多品牌化相同的源代码而不使用 xcode
MultiBranding the same source code without using xcode
我有一个应用程序,我想将其标记为 3 个不同的应用程序,具有不同的 UI。
我不想直接使用Xcode。
到目前为止,我发现很多解决方案都说创建不同的目标并像那样拖放图像
但我打算在 Xcode
之外进行此品牌推广工作
帮帮我!
现在我们可以在不打开 Xcode
的情况下构建代码
品牌化
(UI,构建设置和功能)
- UI
- 应用程序图标和其他图标
- iTunes 图稿
- 构建设置
- 应用名称
- 捆绑包标识符
- 配置文件
- 代码签名身份
- 功能正常
- 品牌特定 URL(登录、注销、资源获取等...)
使用终端
Branding.sh
#Author: Durai Amuthan(h.duraiamuthan@gmail.com)
#This is to achieve multiple branding of an iOS app by configuring the variables below
#************ Configuring the brand starts ************
#Directory path where .xcworkspace or .xcodeproj exists
PathOfProjectDirectory=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/New/
#Path where info.plist exists
PathOfInfoPlist=$PathOfProjectDirectory/XxYyZz
#Path to icons where new iTunesArtwork and application icon exixts
#Note: Make sure proper naming conventions of file has been followed
PathOfNewIcons=/Users/Shared/Jenkins/Documents/icons-two
#Path to asset resource where you have kept your application icon.
PathOfAppIconSet=$PathOfProjectDirectory/XxYyZz/Icon.xcassets/AppIcon.appiconset
#Path where do you want the .app file has to be kept
PathToApp=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/app
#Path where do you want the .ipa file has to kept
PathToIpa=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/ipa
#Cocoapods project or project that involves more than one modules are scheme based
isWorkspaceBased=true
#Path of the Project (.xcodeproj) - applicable for workspace(.xcworkspace) based project
PathofProjectFile=$PathOfProjectDirectory/XxYyZz.xcodeproj
#Path of the Workspace (.xcworkspace)
PathofWorkspaceFile=$PathOfProjectDirectory/XxYyZz.xcworkspace
#Name of the target - applicable only for non-workspace(.xcodeproj) based projects
Target=XxYyZz
#Scheme of the iOS app
Scheme=XxYyZz
#To ascertain Cocoapods has been used or not
isCocoaPodsBased=true
#Configuration of the app (Debug -(Development) or Release(Adhoc or Distribution))
Config=Release
#For giving access to signing idetity found in KeyChain
LoginKeychainPath=/Users/Shared/Jenkins/Library/Keychains/login.keychain
LoginKeyChainPassword=xxyyzz
#Name of the code signing identity.You can find the name in Keychain or xcode build setting
CodeSigningIdentity='iPhone Distribution: Xx Yy Zz Limited (3Z5MHUYJ2L)'
#Path of the provisioning profile
PathToMobileProvision=/Users/Shared/Jenkins/Desktop/BrandingTest.mobileprovision
#UUID value found inside Provisioning profile has to be given
#Do not forget to install provisiong profile in the system
ProvisioningProfileIdentity=6e6506e9-8233-4886-9084-zf21e8f8bbae
#Bundle identifier of the app
BundleIdentifier=com.xxyy.zz
#AppVersion of the app
AppVersion=2.2.2
#App Name
Appname=Two
#************ Configuring the brand ends ************
#** Creatting the build based on configuration starts **
cd $PathOfInfoPlist
echo "****************** Setting App Name ******************"
/usr/libexec/PlistBuddy -c "Set :CFBundleName $Appname" info.plist
/usr/libexec/PlistBuddy -c "Set :CFBundleDisplayName $Appname" info.plist
echo "app name has been set as $Appname"
cd $PathOfProjectDirectory
echo "****************** Setting AppVersion ******************"
/usr/bin/agvtool new-marketing-AppVersion $AppVersion
/usr/bin/agvtool new-AppVersion -all $AppVersion
echo "****************** Changing app icons & iTunes Artwork ******************"
cp -R $PathOfNewIcons/*.png $PathOfAppIconSet
echo "App icons has been changed at $PathOfNewIcons"
cp -R $PathOfNewIcons/iTunesArtwork@2x $PathOfProjectDirectory/XxYyZz
cp -R $PathOfNewIcons/iTunesArtwork $PathOfProjectDirectory/XxYyZz
echo "iTunesArtwork has been changed at $PathOfProjectDirectory"
#Unlock login keychain
security unlock-keychain -p $LoginKeyChainPassword $LoginKeychainPath
if $isCocoaPodsBased == 'true'
then
echo "****************** Installing Cocoapods **********************"
/usr/local/bin/pod install
echo "Cocoapods has been installed"
fi
echo "****************** Creating .app ******************"
if $isWorkspaceBased == 'true'
then
/usr/bin/xcodebuild -scheme $Scheme -workspace $PathofWorkspaceFile -configuration $Config clean build CONFIGURATION_BUILD_DIR=$PathToApp "CODE_SIGN_IDENTITY=$CodeSigningIdentity" "PRODUCT_BUNDLE_IDENTIFIER=$BundleIdentifier" "PROVISIONING_PROFILE=$ProvisioningProfileIdentity"
else
/usr/bin/xcodebuild -target $Target -project $PathofProjectFile -configuration $Config clean build CONFIGURATION_BUILD_DIR=$PathToApp "CODE_SIGN_IDENTITY=$CodeSigningIdentity" "PRODUCT_BUNDLE_IDENTIFIER=$BundleIdentifier" "PROVISIONING_PROFILE=$ProvisioningProfileIdentity"
fi
echo ".app has been generated at $PathToApp"
echo "****************** Creating .ipa *******************"
/usr/bin/xcrun -sdk iphoneos PackageApplication -v $PathToApp/XxYyZz.app -o $PathToIpa/$Appname.ipa --embed $PathToMobileProvision --sign "$CodeSigningIdentity"
echo "$Appname.ipa has been generated at $PathToIpa"
#** Creatting the build based on configuration ends **
该文件是自我描述的,您可以轻松理解。
只需在文件中配置变量的值并像下面这样调用它
sh Branding.sh
仅供参考:
如果你想要除了App Icon和iTunesArtwork之外的一些其他图标也被改变
使用 cp
命令,例如
cp path/to/source path/to/destination
要了解更多信息,请执行 cp man
使用上述文件,您可以为 UI 和构建设置.
进行 品牌化
对于功能性品牌,您必须保留
品牌特定 URL
品牌相关的其他输入
在单独的 plist 文件中,以便在构建应用程序时也可以根据各自的品牌更改这些内容
在编码方面,您可以自定义您的应用程序以像这样从 plist 中读取值
函数定义:
func getPlistFile()->Dictionary<String,AnyObject>? {
var dictPlistFile:Dictionary<String,AnyObject>?
if let path = NSBundle.mainBundle().pathForResource("plistfile", ofType: "plist") {
if let dictValue = NSDictionary(contentsOfFile: path) as? Dictionary<String, AnyObject> {
dictPlistFile=dictValue
}
}
return dictPlistFile
}
函数调用:
var Value=getPlistFile()?["Key"]
您可以在构建应用程序时使用 PlistBuddy 根据品牌更改密钥的值
语法如下
/usr/libexec/PlistBuddy -c "Set :Key Value" plistfile.plist
使用詹金斯
我们可以在 jenkins
中有效地重用 shell 脚本
1.You 必须使用 Add Parameter.. . 就像下面的屏幕截图一样,我已经为一个变量做了类似的事情,你必须为所有其他变量做同样的事情
2.Choose 在构建步骤中执行shell
3.Copy 根据配置创建构建开始和根据配置创建构建结束[=171]之间的脚本=] 并粘贴到 Execute Shell
注:
资源规则
在通过非 xcode 接口构建和打包应用程序时,某些版本中 Xcode 的 ResourceRules 存在一个已知错误。
因此必须 运行 一次才能停用对 xcode 中的 资源规则 路径的验证.资源规则路径是 deprecated feature 和 apple doesn't accept apps that comes with resource rules 但是如果我们构建一个应用程序而不使用 Xcode 表示未找到资源规则的验证错误将出现以反驳我们必须 运行 脚本一次。
xcode_fix_PackageApplicationResourceRules.sh
#!/bin/sh
# A script to patch xcrun PackageInstallation so that it doesn't use the deprecated --resource-rules
# See "Do not use the --resource-rules flag or ResourceRules.plist. They have been obsoleted and will be rejected."
# under https://developer.apple.com/library/mac/technotes/tn2206/_index.html#//apple_ref/doc/uid/DTS40007919-CH1-TNTAG205
# Reported as Apple bug #19384243
#
# should be run as a user who can modify the PackageApplication file
xcodedir=
function usage {
# FIXME we cannot parse args properly because 2 are optional...
echo "USAGE: [=16=] xcodedir"
echo " xcodedir: an install dir like /Application/Xcode6.1.1.app"
}
if [[ $# -ne 1 ]]; then
echo "ERROR: invalid number of arguments"
usage
exit -1
fi
pi="$xcodedir/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication"
piorig="$piOrig"
if [[ ! -f "$pi" ]]; then
echo "$pi file not found. Invalid argument ?"
usage
exit -1
fi
grep resource-rules "$pi"
if [[ $? -ne 0 ]]; then
echo "PackageApplication doesn't use resource-rules. Skipping"
exit 0
fi
if [[ -f "$piorig" ]]; then
echo "Backup file $piorig already exist. Aborting"
exit -1
fi
perl -p -i'Orig' -e 'BEGIN{undef $/;} s/,resource-rules(.*sign}).*ResourceRules.plist"//smg' "$pi"
echo $?
解锁钥匙串
每当您 运行 Branding.sh 在终端中时,它会提示用户名和密码作为访问 系统钥匙串
每当你 运行 Jenkins 中的 Job 时,你将得到“不允许用户交互”错误
因此,要解决此问题,您必须按照以下步骤操作
- 打开钥匙串访问
- 右击私钥
- Select"Get Info"
- Select "Access Control" 选项卡
- 点击"Allow all applications to access this item"
- 点击"Save Changes"
- 输入密码
配置文件
如果您遇到“未找到匹配的配置文件”,请确保您已双击并通过 Xcode 安装了它。
安装后,您会在 ~/Library/MobileDevice/Provisioning 配置文件/[=23 中看到 UUID.mobileprovision =]
此 UUID 是移动配置中的值,表示配置文件已安装。
希望对你有帮助
我有一个应用程序,我想将其标记为 3 个不同的应用程序,具有不同的 UI。
我不想直接使用Xcode。
到目前为止,我发现很多解决方案都说创建不同的目标并像那样拖放图像
但我打算在 Xcode
之外进行此品牌推广工作帮帮我!
现在我们可以在不打开 Xcode
的情况下构建代码品牌化 (UI,构建设置和功能)
- UI
- 应用程序图标和其他图标
- iTunes 图稿
- 构建设置
- 应用名称
- 捆绑包标识符
- 配置文件
- 代码签名身份
- 功能正常
- 品牌特定 URL(登录、注销、资源获取等...)
使用终端
Branding.sh
#Author: Durai Amuthan(h.duraiamuthan@gmail.com)
#This is to achieve multiple branding of an iOS app by configuring the variables below
#************ Configuring the brand starts ************
#Directory path where .xcworkspace or .xcodeproj exists
PathOfProjectDirectory=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/New/
#Path where info.plist exists
PathOfInfoPlist=$PathOfProjectDirectory/XxYyZz
#Path to icons where new iTunesArtwork and application icon exixts
#Note: Make sure proper naming conventions of file has been followed
PathOfNewIcons=/Users/Shared/Jenkins/Documents/icons-two
#Path to asset resource where you have kept your application icon.
PathOfAppIconSet=$PathOfProjectDirectory/XxYyZz/Icon.xcassets/AppIcon.appiconset
#Path where do you want the .app file has to be kept
PathToApp=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/app
#Path where do you want the .ipa file has to kept
PathToIpa=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/ipa
#Cocoapods project or project that involves more than one modules are scheme based
isWorkspaceBased=true
#Path of the Project (.xcodeproj) - applicable for workspace(.xcworkspace) based project
PathofProjectFile=$PathOfProjectDirectory/XxYyZz.xcodeproj
#Path of the Workspace (.xcworkspace)
PathofWorkspaceFile=$PathOfProjectDirectory/XxYyZz.xcworkspace
#Name of the target - applicable only for non-workspace(.xcodeproj) based projects
Target=XxYyZz
#Scheme of the iOS app
Scheme=XxYyZz
#To ascertain Cocoapods has been used or not
isCocoaPodsBased=true
#Configuration of the app (Debug -(Development) or Release(Adhoc or Distribution))
Config=Release
#For giving access to signing idetity found in KeyChain
LoginKeychainPath=/Users/Shared/Jenkins/Library/Keychains/login.keychain
LoginKeyChainPassword=xxyyzz
#Name of the code signing identity.You can find the name in Keychain or xcode build setting
CodeSigningIdentity='iPhone Distribution: Xx Yy Zz Limited (3Z5MHUYJ2L)'
#Path of the provisioning profile
PathToMobileProvision=/Users/Shared/Jenkins/Desktop/BrandingTest.mobileprovision
#UUID value found inside Provisioning profile has to be given
#Do not forget to install provisiong profile in the system
ProvisioningProfileIdentity=6e6506e9-8233-4886-9084-zf21e8f8bbae
#Bundle identifier of the app
BundleIdentifier=com.xxyy.zz
#AppVersion of the app
AppVersion=2.2.2
#App Name
Appname=Two
#************ Configuring the brand ends ************
#** Creatting the build based on configuration starts **
cd $PathOfInfoPlist
echo "****************** Setting App Name ******************"
/usr/libexec/PlistBuddy -c "Set :CFBundleName $Appname" info.plist
/usr/libexec/PlistBuddy -c "Set :CFBundleDisplayName $Appname" info.plist
echo "app name has been set as $Appname"
cd $PathOfProjectDirectory
echo "****************** Setting AppVersion ******************"
/usr/bin/agvtool new-marketing-AppVersion $AppVersion
/usr/bin/agvtool new-AppVersion -all $AppVersion
echo "****************** Changing app icons & iTunes Artwork ******************"
cp -R $PathOfNewIcons/*.png $PathOfAppIconSet
echo "App icons has been changed at $PathOfNewIcons"
cp -R $PathOfNewIcons/iTunesArtwork@2x $PathOfProjectDirectory/XxYyZz
cp -R $PathOfNewIcons/iTunesArtwork $PathOfProjectDirectory/XxYyZz
echo "iTunesArtwork has been changed at $PathOfProjectDirectory"
#Unlock login keychain
security unlock-keychain -p $LoginKeyChainPassword $LoginKeychainPath
if $isCocoaPodsBased == 'true'
then
echo "****************** Installing Cocoapods **********************"
/usr/local/bin/pod install
echo "Cocoapods has been installed"
fi
echo "****************** Creating .app ******************"
if $isWorkspaceBased == 'true'
then
/usr/bin/xcodebuild -scheme $Scheme -workspace $PathofWorkspaceFile -configuration $Config clean build CONFIGURATION_BUILD_DIR=$PathToApp "CODE_SIGN_IDENTITY=$CodeSigningIdentity" "PRODUCT_BUNDLE_IDENTIFIER=$BundleIdentifier" "PROVISIONING_PROFILE=$ProvisioningProfileIdentity"
else
/usr/bin/xcodebuild -target $Target -project $PathofProjectFile -configuration $Config clean build CONFIGURATION_BUILD_DIR=$PathToApp "CODE_SIGN_IDENTITY=$CodeSigningIdentity" "PRODUCT_BUNDLE_IDENTIFIER=$BundleIdentifier" "PROVISIONING_PROFILE=$ProvisioningProfileIdentity"
fi
echo ".app has been generated at $PathToApp"
echo "****************** Creating .ipa *******************"
/usr/bin/xcrun -sdk iphoneos PackageApplication -v $PathToApp/XxYyZz.app -o $PathToIpa/$Appname.ipa --embed $PathToMobileProvision --sign "$CodeSigningIdentity"
echo "$Appname.ipa has been generated at $PathToIpa"
#** Creatting the build based on configuration ends **
该文件是自我描述的,您可以轻松理解。 只需在文件中配置变量的值并像下面这样调用它
sh Branding.sh
仅供参考:
如果你想要除了App Icon和iTunesArtwork之外的一些其他图标也被改变
使用 cp
命令,例如
cp path/to/source path/to/destination
要了解更多信息,请执行 cp man
使用上述文件,您可以为 UI 和构建设置.
进行 品牌化对于功能性品牌,您必须保留
品牌特定 URL
品牌相关的其他输入
在单独的 plist 文件中,以便在构建应用程序时也可以根据各自的品牌更改这些内容
在编码方面,您可以自定义您的应用程序以像这样从 plist 中读取值
函数定义:
func getPlistFile()->Dictionary<String,AnyObject>? {
var dictPlistFile:Dictionary<String,AnyObject>?
if let path = NSBundle.mainBundle().pathForResource("plistfile", ofType: "plist") {
if let dictValue = NSDictionary(contentsOfFile: path) as? Dictionary<String, AnyObject> {
dictPlistFile=dictValue
}
}
return dictPlistFile
}
函数调用:
var Value=getPlistFile()?["Key"]
您可以在构建应用程序时使用 PlistBuddy 根据品牌更改密钥的值
语法如下
/usr/libexec/PlistBuddy -c "Set :Key Value" plistfile.plist
使用詹金斯
我们可以在 jenkins
中有效地重用 shell 脚本1.You 必须使用 Add Parameter.. . 就像下面的屏幕截图一样,我已经为一个变量做了类似的事情,你必须为所有其他变量做同样的事情
2.Choose 在构建步骤中执行shell
3.Copy 根据配置创建构建开始和根据配置创建构建结束[=171]之间的脚本=] 并粘贴到 Execute Shell
注:
资源规则
在通过非 xcode 接口构建和打包应用程序时,某些版本中 Xcode 的 ResourceRules 存在一个已知错误。
因此必须 运行 一次才能停用对 xcode 中的 资源规则 路径的验证.资源规则路径是 deprecated feature 和 apple doesn't accept apps that comes with resource rules 但是如果我们构建一个应用程序而不使用 Xcode 表示未找到资源规则的验证错误将出现以反驳我们必须 运行 脚本一次。
xcode_fix_PackageApplicationResourceRules.sh
#!/bin/sh
# A script to patch xcrun PackageInstallation so that it doesn't use the deprecated --resource-rules
# See "Do not use the --resource-rules flag or ResourceRules.plist. They have been obsoleted and will be rejected."
# under https://developer.apple.com/library/mac/technotes/tn2206/_index.html#//apple_ref/doc/uid/DTS40007919-CH1-TNTAG205
# Reported as Apple bug #19384243
#
# should be run as a user who can modify the PackageApplication file
xcodedir=
function usage {
# FIXME we cannot parse args properly because 2 are optional...
echo "USAGE: [=16=] xcodedir"
echo " xcodedir: an install dir like /Application/Xcode6.1.1.app"
}
if [[ $# -ne 1 ]]; then
echo "ERROR: invalid number of arguments"
usage
exit -1
fi
pi="$xcodedir/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication"
piorig="$piOrig"
if [[ ! -f "$pi" ]]; then
echo "$pi file not found. Invalid argument ?"
usage
exit -1
fi
grep resource-rules "$pi"
if [[ $? -ne 0 ]]; then
echo "PackageApplication doesn't use resource-rules. Skipping"
exit 0
fi
if [[ -f "$piorig" ]]; then
echo "Backup file $piorig already exist. Aborting"
exit -1
fi
perl -p -i'Orig' -e 'BEGIN{undef $/;} s/,resource-rules(.*sign}).*ResourceRules.plist"//smg' "$pi"
echo $?
解锁钥匙串
每当您 运行 Branding.sh 在终端中时,它会提示用户名和密码作为访问 系统钥匙串
每当你 运行 Jenkins 中的 Job 时,你将得到“不允许用户交互”错误
因此,要解决此问题,您必须按照以下步骤操作
- 打开钥匙串访问
- 右击私钥
- Select"Get Info"
- Select "Access Control" 选项卡
- 点击"Allow all applications to access this item"
- 点击"Save Changes"
- 输入密码
配置文件
如果您遇到“未找到匹配的配置文件”,请确保您已双击并通过 Xcode 安装了它。
安装后,您会在 ~/Library/MobileDevice/Provisioning 配置文件/[=23 中看到 UUID.mobileprovision =]
此 UUID 是移动配置中的值,表示配置文件已安装。
希望对你有帮助