如何在 android canvas 上绘制部分圆形矩形?
How to draw a partial round rect on a android canvas?
我想在 canvas 上绘制一个 圆角矩形 填充颜色(或位图)和描边,但 没有选定的角 并且 在某些选定的边上没有边框 。有什么想法可以实现吗?
您可以将绘图过程分成两部分。
绘制填充区域
当尝试绘制标准 sdk API 不支持的形状时,Canvas.drawPath 方法将是一个很好的方法 it.you 可以只定义四个变量来表示四个角的半径.
Path path = new Path();
Rect drawingRect = {the rect area you want to draw}
RectF topLeftArcBound = new RectF();
RectF topRightArcBound = new RectF();
RectF bottomLeftArcBound = new RectF();
RectF bottomRightArcBound = new RectF();
topRightArcBound.set(drawingRect.right - topRightRadius * 2, drawingRect.top, drawingRect.right, drawingRect.top + topRightRadius * 2);
bottomRightArcBound.set(drawingRect.right - bottomRightRadius * 2, drawingRect.bottom - bottomRightRadius * 2, drawingRect.right, drawingRect.bottom);
bottomLeftArcBound.set(drawingRect.left, drawingRect.bottom - bottomLeftRadius * 2, drawingRect.left + bottomLeftRadius * 2, drawingRect.bottom);
topLeftArcBound.set(drawingRect.left, drawingRect.top, drawingRect.left + topLeftRadius * 2, drawingRect.top + topLeftRadius * 2);
path.reset();
path.moveTo(drawingRect.left + topLeftRadius, drawingRect.top);
//draw top horizontal line
path.lineTo(drawingRect.right - topRightRadius, drawingRect.top);
//draw top-right corner
path.arcTo(topRightArcBound, -90, 90);
//draw right vertical line
path.lineTo(drawingRect.right, drawingRect.bottom - bottomRightRadius);
//draw bottom-right corner
path.arcTo(bottomRightArcBound, 0, 90);
//draw bottom horizontal line
path.lineTo(drawingRect.left - bottomLeftRadius, drawingRect.bottom);
//draw bottom-left corner
path.arcTo(bottomLeftArcBound, 90, 90);
//draw left vertical line
path.lineTo(drawingRect.left, drawingRect.top + topLeftRadius);
//draw top-left corner
path.arcTo(topLeftArcBound, 180, 90);
path.close();
paint.setStyle(Paint.Style.FILL);
canvas.drawPath(path, paint);
并且您可以将所选角的半径设置为零
绘制边框
边框包含八个部分:
- 左上角
- 顶行
- 右上角
- 右行
- 右下角
- 底线
- 左下角
- 左行
使用 int 值来包含选定的部分是个好主意
private static final int TOP_LEFT_CORNER = 0x1;
private static final int TOP_LINE = 0x2;
private static final int TOP_RIGHT_CORNER = 0x4;
private static final int RIGHT_LINE = 0x8;
private static final int BOTTOM_RIGHT_CORNER = 0x10;
private static final int BOTTOM_LINE = 0x20;
private static final int BOTTOM_LEFT_CORNER = 0x40;
private static final int LEFT_LINE = 0x80;
private int selectedParts = TOP_LEFT_CORNER | TOP_LINE | TOP_RIGHT_CORNER;
现在我们可以根据selectedParts绘制边框了:
paint.setStyle(Paint.Style.STROKE);
if((selectedParts & TOP_LINE) > 0){
canvas.drawLine(drawingRect.left + topLeftRadius, drawingRect.top, drawingRect.right - topRightRadius, drawingRect.top);
}
if((selectedParts & TOP_RIGHT_CORNER) > 0){
canvas.drawArc(topRightArcBound, -90, 90, false, paint);
}
if((selectedParts & RIGHT_LINE) > 0){
canvas.drawLine(drawingRect.right, drawingRect.top + topRightRadius, drawingRect.right, drawingRect.bottom - bottomRightRadius, paint);
}
if((selectedParts & BOTTOM_RIGHT_CORNER) > 0){
canvas.drawArc(bottomRightArcBound, 0, 90, false, paint);
}
if((selectedParts & BOTTOM_LINE) > 0){
canvas.drawLine(drawingRect.right - bottomRightRadius, drawingRect.bottom. drawingRect.left + bottomLeftRadius, drawingRect.bottom, paint);
}
if((selectedParts & BOTTOM_LEFT_CORNER) > 0){
canvas.drawArc(bottomLeftArcBound, 90, 90, false, paint);
}
if((selectedParts & LEFT_LINE) > 0){
canvas.drawLine(drawingRect.left, drawingRect.bottom - bottomLeftRadius, drawingRect.left, drawingRect.top + topLeftRadius, paint);
}
if((selectedParts & TOP_LEFT_CORNER) > 0){
canvas.drawArc(topLeftArcBound, 180, 90, false, paint);
}
我想在 canvas 上绘制一个 圆角矩形 填充颜色(或位图)和描边,但 没有选定的角 并且 在某些选定的边上没有边框 。有什么想法可以实现吗?
您可以将绘图过程分成两部分。
绘制填充区域
当尝试绘制标准 sdk API 不支持的形状时,Canvas.drawPath 方法将是一个很好的方法 it.you 可以只定义四个变量来表示四个角的半径.
Path path = new Path(); Rect drawingRect = {the rect area you want to draw} RectF topLeftArcBound = new RectF(); RectF topRightArcBound = new RectF(); RectF bottomLeftArcBound = new RectF(); RectF bottomRightArcBound = new RectF(); topRightArcBound.set(drawingRect.right - topRightRadius * 2, drawingRect.top, drawingRect.right, drawingRect.top + topRightRadius * 2); bottomRightArcBound.set(drawingRect.right - bottomRightRadius * 2, drawingRect.bottom - bottomRightRadius * 2, drawingRect.right, drawingRect.bottom); bottomLeftArcBound.set(drawingRect.left, drawingRect.bottom - bottomLeftRadius * 2, drawingRect.left + bottomLeftRadius * 2, drawingRect.bottom); topLeftArcBound.set(drawingRect.left, drawingRect.top, drawingRect.left + topLeftRadius * 2, drawingRect.top + topLeftRadius * 2); path.reset(); path.moveTo(drawingRect.left + topLeftRadius, drawingRect.top); //draw top horizontal line path.lineTo(drawingRect.right - topRightRadius, drawingRect.top); //draw top-right corner path.arcTo(topRightArcBound, -90, 90); //draw right vertical line path.lineTo(drawingRect.right, drawingRect.bottom - bottomRightRadius); //draw bottom-right corner path.arcTo(bottomRightArcBound, 0, 90); //draw bottom horizontal line path.lineTo(drawingRect.left - bottomLeftRadius, drawingRect.bottom); //draw bottom-left corner path.arcTo(bottomLeftArcBound, 90, 90); //draw left vertical line path.lineTo(drawingRect.left, drawingRect.top + topLeftRadius); //draw top-left corner path.arcTo(topLeftArcBound, 180, 90); path.close(); paint.setStyle(Paint.Style.FILL); canvas.drawPath(path, paint);
并且您可以将所选角的半径设置为零
绘制边框
边框包含八个部分:
- 左上角
- 顶行
- 右上角
- 右行
- 右下角
- 底线
- 左下角
- 左行
使用 int 值来包含选定的部分是个好主意
private static final int TOP_LEFT_CORNER = 0x1; private static final int TOP_LINE = 0x2; private static final int TOP_RIGHT_CORNER = 0x4; private static final int RIGHT_LINE = 0x8; private static final int BOTTOM_RIGHT_CORNER = 0x10; private static final int BOTTOM_LINE = 0x20; private static final int BOTTOM_LEFT_CORNER = 0x40; private static final int LEFT_LINE = 0x80; private int selectedParts = TOP_LEFT_CORNER | TOP_LINE | TOP_RIGHT_CORNER;
现在我们可以根据selectedParts绘制边框了:
paint.setStyle(Paint.Style.STROKE); if((selectedParts & TOP_LINE) > 0){ canvas.drawLine(drawingRect.left + topLeftRadius, drawingRect.top, drawingRect.right - topRightRadius, drawingRect.top); } if((selectedParts & TOP_RIGHT_CORNER) > 0){ canvas.drawArc(topRightArcBound, -90, 90, false, paint); } if((selectedParts & RIGHT_LINE) > 0){ canvas.drawLine(drawingRect.right, drawingRect.top + topRightRadius, drawingRect.right, drawingRect.bottom - bottomRightRadius, paint); } if((selectedParts & BOTTOM_RIGHT_CORNER) > 0){ canvas.drawArc(bottomRightArcBound, 0, 90, false, paint); } if((selectedParts & BOTTOM_LINE) > 0){ canvas.drawLine(drawingRect.right - bottomRightRadius, drawingRect.bottom. drawingRect.left + bottomLeftRadius, drawingRect.bottom, paint); } if((selectedParts & BOTTOM_LEFT_CORNER) > 0){ canvas.drawArc(bottomLeftArcBound, 90, 90, false, paint); } if((selectedParts & LEFT_LINE) > 0){ canvas.drawLine(drawingRect.left, drawingRect.bottom - bottomLeftRadius, drawingRect.left, drawingRect.top + topLeftRadius, paint); } if((selectedParts & TOP_LEFT_CORNER) > 0){ canvas.drawArc(topLeftArcBound, 180, 90, false, paint); }