如何使用光标擦除 canvas
How to erase canvas using the cursor
我想向网页添加响应式 canvas。这只是一个黑色 div,应该可以用光标擦除。
Div 1 (canvas) 在 div 2(文本)之上。光标应擦除 div 1 并显示 div 2.
更新
我正在使用此代码,但它不起作用。
var canvas = document.getElementById("canvasTop");
var ctx = canvas.getContext("2d");
ctx.lineWidth = 10;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.fillStyle = "skyblue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
var canvasOffset = $("#canvasTop").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var startX;
var startY;
var isDown = false;
function handleMouseDown(e) {
e.preventDefault();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
isDown = false;
}
function handleMouseMove(e) {
if (!isDown) {
return;
}
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mousemove stuff here
ctx.save();
ctx.globalCompositeOperation = "destination-out";
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(mouseX, mouseY);
ctx.stroke();
startX = mouseX;
startY = mouseY;
}
$("#canvasTop").mousedown(function (e) {
handleMouseDown(e);
});
$("#canvasTop").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvasTop").mouseup(function (e) {
handleMouseUp(e);
});
$("#canvasTop").mouseout(function (e) {
handleMouseOut(e);
});
html, body {height:100%}
body {
margin:0; padding:0;
}
#wrapper {
position:relative;
margin:auto;
width:100%;
height:100%;
background-color:#ffffff
}
#canvasTop {
position:absolute;
top:0px;
left:0px;
width:100%;
height:100%;
}
#text {
position:absolute;
left:0;
right:0;
margin-left:auto;
margin-right:auto;
width:400px;
height:200px;
text-align:center;
top: 50%;
transform:translateY(-50%);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="wrapper">
<canvas id="canvasTop" width=100% height=100%></canvas>
<div id="text">
<p> Text Text Text Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text Text Text Text</p>
</div>
</div>
希望大家帮忙!
谢谢
你是这个意思吗?
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.fillRect(0, 0, 100, 100);
ctx.canvas.addEventListener('mousedown', function(evt) {
document.getElementById('canvas').remove();
}, false);
对您的代码所做的这些更改应该会产生您的 "scratch-off" 效果:
- 将#text 移到#canvasTop
之前
- 不要使用 CSS 来更改 canvas 大小。这样做会扭曲 canvas.
- 将 canvas 元素的宽度和高度设置为等于#wrapper 的宽度和高度。
这里是重构后的代码,其中注释了更改:
var canvas = document.getElementById("canvasTop");
// set the canvas element's width/height to cover #wrapper
var wrapper=document.getElementById('wrapper');
var wrapperStyle=window.getComputedStyle(wrapper,null);
canvas.width=parseInt(wrapperStyle.getPropertyValue("width"));
canvas.height=parseInt(wrapperStyle.getPropertyValue("height"));
//
var ctx = canvas.getContext("2d");
ctx.lineWidth = 10;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.fillStyle = "skyblue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// set "erase" compositing once at start of app for better performance
ctx.globalCompositeOperation = "destination-out";
var canvasOffset = $("#canvasTop").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var startX;
var startY;
var isDown = false;
function handleMouseDown(e) {
e.preventDefault();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
isDown = false;
}
function handleMouseMove(e) {
if (!isDown) {
return;
}
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mousemove stuff here
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(mouseX, mouseY);
ctx.stroke();
startX = mouseX;
startY = mouseY;
}
$("#canvasTop").mousedown(function (e) {
handleMouseDown(e);
});
$("#canvasTop").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvasTop").mouseup(function (e) {
handleMouseUp(e);
});
$("#canvasTop").mouseout(function (e) {
handleMouseOut(e);
});
html, body {height:100%}
body { margin:0; padding:0; }
#wrapper {
position:relative;
margin:auto;
width:100%;
height:100%;
background-color:#ffffff;
}
#canvasTop {
position:absolute;
top:0px;
left:0px;
}
#text {
position:absolute;
left:0;
right:0;
margin-left:auto;
margin-right:auto;
width:400px;
height:200px;
text-align:center;
top: 50%;
transform:translateY(-50%);
}
#canvas{border:1px solid red; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Drag the mouse over center to "scratch-off" reveal</h4>
<div id="wrapper">
<!-- move #text before #canvasTop -->
<div id="text">
<p> Text Text Text Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text Text Text Text</p>
</div>
<canvas id="canvasTop" width=512 height=512></canvas>
</div>
我想向网页添加响应式 canvas。这只是一个黑色 div,应该可以用光标擦除。
Div 1 (canvas) 在 div 2(文本)之上。光标应擦除 div 1 并显示 div 2.
更新
我正在使用此代码,但它不起作用。
var canvas = document.getElementById("canvasTop");
var ctx = canvas.getContext("2d");
ctx.lineWidth = 10;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.fillStyle = "skyblue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
var canvasOffset = $("#canvasTop").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var startX;
var startY;
var isDown = false;
function handleMouseDown(e) {
e.preventDefault();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
isDown = false;
}
function handleMouseMove(e) {
if (!isDown) {
return;
}
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mousemove stuff here
ctx.save();
ctx.globalCompositeOperation = "destination-out";
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(mouseX, mouseY);
ctx.stroke();
startX = mouseX;
startY = mouseY;
}
$("#canvasTop").mousedown(function (e) {
handleMouseDown(e);
});
$("#canvasTop").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvasTop").mouseup(function (e) {
handleMouseUp(e);
});
$("#canvasTop").mouseout(function (e) {
handleMouseOut(e);
});
html, body {height:100%}
body {
margin:0; padding:0;
}
#wrapper {
position:relative;
margin:auto;
width:100%;
height:100%;
background-color:#ffffff
}
#canvasTop {
position:absolute;
top:0px;
left:0px;
width:100%;
height:100%;
}
#text {
position:absolute;
left:0;
right:0;
margin-left:auto;
margin-right:auto;
width:400px;
height:200px;
text-align:center;
top: 50%;
transform:translateY(-50%);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="wrapper">
<canvas id="canvasTop" width=100% height=100%></canvas>
<div id="text">
<p> Text Text Text Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text Text Text Text</p>
</div>
</div>
希望大家帮忙!
谢谢
你是这个意思吗?
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.fillRect(0, 0, 100, 100);
ctx.canvas.addEventListener('mousedown', function(evt) {
document.getElementById('canvas').remove();
}, false);
对您的代码所做的这些更改应该会产生您的 "scratch-off" 效果:
- 将#text 移到#canvasTop 之前
- 不要使用 CSS 来更改 canvas 大小。这样做会扭曲 canvas.
- 将 canvas 元素的宽度和高度设置为等于#wrapper 的宽度和高度。
这里是重构后的代码,其中注释了更改:
var canvas = document.getElementById("canvasTop");
// set the canvas element's width/height to cover #wrapper
var wrapper=document.getElementById('wrapper');
var wrapperStyle=window.getComputedStyle(wrapper,null);
canvas.width=parseInt(wrapperStyle.getPropertyValue("width"));
canvas.height=parseInt(wrapperStyle.getPropertyValue("height"));
//
var ctx = canvas.getContext("2d");
ctx.lineWidth = 10;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.fillStyle = "skyblue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// set "erase" compositing once at start of app for better performance
ctx.globalCompositeOperation = "destination-out";
var canvasOffset = $("#canvasTop").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var startX;
var startY;
var isDown = false;
function handleMouseDown(e) {
e.preventDefault();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
isDown = false;
}
function handleMouseMove(e) {
if (!isDown) {
return;
}
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mousemove stuff here
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(mouseX, mouseY);
ctx.stroke();
startX = mouseX;
startY = mouseY;
}
$("#canvasTop").mousedown(function (e) {
handleMouseDown(e);
});
$("#canvasTop").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvasTop").mouseup(function (e) {
handleMouseUp(e);
});
$("#canvasTop").mouseout(function (e) {
handleMouseOut(e);
});
html, body {height:100%}
body { margin:0; padding:0; }
#wrapper {
position:relative;
margin:auto;
width:100%;
height:100%;
background-color:#ffffff;
}
#canvasTop {
position:absolute;
top:0px;
left:0px;
}
#text {
position:absolute;
left:0;
right:0;
margin-left:auto;
margin-right:auto;
width:400px;
height:200px;
text-align:center;
top: 50%;
transform:translateY(-50%);
}
#canvas{border:1px solid red; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Drag the mouse over center to "scratch-off" reveal</h4>
<div id="wrapper">
<!-- move #text before #canvasTop -->
<div id="text">
<p> Text Text Text Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text Text Text Text</p>
</div>
<canvas id="canvasTop" width=512 height=512></canvas>
</div>