iOS 本机构建的 Unity Unet 多人游戏问题

Unity Unet Multiplayer issue with iOS native build

我创造了我如何团结一致的配对class。这一切在 PC 上都运行良好,并且可以轻松地创建匹配项而不会出现任何问题。当我尝试为 iOS.

创建匹配项时出现问题

当我尝试创建新匹配时,我在 Xcode 上遇到了这个错误:

ArgumentNullException: Argument cannot be null.

Parameter name: baseUri

at System.Uri.Merge (System.Uri baseUri, System.String relativeUri) [0x00000] in <filename unknown>:0 

at UnityEngine.Networking.Match.NetworkMatch.ListMatches (UnityEngine.Networking.Match.ListMatchRequest req, UnityEngine.Networking.Match.ResponseDelegate`1 callback) [0x00000] in <filename unknown>:0 


(Filename: currently not available on il2cpp Line: -1)

这是用于创建匹配的代码:

void Start()
    {
        networkMatch = gameObject.AddComponent<NetworkMatch>();
    }

private void OnMatchCreate(CreateMatchResponse matchResponse)
    {
        if (matchResponse.success)
        {           
            NetworkServer.ClearLocalObjects ();
            NetworkServer.ClearSpawners ();
            NetworkServer.SetAllClientsNotReady ();
            Debug.Log("Create match succeeded");
            matchCreated = true;
            Utility.SetAccessTokenForNetwork(matchResponse.networkId, new NetworkAccessToken(matchResponse.accessTokenString));
            NetworkServer.Listen(new MatchInfo(matchResponse), 9000);
            UnityEngine.Networking.NetworkManager.singleton.StartServer(new MatchInfo(matchResponse));
        }
        else
        {
            Debug.LogError ("Create match failed");
        }
    }

这里有什么问题?

经过一番调查,我找到了解决这个问题的方法:

  • 确保网络初始化发生在 Start 方法中
  • 设置用于匹配的 mach URI。

最终代码:

void Start()
    {

        networkMatch = gameObject.AddComponent<NetworkMatch>();
        networkMatch.baseUri = new System.Uri("https://mm.unet.unity3d.com/");          
    }

URL是Unity默认提供的URL