使用 flood fill 算法填充图案而不是颜色 android
Filling pattern in stead of a color using flood fill algroithim android
我正在开发一个着色应用程序,并且能够使用以下代码用不同的颜色填充图像的白色。
这里是 Java class
import java.util.LinkedList;
import java.util.Queue;
import android.app.Activity;
import android.app.ProgressDialog;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapFactory.Options;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.os.AsyncTask;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.RelativeLayout;
public class Main extends Activity {
private RelativeLayout dashBoard;
private MyView myView;
public ImageView image;
Button b_red, b_blue, b_green, b_orange, b_clear;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
myView = new MyView(this);
setContentView(R.layout.activity_main);
findViewById(R.id.dashBoard);
b_red = (Button) findViewById(R.id.b_red);
b_blue = (Button) findViewById(R.id.b_blue);
b_green = (Button) findViewById(R.id.b_green);
b_orange = (Button) findViewById(R.id.b_orange);
b_red.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFFFF0000);
}
});
b_blue.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFF0000FF);
}
});
b_green.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFF00FF00);
}
});
b_orange.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFFFF9900);
}
});
dashBoard = (RelativeLayout) findViewById(R.id.dashBoard);
dashBoard.addView(myView);
}
public class MyView extends View {
private Paint paint;
private Path path;
public Bitmap mBitmap;
public ProgressDialog pd;
final Point p1 = new Point();
public Canvas canvas;
//Bitmap mutableBitmap ;
public MyView(Context context) {
super(context);
this.paint = new Paint();
this.paint.setAntiAlias(true);
pd = new ProgressDialog(context);
this.paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(5f);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.forme).copy(Bitmap.Config.ARGB_8888, true);
this.path = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
this.canvas = canvas;
this.paint.setColor(Color.RED);
canvas.drawBitmap(mBitmap, 0, 0, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
p1.x = (int) x;
p1.y = (int) y;
final int sourceColor = mBitmap.getPixel((int) x, (int) y);
final int targetColor = paint.getColor();
new TheTask(mBitmap, p1, sourceColor, targetColor).execute();
invalidate();
}
return true;
}
public void clear() {
path.reset();
invalidate();
}
public int getCurrentPaintColor() {
return paint.getColor();
}
public void changePaintColor(int color){
this.paint.setColor(color);
}
class TheTask extends AsyncTask<Void, Integer, Void> {
Bitmap bmp;
Point pt;
int replacementColor, targetColor;
public TheTask(Bitmap bm, Point p, int sc, int tc) {
this.bmp = bm;
this.pt = p;
this.replacementColor = tc;
this.targetColor = sc;
pd.setMessage("Filling....");
pd.show();
}
@Override
protected void onPreExecute() {
pd.show();
}
@Override
protected void onProgressUpdate(Integer... values) {
}
@Override
protected Void doInBackground(Void... params) {
FloodFill f = new FloodFill();
f.floodFill(bmp, pt, targetColor, replacementColor);
return null;
}
@Override
protected void onPostExecute(Void result) {
pd.dismiss();
invalidate();
}
}
}
// flood fill
public class FloodFill {
public void floodFill(Bitmap image, Point node, int targetColor, int replacementColor) {
int width = image.getWidth();
int height = image.getHeight();
int target = targetColor;
int replacement = replacementColor;
if (target != replacement) {
Queue<Point> queue = new LinkedList<Point>();
do {
int x = node.x;
int y = node.y;
while (x > 0 && image.getPixel(x - 1, y) == target) {
x--;
}
boolean spanUp = false;
boolean spanDown = false;
while (x < width && image.getPixel(x, y) == target) {
image.setPixel(x, y, replacement);
if (!spanUp && y > 0 && image.getPixel(x, y - 1) == target) {
queue.add(new Point(x, y - 1));
spanUp = true;
} else if (spanUp && y > 0 && image.getPixel(x, y - 1) != target) {
spanUp = false;
}
if (!spanDown && y < height - 1 && image.getPixel(x, y + 1) == target) {
queue.add(new Point(x, y + 1));
spanDown = true;
} else if (spanDown && y < (height - 1) && image.getPixel(x, y + 1) != target) {
spanDown = false;
}
x++;
}
} while ((node = queue.poll()) != null);
}
}
}
}
如您所见,我使用填充泛洪算法为图像中的白色着色 space。
图片如下:
Image to be used to fill the color
现在问题是如何用下面的图案(或任何其他图案)填充白色space区域而不是 颜色.
Pattern image
由于我是 android 的新手,因此请提供任何帮助。谢谢
经过一些变通,我能够使用 Flood Fill Algorithm 填充封闭区域中的图案。以下是我所做的。
1.Introduced 一个新的位图,其图案如下所示。
bitmapPattern = BitmapFactory.decodeResource(getResources(),R.drawable.pattern1).copy(Bitmap.Config.ARGB_8888, true);
并将此 bitmapPattern 传递给 Flood Fill Algorithm,如下所示。
FloodFillPattern f = new FloodFillPattern();
f.floodFillPattern(bmp, pt, targetColor, replacementColor, pattern);
请注意,您必须将此位图缩放为等于您要填充此图案的图像的大小。
然后只需将原始图像的像素替换为填充算法中图案位图的像素即可。如下:
image.setPixel(x, y, pattern.getPixel(x,y));
模式是你通过的patternBitmap
。
可能对某人有帮助:)
我正在开发一个着色应用程序,并且能够使用以下代码用不同的颜色填充图像的白色。
这里是 Java class
import java.util.LinkedList;
import java.util.Queue;
import android.app.Activity;
import android.app.ProgressDialog;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapFactory.Options;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.os.AsyncTask;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.RelativeLayout;
public class Main extends Activity {
private RelativeLayout dashBoard;
private MyView myView;
public ImageView image;
Button b_red, b_blue, b_green, b_orange, b_clear;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
myView = new MyView(this);
setContentView(R.layout.activity_main);
findViewById(R.id.dashBoard);
b_red = (Button) findViewById(R.id.b_red);
b_blue = (Button) findViewById(R.id.b_blue);
b_green = (Button) findViewById(R.id.b_green);
b_orange = (Button) findViewById(R.id.b_orange);
b_red.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFFFF0000);
}
});
b_blue.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFF0000FF);
}
});
b_green.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFF00FF00);
}
});
b_orange.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myView.changePaintColor(0xFFFF9900);
}
});
dashBoard = (RelativeLayout) findViewById(R.id.dashBoard);
dashBoard.addView(myView);
}
public class MyView extends View {
private Paint paint;
private Path path;
public Bitmap mBitmap;
public ProgressDialog pd;
final Point p1 = new Point();
public Canvas canvas;
//Bitmap mutableBitmap ;
public MyView(Context context) {
super(context);
this.paint = new Paint();
this.paint.setAntiAlias(true);
pd = new ProgressDialog(context);
this.paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(5f);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.forme).copy(Bitmap.Config.ARGB_8888, true);
this.path = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
this.canvas = canvas;
this.paint.setColor(Color.RED);
canvas.drawBitmap(mBitmap, 0, 0, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
p1.x = (int) x;
p1.y = (int) y;
final int sourceColor = mBitmap.getPixel((int) x, (int) y);
final int targetColor = paint.getColor();
new TheTask(mBitmap, p1, sourceColor, targetColor).execute();
invalidate();
}
return true;
}
public void clear() {
path.reset();
invalidate();
}
public int getCurrentPaintColor() {
return paint.getColor();
}
public void changePaintColor(int color){
this.paint.setColor(color);
}
class TheTask extends AsyncTask<Void, Integer, Void> {
Bitmap bmp;
Point pt;
int replacementColor, targetColor;
public TheTask(Bitmap bm, Point p, int sc, int tc) {
this.bmp = bm;
this.pt = p;
this.replacementColor = tc;
this.targetColor = sc;
pd.setMessage("Filling....");
pd.show();
}
@Override
protected void onPreExecute() {
pd.show();
}
@Override
protected void onProgressUpdate(Integer... values) {
}
@Override
protected Void doInBackground(Void... params) {
FloodFill f = new FloodFill();
f.floodFill(bmp, pt, targetColor, replacementColor);
return null;
}
@Override
protected void onPostExecute(Void result) {
pd.dismiss();
invalidate();
}
}
}
// flood fill
public class FloodFill {
public void floodFill(Bitmap image, Point node, int targetColor, int replacementColor) {
int width = image.getWidth();
int height = image.getHeight();
int target = targetColor;
int replacement = replacementColor;
if (target != replacement) {
Queue<Point> queue = new LinkedList<Point>();
do {
int x = node.x;
int y = node.y;
while (x > 0 && image.getPixel(x - 1, y) == target) {
x--;
}
boolean spanUp = false;
boolean spanDown = false;
while (x < width && image.getPixel(x, y) == target) {
image.setPixel(x, y, replacement);
if (!spanUp && y > 0 && image.getPixel(x, y - 1) == target) {
queue.add(new Point(x, y - 1));
spanUp = true;
} else if (spanUp && y > 0 && image.getPixel(x, y - 1) != target) {
spanUp = false;
}
if (!spanDown && y < height - 1 && image.getPixel(x, y + 1) == target) {
queue.add(new Point(x, y + 1));
spanDown = true;
} else if (spanDown && y < (height - 1) && image.getPixel(x, y + 1) != target) {
spanDown = false;
}
x++;
}
} while ((node = queue.poll()) != null);
}
}
}
}
如您所见,我使用填充泛洪算法为图像中的白色着色 space。
图片如下:
Image to be used to fill the color
现在问题是如何用下面的图案(或任何其他图案)填充白色space区域而不是 颜色.
Pattern image
由于我是 android 的新手,因此请提供任何帮助。谢谢
经过一些变通,我能够使用 Flood Fill Algorithm 填充封闭区域中的图案。以下是我所做的。
1.Introduced 一个新的位图,其图案如下所示。
bitmapPattern = BitmapFactory.decodeResource(getResources(),R.drawable.pattern1).copy(Bitmap.Config.ARGB_8888, true);
并将此 bitmapPattern 传递给 Flood Fill Algorithm,如下所示。
FloodFillPattern f = new FloodFillPattern(); f.floodFillPattern(bmp, pt, targetColor, replacementColor, pattern);
请注意,您必须将此位图缩放为等于您要填充此图案的图像的大小。
然后只需将原始图像的像素替换为填充算法中图案位图的像素即可。如下:
image.setPixel(x, y, pattern.getPixel(x,y));
模式是你通过的patternBitmap
。
可能对某人有帮助:)