Swift3:绘制矩形
Swift 3: Drawing a rectangle
我刚接触 swift 3 天,我正在尝试弄清楚如何绘制矩形。我对这种语言太陌生了,不知道要扩展的 类 和要覆盖的方法,我四处寻找示例代码,但似乎没有任何效果(我将其归因于我对 swift 3).
我现在正在尝试的是:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let k = Draw(frame: CGRect(
origin: CGPoint(x: 50, y: 50),
size: CGSize(width: 100, height: 100)))
k.draw(CGRect(
origin: CGPoint(x: 50, y: 50),
size: CGSize(width: 100, height: 100)));
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
class Draw: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
let h = rect.height
let w = rect.width
var color:UIColor = UIColor.yellow()
var drect = CGRect(x: (w * 0.25),y: (h * 0.25),width: (w * 0.5),height: (h * 0.5))
var bpath:UIBezierPath = UIBezierPath(rect: drect)
color.set()
bpath.stroke()
print("it ran")
NSLog("drawRect has updated the view")
}
}
那什么也没做。帮助。
为了看到视图,您需要创建一个视图并给它框架,这样它就知道该视图有多大。
如果您将代码放在 Playground 中,然后添加此行:
let d = Draw(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
您可以单击右侧的快速查看,然后您将看到该视图。
您还可以在 ViewController
中将视图添加为 view
的子视图,然后您将在 iPhone:
中看到它
override func viewDidLoad() {
super.viewDidLoad()
let k = Draw(frame: CGRect(
origin: CGPoint(x: 50, y: 50),
size: CGSize(width: 100, height: 100)))
// Add the view to the view hierarchy so that it shows up on screen
self.view.addSubview(k)
}
请注意,您永远不会直接调用 draw(_:)
。它由 Cocoa 触摸 显示视图。
创建一个class,我把它放在一个单独的Swift3文件中。
//
// Plot_Demo.swift
//
// Storyboard is not good in creating self adapting UI
// Plot_Demo creates the drawing programatically.
import Foundation
import UIKit
public class Plot_Demo: UIView
{
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public override func draw(_ frame: CGRect) {
let h = frame.height
let w = frame.width
let color:UIColor = UIColor.yellow
let drect = CGRect(x: (w * 0.25), y: (h * 0.25), width: (w * 0.5), height: (h * 0.5))
let bpath:UIBezierPath = UIBezierPath(rect: drect)
color.set()
bpath.stroke()
print("it ran")
NSLog("drawRect has updated the view")
}
}
UIViewController
对象中的使用示例:
override func viewDidLoad() {
super.viewDidLoad()
// Instantiate a new Plot_Demo object (inherits and has all properties of UIView)
let k = Plot_Demo(frame: CGRect(x: 75, y: 75, width: 150, height: 150))
// Put the rectangle in the canvas in this new object
k.draw(CGRect(x: 50, y: 50, width: 100, height: 100))
// view: UIView was created earlier using StoryBoard
// Display the contents (our rectangle) by attaching it
self.view.addSubview(k)
}
运行 在 iPhone 模拟器和 iPhone:
已使用 XCode 版本 8.0 (8A218a),Swift 3,目标 iOS 10.0
这是绘制矩形的另一种方式,
第 1 步:获取给定点的矩形路径
(注意:arrPathPoints
必须是4个才能画矩形),
func getPathPayer(arrPathPoints:[CGPoint]) throws -> CAShapeLayer {
enum PathError : Error{
case moreThan2PointsNeeded
}
guard arrPathPoints.count > 2 else {
throw PathError.moreThan2PointsNeeded
}
let lineColor = UIColor.blue
let lineWidth: CGFloat = 2
let path = UIBezierPath()
let pathLayer = CAShapeLayer()
for (index,pathPoint) in arrPathPoints.enumerated() {
switch index {
//First point
case 0:
path.move(to: pathPoint)
//Last point
case arrPathPoints.count - 1:
path.addLine(to: pathPoint)
path.close()
//Middle Points
default:
path.addLine(to: pathPoint)
}
}
pathLayer.path = path.cgPath
pathLayer.strokeColor = lineColor.cgColor
pathLayer.lineWidth = lineWidth
pathLayer.fillColor = UIColor.clear.cgColor
return pathLayer
}
第二步:用法,调用方法是这样的,
override func viewDidLoad() {
super.viewDidLoad()
do {
let rectangleLayer = try getPathPayer(arrPathPoints: [
CGPoint(x: 110, y: 110), //Top-Left
CGPoint(x: 130, y: 110), //Top-Right
CGPoint(x: 130, y: 130), //Bottom-Right
CGPoint(x: 110, y: 130)]) //Bottom-Left
view.layer.addSublayer(rectangleLayer)
} catch {
debugPrint(error)
}
}
我的如何使用 Swift 5.
绘制矩形的版本
先创建一个class来做图。它使用 CoreGraphics 进行绘图,而不是 UIKit。
import UIKit
class DrawRectangle: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
print("could not get graphics context")
return
}
context.setStrokeColor(UIColor.yellow.cgColor)
context.setLineWidth(2)
context.stroke(rect.insetBy(dx: 10, dy: 10))
}
}
然后将其放入您 ViewController 的 viewDidLoad()
let myView = DrawRectangle(frame: CGRect(x: 50, y: 50, width: 100, height: 100))
self.view.addSubview(myView)
我刚接触 swift 3 天,我正在尝试弄清楚如何绘制矩形。我对这种语言太陌生了,不知道要扩展的 类 和要覆盖的方法,我四处寻找示例代码,但似乎没有任何效果(我将其归因于我对 swift 3).
我现在正在尝试的是:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let k = Draw(frame: CGRect(
origin: CGPoint(x: 50, y: 50),
size: CGSize(width: 100, height: 100)))
k.draw(CGRect(
origin: CGPoint(x: 50, y: 50),
size: CGSize(width: 100, height: 100)));
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
class Draw: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
let h = rect.height
let w = rect.width
var color:UIColor = UIColor.yellow()
var drect = CGRect(x: (w * 0.25),y: (h * 0.25),width: (w * 0.5),height: (h * 0.5))
var bpath:UIBezierPath = UIBezierPath(rect: drect)
color.set()
bpath.stroke()
print("it ran")
NSLog("drawRect has updated the view")
}
}
那什么也没做。帮助。
为了看到视图,您需要创建一个视图并给它框架,这样它就知道该视图有多大。
如果您将代码放在 Playground 中,然后添加此行:
let d = Draw(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
您可以单击右侧的快速查看,然后您将看到该视图。
您还可以在 ViewController
中将视图添加为 view
的子视图,然后您将在 iPhone:
override func viewDidLoad() {
super.viewDidLoad()
let k = Draw(frame: CGRect(
origin: CGPoint(x: 50, y: 50),
size: CGSize(width: 100, height: 100)))
// Add the view to the view hierarchy so that it shows up on screen
self.view.addSubview(k)
}
请注意,您永远不会直接调用 draw(_:)
。它由 Cocoa 触摸 显示视图。
创建一个class,我把它放在一个单独的Swift3文件中。
//
// Plot_Demo.swift
//
// Storyboard is not good in creating self adapting UI
// Plot_Demo creates the drawing programatically.
import Foundation
import UIKit
public class Plot_Demo: UIView
{
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public override func draw(_ frame: CGRect) {
let h = frame.height
let w = frame.width
let color:UIColor = UIColor.yellow
let drect = CGRect(x: (w * 0.25), y: (h * 0.25), width: (w * 0.5), height: (h * 0.5))
let bpath:UIBezierPath = UIBezierPath(rect: drect)
color.set()
bpath.stroke()
print("it ran")
NSLog("drawRect has updated the view")
}
}
UIViewController
对象中的使用示例:
override func viewDidLoad() {
super.viewDidLoad()
// Instantiate a new Plot_Demo object (inherits and has all properties of UIView)
let k = Plot_Demo(frame: CGRect(x: 75, y: 75, width: 150, height: 150))
// Put the rectangle in the canvas in this new object
k.draw(CGRect(x: 50, y: 50, width: 100, height: 100))
// view: UIView was created earlier using StoryBoard
// Display the contents (our rectangle) by attaching it
self.view.addSubview(k)
}
运行 在 iPhone 模拟器和 iPhone:
已使用 XCode 版本 8.0 (8A218a),Swift 3,目标 iOS 10.0
这是绘制矩形的另一种方式,
第 1 步:获取给定点的矩形路径
(注意:arrPathPoints
必须是4个才能画矩形),
func getPathPayer(arrPathPoints:[CGPoint]) throws -> CAShapeLayer {
enum PathError : Error{
case moreThan2PointsNeeded
}
guard arrPathPoints.count > 2 else {
throw PathError.moreThan2PointsNeeded
}
let lineColor = UIColor.blue
let lineWidth: CGFloat = 2
let path = UIBezierPath()
let pathLayer = CAShapeLayer()
for (index,pathPoint) in arrPathPoints.enumerated() {
switch index {
//First point
case 0:
path.move(to: pathPoint)
//Last point
case arrPathPoints.count - 1:
path.addLine(to: pathPoint)
path.close()
//Middle Points
default:
path.addLine(to: pathPoint)
}
}
pathLayer.path = path.cgPath
pathLayer.strokeColor = lineColor.cgColor
pathLayer.lineWidth = lineWidth
pathLayer.fillColor = UIColor.clear.cgColor
return pathLayer
}
第二步:用法,调用方法是这样的,
override func viewDidLoad() {
super.viewDidLoad()
do {
let rectangleLayer = try getPathPayer(arrPathPoints: [
CGPoint(x: 110, y: 110), //Top-Left
CGPoint(x: 130, y: 110), //Top-Right
CGPoint(x: 130, y: 130), //Bottom-Right
CGPoint(x: 110, y: 130)]) //Bottom-Left
view.layer.addSublayer(rectangleLayer)
} catch {
debugPrint(error)
}
}
我的如何使用 Swift 5.
绘制矩形的版本先创建一个class来做图。它使用 CoreGraphics 进行绘图,而不是 UIKit。
import UIKit
class DrawRectangle: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
print("could not get graphics context")
return
}
context.setStrokeColor(UIColor.yellow.cgColor)
context.setLineWidth(2)
context.stroke(rect.insetBy(dx: 10, dy: 10))
}
}
然后将其放入您 ViewController 的 viewDidLoad()
let myView = DrawRectangle(frame: CGRect(x: 50, y: 50, width: 100, height: 100))
self.view.addSubview(myView)