如何将地图存储在 Guava 缓存中

How do I store a Map in a Guava Cache

我有一个 Map<Range<Double>, String> 检查特定 Double 值(分数)映射到 String(级别)的位置。最终用户希望能够动态更改此映射,从长远来看,我们希望有一个基于 Web 的 GUI,他们可以在其中控制此映射,但在短期内,他们很乐意将文件在 S3 中,并在需要更改时对其进行编辑。我不想为每个请求都点击 S3 并希望缓存它,因为它不会经常更改(每周一次左右)。我也不想更改代码并退出我的服务。

这是我想出的 -

public class Mapper() {
    private LoadingCache<Score, String> scoreToLevelCache;

public Mapper() {
    scoreToLevelCache = CacheBuilder.newBuilder()
            .expireAfterWrite(10, TimeUnit.MINUTES)
            .build(new CacheLoader<Score, String>() {
                public String load(Score score) {
                    Map<Range<Double>, String> scoreToLevelMap = readMappingFromS3(); //readMappingFromS3 omitted for brevity
                    for(Range<Double> key : scoreToLevelMap.keySet()) {
                        if(key.contains(score.getCount())) { return scoreToLevelMap.get(key); }
                    }
                    throw new IllegalArgumentException("The score couldn't be mapped to a level. Either the score passed in was incorrect or the mapping is incorrect");
                }
            }); 
}

public String getContentLevelForScore(Score Score) {
    try {
        return scoreToLevelCache.get(Score);
    } catch (ExecutionException e) { throw new InternalServerException(e); }
  } 
}

当我这样做时,这种方法的明显问题是在 load 方法中 Map<Range<Double>, String> scoreToLevelMap = readMappingFromS3(); 对于每个键,我都会一遍又一遍地加载整个地图。这不是一个性能问题,但当大小增加时它可能会成为一个问题,无论如何这都不是一种有效的方法。

我认为将整个地图保存在缓存中会更好,但我不确定如何在此处执行此操作。任何人都可以帮助解决这个问题或提出更优雅的实现方法。

不要混合缓存和业务逻辑。 除非你的分数映射很大并且你可以加载单个片段,例如使用 readMappingFromS3(Double d) - 只需缓存整个地图。

    public static final String MAGIC_WORD = "oh please please give me my data!!!";
    private final LoadingCache<String, Map<Range<Double>, String>> scoreToLevelCache;


    public Mapper() {
        scoreToLevelCache = CacheBuilder.newBuilder()
                .expireAfterWrite(10, TimeUnit.MINUTES)
                .build(new CacheLoader<String, Map<Range<Double>, String>>() {
                    public Map<Range<Double>, String> load(String score) {
                        return readMappingFromS3(); //readMappingFromS3 omitted for brevity
                    }
                });
    }

    public Map<Range<Double>, String> getScoreMap() {
        try {
            return scoreToLevelCache.get(MAGIC_WORD);
        } catch (ExecutionException e) {
            throw new InternalServerException(e);
        }
    }

像这样获取关卡名称

    public String findLevel(final Double score) {
        final Map<Range<Double>, String> scoreMap = getScoreMap();
        for (final Range<Double> key : scoreMap.keySet()) {
            if (key.contains(score)) {
                return scoreMap.get(key);
            }
        }
        ...
    }

Guava 对 "a cache that only ever contains one value" 有不同的机制;它叫做 Suppliers.memoizeWithExpiration.

private Supplier<Map<Range<Double>, String> cachedMap = 
    Suppliers.memoizeWithExpiration(
        new Supplier<Map<Range<Double>, String>() {
            public Map<Range<Double>, String> get() {
                return readMappingFromS3();
            }
        }, 10, TimeUnit.MINUTES);

public String getContentLevelForScore(Score score) {
    Map<Range<Double>, String> scoreMap = cachedMap.get();
    // etc.
}

这是一次读取整个地图并保留 via asyncReloading 的解决方案。

return refresh without blocking multiple reader threads like Suppliers.memoizeWithExpiration does 期间的旧值。

private static final Object DUMMY_KEY = new Object();
private static final LoadingCache<Object, Map<Range<Double>, String>> scoreToLevelCache = 
        CacheBuilder.newBuilder()
        .maximumSize(1)
        .refreshAfterWrite(10, TimeUnit.MINUTES)
        .build(CacheLoader.asyncReloading(
                new CacheLoader<Object, Map<Range<Double>, String>>() {
                    public Map<Range<Double>, String> load(Object key) {
                        return readMappingFromS3();
                    }
                },
                Executors.newSingleThreadExecutor()));

public String getContentLevelForScore(Score score) {
    try {
        Map<Range<Double>, String> scoreMap = scoreToLevelCache.get(DUMMY_KEY);
        // traverse scoreMap ranges
        return level;
    } catch (ExecutionException e) {
        Throwables.throwIfUnchecked(e);
        throw new IllegalStateException(e);
    }
}

同时考虑将 Map<Range<Double>, String> 替换为 RangeMap<Double, String> 以执行有效的远程查找。

到目前为止,我找不到可以动态存储由 guava 缓存的地图值的方法,看起来所有值都需要在缓存地图初始化期间加载一次。虽然您需要随时间加载地图,但解决方案是使用 org.apache.commons.collections4.map 库

中的 "PassiveExpiringMap"
private static Map<String, String> cachedMap = new PassiveExpiringMap<>(30, TimeUnit.SECONDS);

哪些缓存键在给定时间内添加到地图中。