没有任何结果的 if 语句中的三元运算符

Ternary operator inside an if-statement that results in nothing

好吧,我可能做错了,但我似乎找不到好的解决方案,所以任何指示都会有所帮助。我的代码中有以下语句:

if (!mapDict.ContainsKey(_thisRoom.Item1))
        {

            MapGraphItem roomMGI = new MapGraphItem();


            var rndOrderRooms = roomList.OrderBy(i => rnd.Next());
            foreach (MapGraphItem room in rndOrderRooms)
            {
                if (!room._flags.IsFlagSet(GlobalValues.MapTileType.start) && !room._flags.IsFlagSet(GlobalValues.MapTileType.exit)
                    && ((_thisRoom.Item2 == 'N') ? room._north : (_thisRoom.Item2 == 'S') ? room._south : (_thisRoom.Item2 == 'E') ? room._east : room._west)
                    && ((mapOpenings.Count < 4) : !room._flags.IsFlagSet(GlobalValues.MapTileType.deadend) ? *ignore this section*))
                {
                    roomMGI = room;
                    earlyRooms.Add(room);
                    goto Exit;
                }
            }

            Exit:
            //MapGraphItem _room = earlyRooms[rnd.Next(0, earlyRooms.Count)];

            GameObject _roomGO = (GameObject)Instantiate(roomMGI.gameObject, _thisRoom.Item1, Quaternion.identity);
            roomMGI._position = GlobalValues.MapTilePos.Early;
            mapDict.Add(_roomGO.transform.position, roomMGI);

            _mapUsed++;

            if (roomMGI._north) _n = true;
            if (roomMGI._south) _s = true;
            if (roomMGI._east) _e = true;
            if (roomMGI._west) _w = true;

            Debug.Log ("Early room added at: " + _thisRoom.Item1.ToString() + " N? " + (_n ? "yes" : "no") + " S? " + (_s ? "yes" : "no") + 
                " E? " + (_e ? "yes" : "no") + " W? " + (_w ? "yes" : "no"));

            GetRoomOpenings(_roomGO.transform.position, _n, _s, _e, _w);

            _tiles--;
        }

基本上,*ignore this section* 区域意味着我不希望发生任何事情。

换句话说,假设if的前两行是正确的,如果.Count小于四,还有一个附加条件。如果 .Count 为四或更多,则不需要该条件。

我不能把它设置成相反的,只是room._flags.IsFlagSet(GlobalValues.MapTileType.deadend)因为我不希望它被逼成死胡同。我只是想确保如果剩下的少于四个 mapOpening,那不是死胡同。

你可以重写

((mapOpenings.Count < 4)) ? !room._flags.IsFlagSet(GlobalValues.MapTileType.deadend) : *ignore this section*)

作为

((mapOpenings.Count < 4) || !room._flags.IsFlagSet(GlobalValues.MapTileType.deadend))

下面的代码既回答了问题又重构了您的代码,易读性部门迫切需要改进(正如许多人在评论中指出的那样)。

if (room._flags.IsFlagSet(GlobalValues.MapTileType.start) {
 return;
}

if (room._flags.IsFlagSet(GlobalValues.MapTileType.exit) {
 return;
}

bool dirFlag = false;
if (_thisRoom.Item2 == 'N') {
 dirFlag = room._north;
}else if (_thisRoom.Item2 == 'S') {
 dirFlag = room._south;
}else if (_thisRoom.Item2 == 'E') {
 dirFlag = room._east;
}else {
 dirFlag = room._west;
}

if (!dirFlag) {
 return;
}

if (mapOpenings.Count < 4 && room._flags.IsFlagSet(GlobalValues.MapTileType.deadend)) {
 return;
}

roomMGI = room;
earlyRooms.Add(room);
goto Exit;