在更新功能之外移动带有动画的游戏对象

Moving a gameObject with Animation outside update function

我检查了如何在 Update() 函数中移动带动画的 gameObject 以便您可以使用 Time.deltaTime 但我正在尝试将 gameObject 移动到此函数之外,而且我还想不断移动 gameObject(在屏幕上随机移动)。我当前没有动画的代码是:

    using UnityEngine;
using System.Collections;

public class ObjectMovement : MonoBehaviour
{
    float x1, x2;
    void Start()
    {
        InvokeRepeating("move", 0f, 1f);
    }
    void move()
    {
        x1 = gameObject.transform.position.x;
        gameObject.transform.position += new Vector3(Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f), 0);
        x2 = gameObject.transform.position.x;
        if (x2 < x1)
            gameObject.GetComponent<SpriteRenderer>().flipX = true;
        else
            gameObject.GetComponent<SpriteRenderer>().flipX = false;
    }
    void Update()
    {
    }
}

实现此目标的更好方法是什么?

您可以使用 Lerp 来帮助您。

Vector3 a, b;
float deltaTime = 1f/30f;
float currentTime;

void Start()
{
    InvokeRepeating("UpdateDestiny", 0f, 1f);
    InvokeRepeating("Move", 0f, deltaTime);
}

void Move()
{
    currentTime += deltaTime;
    gameObject.transform.position = Vector3.Lerp(a, b, currentTime);
}

void UpdateDestiny()
{
    currentTime = 0.0f;
    float x1, x2;
    a = gameObject.transform.position;
    x1 = a.x;
    b = gameObject.transform.position + new Vector3(Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f), 0);
    x2 = b.x;
    if (x2 < x1)
        gameObject.GetComponent<SpriteRenderer>().flipX = true;
    else
        gameObject.GetComponent<SpriteRenderer>().flipX = false;
}