kinect骨骼的XYZ坐标的本质是什么
What is the nature of XYZ cordinates of skeleton with kinect
我正在使用 kinect 设备开发手势应用程序。在这里,我正在用 X、y、z 坐标检查手势。
我想知道特定手势的骨架性质。我正在检查手势是否是手推。
private handpush()
{
bool MovedFront = false;
float refDistance = 0.2F;
SkeletonPoint refPos = SkeletonHistory[0].Joints[JointType.ShoulderCenter].Position;
SkeletonPoint startPos = SkeletonHistory[0].Joints[JointType.HandRight].Position;
//printing all intial cordinates
Console.WriteLine(" ShoulderCenter[0].Z = " + refPos.Z);
Console.WriteLine(" HandRight[0].X = " + startPos.X);
Console.WriteLine(" HandRight[0].Y = " + startPos.Y);
Console.WriteLine(" HandRight[0].Z = " + startPos.Z);
for (int i = 20; i < SkeletonHistory.Count; i++)
{
Console.WriteLine(" ShoulderCenter[i].Z = " + SkeletonHistory[i].Joints[JointType.ShoulderCenter].Position.Z);
Console.WriteLine(" HandRight[i].X = " + SkeletonHistory[i].Joints[JointType.HandRight].Position.X);
Console.WriteLine(" HandRight[i].Y = " + SkeletonHistory[i].Joints[JointType.HandRight].Position.Y);
Console.WriteLine(" HandRight[i].Z = " + SkeletonHistory[i].Joints[JointType.HandRight].Position.Z);
if (!(SkeletonHistory[i].Joints[JointType.HandRight].Position.Y < SkeletonHistory[i].Joints[JointType.Head].Position.Y &&
Math.Abs(SkeletonHistory[i].Joints[JointType.ShoulderCenter].Position.Z - refPos.Z) < 0.05F &&
Math.Abs(SkeletonHistory[i].Joints[JointType.HandRight].Position.Y - startPos.Y) < 0.1F &&
Math.Abs(SkeletonHistory[i].Joints[JointType.HandRight].Position.X - startPos.X) < 0.1F))
{
Console.WriteLine("CheckHandPush breaking !!");
break;
}
if (SkeletonHistory[i].Joints[JointType.HandRight].Position.Z <= (startPos.Z - refDistance))
{
Console.WriteLine("CheckHandPush sucess");
bMovedFront = true;
temp_SkeletonHistory.Clear();
}
}
return MovedFront;
}
但我得到的初始值如下:
输出:
ShoulderCenter[0].Z = 1.246491
HandRight[0].X = 0.1519185
HandRight[0].Y = -0.2328865
HandRight[0].Z = 1.014945
ShoulderCenter[i].Z = 1.248788
HandRight[i].X = 0.1397971
HandRight[i].Y = -0.2452036
HandRight[i].Z = 1.054223
-----
ShoulderCenter[0].Z = 1.26865
HandRight[0].X = 0.1545139
HandRight[0].Y = -0.3375102
HandRight[0].Z = 1.057466
ShoulderCenter[i].Z = 1.25049
HandRight[i].X = 0.09602752
HandRight[i].Y = -0.283217
HandRight[i].Z = 1.150237
---
ShoulderCenter[0].Z = 1.243356
HandRight[0].X = 0.1406149
HandRight[0].Y = -0.2458241
HandRight[0].Z = 1.065399
ShoulderCenter[i].Z = 1.250542
HandRight[i].X = 0.1392216
HandRight[i].Y = -0.2418006
HandRight[i].Z = 1.046706
我是在推手,那么Z轴应该是增加值还是减少值?表示Z坐标长度是从kinect设备还是人体开始?
这个条件适合手推吗?有什么建议么 ?我可以得到一个示例代码吗??
任何有用的 x、y、z 坐标检查手推、手拉的链接?
我对坐标检查感到困惑。
这些值在 Kinect v2 中以米为单位“Camera Space”(链接页面上有一张漂亮的图片):
Camera space refers to the 3D coordinate system used by Kinect. The coordinate system is defined as follows:
- The origin (x=0, y=0, z=0) is located at the center of the IR sensor on Kinect
- X grows to the sensor’s left
- Y grows up (note that this direction is based on the sensor’s tilt)
- Z grows out in the direction the sensor is facing
- 1 unit = 1 meter
因此,当您站在相机前并将手推向它时,Z 值应该会减小。
要根据用户的位置和方向获取坐标,您必须自己旋转和平移坐标。
我正在使用 kinect 设备开发手势应用程序。在这里,我正在用 X、y、z 坐标检查手势。
我想知道特定手势的骨架性质。我正在检查手势是否是手推。
private handpush()
{
bool MovedFront = false;
float refDistance = 0.2F;
SkeletonPoint refPos = SkeletonHistory[0].Joints[JointType.ShoulderCenter].Position;
SkeletonPoint startPos = SkeletonHistory[0].Joints[JointType.HandRight].Position;
//printing all intial cordinates
Console.WriteLine(" ShoulderCenter[0].Z = " + refPos.Z);
Console.WriteLine(" HandRight[0].X = " + startPos.X);
Console.WriteLine(" HandRight[0].Y = " + startPos.Y);
Console.WriteLine(" HandRight[0].Z = " + startPos.Z);
for (int i = 20; i < SkeletonHistory.Count; i++)
{
Console.WriteLine(" ShoulderCenter[i].Z = " + SkeletonHistory[i].Joints[JointType.ShoulderCenter].Position.Z);
Console.WriteLine(" HandRight[i].X = " + SkeletonHistory[i].Joints[JointType.HandRight].Position.X);
Console.WriteLine(" HandRight[i].Y = " + SkeletonHistory[i].Joints[JointType.HandRight].Position.Y);
Console.WriteLine(" HandRight[i].Z = " + SkeletonHistory[i].Joints[JointType.HandRight].Position.Z);
if (!(SkeletonHistory[i].Joints[JointType.HandRight].Position.Y < SkeletonHistory[i].Joints[JointType.Head].Position.Y &&
Math.Abs(SkeletonHistory[i].Joints[JointType.ShoulderCenter].Position.Z - refPos.Z) < 0.05F &&
Math.Abs(SkeletonHistory[i].Joints[JointType.HandRight].Position.Y - startPos.Y) < 0.1F &&
Math.Abs(SkeletonHistory[i].Joints[JointType.HandRight].Position.X - startPos.X) < 0.1F))
{
Console.WriteLine("CheckHandPush breaking !!");
break;
}
if (SkeletonHistory[i].Joints[JointType.HandRight].Position.Z <= (startPos.Z - refDistance))
{
Console.WriteLine("CheckHandPush sucess");
bMovedFront = true;
temp_SkeletonHistory.Clear();
}
}
return MovedFront;
}
但我得到的初始值如下:
输出:
ShoulderCenter[0].Z = 1.246491
HandRight[0].X = 0.1519185
HandRight[0].Y = -0.2328865
HandRight[0].Z = 1.014945
ShoulderCenter[i].Z = 1.248788
HandRight[i].X = 0.1397971
HandRight[i].Y = -0.2452036
HandRight[i].Z = 1.054223
-----
ShoulderCenter[0].Z = 1.26865
HandRight[0].X = 0.1545139
HandRight[0].Y = -0.3375102
HandRight[0].Z = 1.057466
ShoulderCenter[i].Z = 1.25049
HandRight[i].X = 0.09602752
HandRight[i].Y = -0.283217
HandRight[i].Z = 1.150237
---
ShoulderCenter[0].Z = 1.243356
HandRight[0].X = 0.1406149
HandRight[0].Y = -0.2458241
HandRight[0].Z = 1.065399
ShoulderCenter[i].Z = 1.250542
HandRight[i].X = 0.1392216
HandRight[i].Y = -0.2418006
HandRight[i].Z = 1.046706
我是在推手,那么Z轴应该是增加值还是减少值?表示Z坐标长度是从kinect设备还是人体开始?
这个条件适合手推吗?有什么建议么 ?我可以得到一个示例代码吗??
任何有用的 x、y、z 坐标检查手推、手拉的链接?
我对坐标检查感到困惑。
这些值在 Kinect v2 中以米为单位“Camera Space”(链接页面上有一张漂亮的图片):
Camera space refers to the 3D coordinate system used by Kinect. The coordinate system is defined as follows:
- The origin (x=0, y=0, z=0) is located at the center of the IR sensor on Kinect
- X grows to the sensor’s left
- Y grows up (note that this direction is based on the sensor’s tilt)
- Z grows out in the direction the sensor is facing
- 1 unit = 1 meter
因此,当您站在相机前并将手推向它时,Z 值应该会减小。
要根据用户的位置和方向获取坐标,您必须自己旋转和平移坐标。