value2;

触发它的 C# 代码:

 var androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
    var jo = androidJC.GetStatic<AndroidJavaObject>("currentActivity");

    var jc = new AndroidJavaClass("secret.package;)but.it.s.correct");
    string value = "121";
    string value2 = "1400";
    jc.Call("Show", jo, "121", "1400");

什么是问题: - 没有参数,工作,有参数我有以下错误:

I/Unity: AndroidJavaException: java.lang.NoSuchMethodError: no non-static method "Ldisplay/io/unity3dplugin/DisplayAllUnits;.Show(Lcom.unity3d.player.UnityPlayerActivity;Ljava/lang/String;Ljava/lang/String;)V"
                                    java.lang.NoSuchMethodError: no non-static method "Ldisplay/io/unity3dplugin/DisplayAllUnits;.Show(Lcom.unity3d.player.UnityPlayerActivity;Ljava/lang/String;Ljava/lang/String;)V"

您正在调用 Call,这意味着调用实例方法。你想要 CallStatic,它调用一个静态方法。