如何使用 KonvaJS 将单击事件从上层的形状传播到下层的图像?
How to propagate a click event from a shape in the Upper layer to an image in the Lower Layer using KonvaJS?
Disclaimer: it may be considered this post is a duplicate of this post but I have demonstrated my need specifically.
我的 KonvaJS 应用程序中有一个案例,我需要将点击事件从矩形形状(即 上层 的子级)传播到添加到 Lower Layer.
的几张图片
请注意,我在Lower layer中有超过50个图像和形状之间的对象,所以我现在如何才能知道Lower Layer中的目标对象是什么。
请举个例子来说明我的需要:
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var lowerLayer = new Konva.Layer();
var upperLayer = new Konva.Layer();
//lion
var lionImage = new Image();
lionImage.onload = function() {
var lion = new Konva.Image({
x: 50,
y: 50,
image: lionImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(lion);
stage.draw();
lion.on("click", function() {
alert("you clicked the lion");
});
};
lionImage.src = 'http://konvajs.github.io/assets/lion.png';
//monkey
var monkeyImage = new Image();
monkeyImage.onload = function() {
var monkey = new Konva.Image({
x: 200,
y: 50,
image: monkeyImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(monkey);
stage.draw();
monkey.on("click", function() {
alert("you clicked the monkey");
});
};
monkeyImage.src = 'http://konvajs.github.io/assets/monkey.png';
var upperTransparentBox = new Konva.Rect({
x: 0,
y: 0,
height: stage.height(),
width: stage.width(),
fill: 'transparent',
draggable: false,
name: 'upperTransparentBox'
});
upperTransparentBox.on("click", function() {
alert("you clicked the upper Transparent Box");
});
upperLayer.add(upperTransparentBox);
// add the layer to the stage
stage.add(lowerLayer);
stage.add(upperLayer);
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.rawgit.com/konvajs/konva/1.0.2/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Image Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>
<body>
<div id="container"></div>
</body>
</html>
从技术上讲,可以在任何节点上手动触发 click
事件。
但我认为这是一种反模式。你可以找到一个与 'getIntersection()' 函数的交集,然后用一个节点做你需要的。
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var lowerLayer = new Konva.Layer();
var upperLayer = new Konva.Layer();
//lion
var lionImage = new Image();
lionImage.onload = function() {
var lion = new Konva.Image({
x: 50,
y: 50,
name: 'lion',
image: lionImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(lion);
stage.draw();
lion.on("click", function() {
alert("you clicked the lion");
});
};
lionImage.src = 'http://konvajs.github.io/assets/lion.png';
//monkey
var monkeyImage = new Image();
monkeyImage.onload = function() {
var monkey = new Konva.Image({
x: 200,
y: 50,
name: 'monkey',
image: monkeyImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(monkey);
stage.draw();
monkey.on("click", function() {
alert("you clicked the monkey");
});
};
monkeyImage.src = 'http://konvajs.github.io/assets/monkey.png';
var upperTransparentBox = new Konva.Rect({
x: 0,
y: 0,
height: stage.height(),
width: stage.width(),
fill: 'transparent',
draggable: false,
name: 'upperTransparentBox'
});
upperTransparentBox.on("click", function() {
var target = lowerLayer.getIntersection(stage.getPointerPosition());
if (target) {
alert('clicked on ' + target.name());
}
});
upperLayer.add(upperTransparentBox);
// add the layer to the stage
stage.add(lowerLayer);
stage.add(upperLayer);
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.rawgit.com/konvajs/konva/1.0.2/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Image Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>
<body>
<div id="container"></div>
</body>
</html>
Disclaimer: it may be considered this post is a duplicate of this post but I have demonstrated my need specifically.
我的 KonvaJS 应用程序中有一个案例,我需要将点击事件从矩形形状(即 上层 的子级)传播到添加到 Lower Layer.
的几张图片请注意,我在Lower layer中有超过50个图像和形状之间的对象,所以我现在如何才能知道Lower Layer中的目标对象是什么。
请举个例子来说明我的需要:
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var lowerLayer = new Konva.Layer();
var upperLayer = new Konva.Layer();
//lion
var lionImage = new Image();
lionImage.onload = function() {
var lion = new Konva.Image({
x: 50,
y: 50,
image: lionImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(lion);
stage.draw();
lion.on("click", function() {
alert("you clicked the lion");
});
};
lionImage.src = 'http://konvajs.github.io/assets/lion.png';
//monkey
var monkeyImage = new Image();
monkeyImage.onload = function() {
var monkey = new Konva.Image({
x: 200,
y: 50,
image: monkeyImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(monkey);
stage.draw();
monkey.on("click", function() {
alert("you clicked the monkey");
});
};
monkeyImage.src = 'http://konvajs.github.io/assets/monkey.png';
var upperTransparentBox = new Konva.Rect({
x: 0,
y: 0,
height: stage.height(),
width: stage.width(),
fill: 'transparent',
draggable: false,
name: 'upperTransparentBox'
});
upperTransparentBox.on("click", function() {
alert("you clicked the upper Transparent Box");
});
upperLayer.add(upperTransparentBox);
// add the layer to the stage
stage.add(lowerLayer);
stage.add(upperLayer);
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.rawgit.com/konvajs/konva/1.0.2/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Image Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>
<body>
<div id="container"></div>
</body>
</html>
从技术上讲,可以在任何节点上手动触发 click
事件。
但我认为这是一种反模式。你可以找到一个与 'getIntersection()' 函数的交集,然后用一个节点做你需要的。
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var lowerLayer = new Konva.Layer();
var upperLayer = new Konva.Layer();
//lion
var lionImage = new Image();
lionImage.onload = function() {
var lion = new Konva.Image({
x: 50,
y: 50,
name: 'lion',
image: lionImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(lion);
stage.draw();
lion.on("click", function() {
alert("you clicked the lion");
});
};
lionImage.src = 'http://konvajs.github.io/assets/lion.png';
//monkey
var monkeyImage = new Image();
monkeyImage.onload = function() {
var monkey = new Konva.Image({
x: 200,
y: 50,
name: 'monkey',
image: monkeyImage,
width: 106,
height: 118
});
// add the shape to the layer
lowerLayer.add(monkey);
stage.draw();
monkey.on("click", function() {
alert("you clicked the monkey");
});
};
monkeyImage.src = 'http://konvajs.github.io/assets/monkey.png';
var upperTransparentBox = new Konva.Rect({
x: 0,
y: 0,
height: stage.height(),
width: stage.width(),
fill: 'transparent',
draggable: false,
name: 'upperTransparentBox'
});
upperTransparentBox.on("click", function() {
var target = lowerLayer.getIntersection(stage.getPointerPosition());
if (target) {
alert('clicked on ' + target.name());
}
});
upperLayer.add(upperTransparentBox);
// add the layer to the stage
stage.add(lowerLayer);
stage.add(upperLayer);
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.rawgit.com/konvajs/konva/1.0.2/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Image Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>
<body>
<div id="container"></div>
</body>
</html>