C# - 如何暂停应用程序直到计时器完成?

C# - How to pause application until timer is finished?

我有一个需要等待特定时间的应用程序,但我还需要能够在需要时取消当前操作。我有以下代码:

private void waitTimer(int days)
{
    TimeSpan waitTime = TimeSpan.FromDays(days);
    System.Timers.Timer timer = new System.Timers.Timer(waitTime.TotalMilliseconds);   // Wait for some number of milliseconds
    timer.Enabled = true;
    timer.Start();
    timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler

    while (!TimerSettings.TimerFinished && !quitToken.IsCancellationRequested);  // Loop forever untill timer is finished or operation is cancled. 

    timer.Elapsed -= new ElapsedEventHandler(OnTimedEvent); // Unsubscribe

    DoWork(); // Do work when timer finishes.......
}

下面是计时器完成事件的事件处理程序:

private void OnTimedEvent(object obj, ElapsedEventArgs e)
{
    TimerSettings.TimerFinished = true;
}

while 循环无限循环,直到计时器结束或取消请求被输入。我想保留此功能,但我不想在等待计时器结束时永远循环。我的计时器可以设置为 运行 以多天为间隔,因此循环这么长时间没有意义。

还有其他方法吗?

我知道我能做到:

Thread.Sleep(runDuration.TotalMilliseconds);

但是,这会造成阻塞,我将无法提出取消请求。

编辑:因此,为了详细说明 what/why,我需要暂停一下,对我的申请进行更详细的解释。基本上我想要一个定期执行 "work" 的应用程序。因此,根据下面提供的答案之一,如果我做了这样的事情:

class Program
{
    // Do something in this method forever on a regular interval 
    //(could be every 5min or maybe every 5days, it's up to the user)
    static void Main(string[] args)
    {
        while(true)
        {
          if(args?.Length > 0)
              waitTimer(args[0]);
          else 
              wiatTimer(TimeSpan.FromDays(1).TotalSeconds); // Default to one day interval
        }             
    }

private void waitTimer(int numIntervals)
{
    this.ElapsedIntervals = 0;
    this.IntervalsRequired = numIntervals;
    this.timer = new System.Timers.Timer(1000);   // raise the elapsed event every second
    timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler
    //timer.Enabled = true; timer.Start() does this for you, don't do this
    timer.Start();
    //thats all here
}

 private void OnTimedEvent(object obj, ElapsedEventArgs e)
 {
    this.ElapsedIntervals += 1;
    if(this.CancelRequested)
    {
       this.ElapsedIntervals = 0;
       this.timer.Stop();
       return;
    }
    if(this.ElapsedIntervals >= this.IntervalsRequired)
    {
       this.ElapsedIntervals = 0;
       this.timer.Stop();
       DoWork();   // This is where my work gets done.......
      return;
    }
  }
}

然后我的 service/console 应用程序将启动并进入无限循环,整天只设置计时器。以前,我实际上是在以下位置停止执行任何其他代码:

while (!TimerSettings.TimerFinished && !quitToken.IsCancellationRequested);

这至少有效,但如前所述,暂停线程可能是资源密集型方法。基本上我真正需要的是一种方法来阻止我的线程,直到计时器结束。

EDIT2:这是我使用等待句柄似乎对我有用的最终实现...

class TimerClass
{
    /// <summary>
    /// Initialize new timer. To set timer duration,
    /// either set the "IntervalMinutes" app config 
    /// parameter, or pass in the duration timespan.
    /// </summary>
    /// <param name="time"></param>
    internal bool StartTimer(CancellationToken quitToken, TimeSpan? duration = null)
    {
        TimeSpan runDuration = new TimeSpan();
        runDuration = duration == null ? GetTimerSpan() : default(TimeSpan);

        if (runDuration != default(TimeSpan))
        {
            WaitTimer(runDuration); // Waits for the runduration to pass
        }
        return true;
    }

    /// <summary>
    /// Get duration to run the timer for.
    /// </summary>
    internal TimeSpan GetTimerSpan()
    {
        TimerSettings.Mode = App.Settings.Mode;
        DateTime scheduledTime = new DateTime();

        switch (TimerSettings.Mode)
        {
            case "Daily":
                scheduledTime = DateTime.ParseExact(App.Settings.ScheduledTime, "HH:mm:ss", CultureInfo.InvariantCulture);
                if (scheduledTime > DateTime.Now)
                    TimerSettings.TimerInterval = scheduledTime - DateTime.Now;
                else
                    TimerSettings.TimerInterval = (scheduledTime + TimeSpan.FromDays(1)) - DateTime.Now;
                break;
            case "Interval":
                double IntervalMin = double.TryParse(App.Settings.PollingIntervalMinutes, out IntervalMin) ? IntervalMin : 15.00;
                int IntervalSec = Convert.ToInt32(Math.Round(60 * IntervalMin));
                TimeSpan RunInterval = new TimeSpan(0, 0, IntervalSec);
                TimerSettings.TimerInterval = RunInterval;
                break;
            case "Manual":
                TimerSettings.TimerInterval = TimeSpan.FromMilliseconds(0);
                break;
            default:
                TimerSettings.TimerInterval = (DateTime.Today + TimeSpan.FromDays(1)) - DateTime.Now;
                break;
        }
        return TimerSettings.TimerInterval;
    }

    /// <summary>
    /// Event handler for each timer tick.
    /// </summary>
    /// <param name="obj"></param>
    /// <param name="e"></param>
    private void OnTimedEvent(object obj, ElapsedEventArgs e)
    {
        ElapsedIntervals += 1;
        if (CancelRequested.IsCancellationRequested) // If the application was cancled
        {
            ElapsedIntervals = 0;
            timer.Stop();
            WaitHandle.Set();
            return;
        }
        if (ElapsedIntervals >= IntervalsRequired) // If time is up
        {
            ElapsedIntervals = 0;
            timer.Stop();
            WaitHandle.Set();
            return;
        }
    }

    /// <summary>
    /// Timer method to wait for a
    /// specified duration to pass. 
    /// </summary>
    /// <param name="span"></param>
    private void WaitTimer(TimeSpan span)
    {
        WaitHandle = new AutoResetEvent(false);
        int tickDuration = 1000;  // Number of milliseconds for each tick
        IntervalsRequired = Convert.ToInt64(span.TotalMilliseconds / (tickDuration > 0 ? tickDuration : 0.01));
        timer = new System.Timers.Timer(tickDuration);          // Raise the elapsed event every tick
        timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler for when each tick is complete
        timer.Start();           // Start ticking
        WaitHandle.WaitOne();    // Halt the main thread untill span is reached
    }


    // Timer parameters: 
    private static long ElapsedIntervals { get; set; }
    private static long IntervalsRequired { get; set; }
    private static System.Timers.Timer timer { get; set; }
    private static CancellationToken CancelRequested { get; set; }
    private static string Mode { get; set; }
    private static TimeSpan TimerInterval { get; set; }
    private static EventWaitHandle WaitHandle { get; set; }
}

internal static class TimerSettings
{
    internal static string Mode { get; set; }
    internal static TimeSpan TimerInterval { get; set; }
}

首先:"you absolutely do not(!) want to 'busy-wait' for anything!"(坏狗!没有饼干!)

咳咳...

这个问题的实际解决方案是在信号量(或任何其他合适的互斥对象...)上执行定时等待,而不是使用实际的计时器.如果你需要在它完成之前退出等待,只需频闪它正在等待的东西。

您现在的 "solution" 的关键问题是它将把进程猛烈地变成 100% CPU 利用率, 完全是浪费。 永远不要那样做!

您应该查看 Timer.Elapsed 事件文档。当 AutoReset 属性 设置为 true(默认值)时,每次间隔结束时都会重复引发此事件。我会保留您自己计算的间隔时间,并将其与此事件处理程序中所需的间隔时间进行比较,以检查是否到了停止计时器的时间。在那种情况下,您也可以处理取消。如果您的计时器完成了所需的间隔数,您可以从该事件处理程序调用您的 doWork 函数。

private void waitTimer(int numIntervals)
{
    this.ElapsedIntervals = 0;
    this.IntervalsRequired = numIntervals;
    this.timer = new System.Timers.Timer(1000);   // raise the elapsed event every second
    timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler
    //timer.Enabled = true; timer.Start() does this for you, don't do this
    timer.Start();
    //thats all here
}

private void OnTimedEvent(object obj, ElapsedEventArgs e)
{
    this.ElapsedIntervals += 1;
    if(this.CancelRequested)
    {
        this.ElapsedIntervals = 0;
        this.timer.Stop();
        return;
    }
    if(this.ElapsedIntervals >= this.IntervalsRequired)
    {
       this.ElapsedIntervals = 0;
       this.timer.Stop();
       DoWork();
       return;
    }
}

https://msdn.microsoft.com/en-us/library/system.timers.timer.elapsed(v=vs.110).aspx

据我所知,关于 "pausing",有两个原因想暂停,我不确定哪个是你的原因:

  1. 您想阻止应用程序 "finishing" 正常执行和终止。
  2. 您想推迟执行其他代码,直到所需的间隔数结束

如果您的理由是第 2 条,那么此答案已完成。