无法在 python matplotlib 中对同一补丁的克隆进行动画处理
Cannot animate clones of the same patch in python matplotlib
我目前正在尝试进行模拟,其中多个粒子代理(蓝点)试图跟随敌人粒子(红点)。我已经设法让我的模拟有一个蓝点跟随红点,但我无法在模拟中生成多个版本的蓝点(也试图让它出现在随机初始位置)并为所有蓝点制作动画跟随红点。
关于如何解决这个问题有什么想法吗?
尝试制作蓝色粒子克隆的动画:
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
from matplotlib.collections import PatchCollection
from matplotlib import cm
import random
fig = plt.figure()
fig.set_dpi(100)
fig.set_size_inches(5, 4.5)
ax = plt.axes(xlim=(0, 100), ylim=(0, 100))
enemy = plt.Circle((10, -10), 0.75, fc='r')
agent = plt.Circle((10, -10), 0.75, fc='b')
p = None
def init():
enemy.center = (5, 5)
agent.center = (random.randint(1, 100), random.randint(1, 100))
ax.add_patch(agent)
for x in range(0,5):
agent_clone = plt.Circle((10, -10), 0.75, fc='b')
agent_clone.center = (random.randint(1, 100), random.randint(1, 100))
patches_ac.append(agent_clone)
p = PatchCollection(patches_ac, cmap=cm.prism, alpha=0.4)
ax.add_collection(p)
ax.add_patch(enemy)
return []
def initalizePosition(agent,enemy):
x_a, y_a = agent.center
x_e, y_e = enemy.center
x_a += 50
y_a += 50
agent.center = (x_a, y_a)
enemy.center = (x_e, y_e)
return agent
def animationManage(i,agent,enemy):
animateCos(i,enemy)
#animateCirc(i,enemy)
#animateLine(i,agent)
followTarget(i,agent,enemy)
return []
def followTarget(i, patch, enemy_patch):
x, y = patch.center
# Calculating velocity
# v(t+1) = wv(t) + rand_1()c_1(p(t) - x(t)) + rand_2()c_2(g(t) - x(t))
v_x, v_y = velocity_calc(patch, enemy_patch)
# Implementing:
# x(t+1) = x(t) + v(t + 1)
# x position
x += v_x
# y position
y += v_y
patch.center = (x, y)
return patch,
def inertia_calc():
return 0
def top_speed_regulate(curr_speed):
top_speed = 0.5
if curr_speed > top_speed:
return top_speed
elif curr_speed < -top_speed:
return -top_speed
else:
return curr_speed
def velocity_calc(agent_patch, enemy_patch):
x, y = agent_patch.center
x_e, y_e = enemy_patch.center
pos_vect = np.array([x,y], dtype='f')
velo_vect = np.array([0.0,0.0], dtype='f')
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )
return velo_vect[0], velo_vect[1]
def animateLine(i, patch):
x, y = patch.center
x += 0.25
y += 0.25
patch.center = (x, y)
return patch,
def animateCos(i, patch):
x, y = patch.center
x += 0.1
#x += 0.4
y = 50 + 30 * np.cos(np.radians(i))
#y = 50 + 10 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
def animateCirc(i, patch):
# It seems that i represents time step
x, y = patch.center
# 1st constant = position and 2nd constant = trajectory
x = 50 + 30 * np.sin(np.radians(i))
y = 50 + 30 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
anim = animation.FuncAnimation(fig, animationManage,
init_func=init,
frames=1000,
fargs=(agent,enemy,),
interval=1,
blit=True,
repeat=True)
plt.show()
只有一个蓝色粒子的代码的工作版本:
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
import random
fig = plt.figure()
fig.set_dpi(100)
fig.set_size_inches(5, 4.5)
ax = plt.axes(xlim=(0, 100), ylim=(0, 100))
enemy = plt.Circle((10, -10), 0.75, fc='r')
agent = plt.Circle((10, -10), 0.75, fc='b')
def init():
enemy.center = (5, 5)
agent.center = (random.randint(1, 100), random.randint(1, 100))
ax.add_patch(agent)
ax.add_patch(enemy)
return []
def initalizePosition(agent,enemy):
x_a, y_a = agent.center
x_e, y_e = enemy.center
x_a += 50
y_a += 50
agent.center = (x_a, y_a)
enemy.center = (x_e, y_e)
return agent
def animationManage(i,agent,enemy):
animateCos(i,enemy)
#animateCirc(i,enemy)
#animateLine(i,agent)
followTarget(i,agent,enemy)
return []
def followTarget(i, patch, enemy_patch):
x, y = patch.center
# Calculating velocity
# v(t+1) = wv(t) + rand_1()c_1(p(t) - x(t)) + rand_2()c_2(g(t) - x(t))
v_x, v_y = velocity_calc(patch, enemy_patch)
# Implementing:
# x(t+1) = x(t) + v(t + 1)
# x position
x += v_x
# y position
y += v_y
patch.center = (x, y)
return patch,
def inertia_calc():
return 0
def top_speed_regulate(curr_speed):
top_speed = 0.5
if curr_speed > top_speed:
return top_speed
elif curr_speed < -top_speed:
return -top_speed
else:
return curr_speed
def velocity_calc(agent_patch, enemy_patch):
x, y = agent_patch.center
x_e, y_e = enemy_patch.center
pos_vect = np.array([x,y], dtype='f')
velo_vect = np.array([0.0,0.0], dtype='f')
'''
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )* random.random()
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )* random.random()
'''
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )
return velo_vect[0], velo_vect[1]
def animateLine(i, patch):
x, y = patch.center
x += 0.25
y += 0.25
patch.center = (x, y)
return patch,
def animateCos(i, patch):
x, y = patch.center
x += 0.1
#x += 0.4
y = 50 + 30 * np.cos(np.radians(i))
#y = 50 + 10 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
def animateCirc(i, patch):
# It seems that i represents time step
x, y = patch.center
# 1st constant = position and 2nd constant = trajectory
x = 50 + 30 * np.sin(np.radians(i))
y = 50 + 30 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
anim = animation.FuncAnimation(fig, animationManage,
init_func=init,
frames=1000,
fargs=(agent,enemy,),
interval=1,
blit=True,
repeat=True)
plt.show()
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
import random
fig = plt.figure()
fig.set_dpi(100)
fig.set_size_inches(5, 4.5)
ax = plt.axes(xlim=(0, 100), ylim=(0, 100))
enemy = plt.Circle((10, -10), 0.75, fc='r')
agent = plt.Circle((10, -10), 0.75, fc='b')
patches_ac = []
ax.add_patch(agent)
for x in range(0, 5):
agent_clone = plt.Circle((10, -10), 0.75, fc='b')
agent_clone.center = (random.randint(1, 100), random.randint(1, 100))
patches_ac.append(agent_clone)
ax.add_patch(agent_clone)
ax.add_patch(enemy)
def init():
enemy.center = (5, 5)
agent.center = (random.randint(1, 100), random.randint(1, 100))
for ac in patches_ac:
ac.center = (random.randint(1, 100), random.randint(1, 100))
return []
def animationManage(i):
animateCos(i, enemy)
followTarget(i, agent, enemy)
for ac in patches_ac:
followTarget(i, ac, enemy)
return []
def followTarget(i, patch, enemy_patch):
x, y = patch.center
v_x, v_y = velocity_calc(patch, enemy_patch)
# x position
x += v_x
# y position
y += v_y
patch.center = (x, y)
return patches_ac
def top_speed_regulate(curr_speed):
top_speed = 0.5
if curr_speed > top_speed:
return top_speed
elif curr_speed < -top_speed:
return -top_speed
else:
return curr_speed
def velocity_calc(agent_patch, enemy_patch):
x, y = agent_patch.center
x_e, y_e = enemy_patch.center
velo_vect = np.array([0.0, 0.0], dtype='f')
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )
return velo_vect[0], velo_vect[1]
def animateCos(i, patch):
x, y = patch.center
x += 0.1
y = 50 + 30 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
anim = animation.FuncAnimation(fig, animationManage,
init_func=init,
frames=1000,
interval=1,
blit=True,
repeat=True)
plt.show()
我目前正在尝试进行模拟,其中多个粒子代理(蓝点)试图跟随敌人粒子(红点)。我已经设法让我的模拟有一个蓝点跟随红点,但我无法在模拟中生成多个版本的蓝点(也试图让它出现在随机初始位置)并为所有蓝点制作动画跟随红点。
关于如何解决这个问题有什么想法吗?
尝试制作蓝色粒子克隆的动画:
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
from matplotlib.collections import PatchCollection
from matplotlib import cm
import random
fig = plt.figure()
fig.set_dpi(100)
fig.set_size_inches(5, 4.5)
ax = plt.axes(xlim=(0, 100), ylim=(0, 100))
enemy = plt.Circle((10, -10), 0.75, fc='r')
agent = plt.Circle((10, -10), 0.75, fc='b')
p = None
def init():
enemy.center = (5, 5)
agent.center = (random.randint(1, 100), random.randint(1, 100))
ax.add_patch(agent)
for x in range(0,5):
agent_clone = plt.Circle((10, -10), 0.75, fc='b')
agent_clone.center = (random.randint(1, 100), random.randint(1, 100))
patches_ac.append(agent_clone)
p = PatchCollection(patches_ac, cmap=cm.prism, alpha=0.4)
ax.add_collection(p)
ax.add_patch(enemy)
return []
def initalizePosition(agent,enemy):
x_a, y_a = agent.center
x_e, y_e = enemy.center
x_a += 50
y_a += 50
agent.center = (x_a, y_a)
enemy.center = (x_e, y_e)
return agent
def animationManage(i,agent,enemy):
animateCos(i,enemy)
#animateCirc(i,enemy)
#animateLine(i,agent)
followTarget(i,agent,enemy)
return []
def followTarget(i, patch, enemy_patch):
x, y = patch.center
# Calculating velocity
# v(t+1) = wv(t) + rand_1()c_1(p(t) - x(t)) + rand_2()c_2(g(t) - x(t))
v_x, v_y = velocity_calc(patch, enemy_patch)
# Implementing:
# x(t+1) = x(t) + v(t + 1)
# x position
x += v_x
# y position
y += v_y
patch.center = (x, y)
return patch,
def inertia_calc():
return 0
def top_speed_regulate(curr_speed):
top_speed = 0.5
if curr_speed > top_speed:
return top_speed
elif curr_speed < -top_speed:
return -top_speed
else:
return curr_speed
def velocity_calc(agent_patch, enemy_patch):
x, y = agent_patch.center
x_e, y_e = enemy_patch.center
pos_vect = np.array([x,y], dtype='f')
velo_vect = np.array([0.0,0.0], dtype='f')
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )
return velo_vect[0], velo_vect[1]
def animateLine(i, patch):
x, y = patch.center
x += 0.25
y += 0.25
patch.center = (x, y)
return patch,
def animateCos(i, patch):
x, y = patch.center
x += 0.1
#x += 0.4
y = 50 + 30 * np.cos(np.radians(i))
#y = 50 + 10 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
def animateCirc(i, patch):
# It seems that i represents time step
x, y = patch.center
# 1st constant = position and 2nd constant = trajectory
x = 50 + 30 * np.sin(np.radians(i))
y = 50 + 30 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
anim = animation.FuncAnimation(fig, animationManage,
init_func=init,
frames=1000,
fargs=(agent,enemy,),
interval=1,
blit=True,
repeat=True)
plt.show()
只有一个蓝色粒子的代码的工作版本:
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
import random
fig = plt.figure()
fig.set_dpi(100)
fig.set_size_inches(5, 4.5)
ax = plt.axes(xlim=(0, 100), ylim=(0, 100))
enemy = plt.Circle((10, -10), 0.75, fc='r')
agent = plt.Circle((10, -10), 0.75, fc='b')
def init():
enemy.center = (5, 5)
agent.center = (random.randint(1, 100), random.randint(1, 100))
ax.add_patch(agent)
ax.add_patch(enemy)
return []
def initalizePosition(agent,enemy):
x_a, y_a = agent.center
x_e, y_e = enemy.center
x_a += 50
y_a += 50
agent.center = (x_a, y_a)
enemy.center = (x_e, y_e)
return agent
def animationManage(i,agent,enemy):
animateCos(i,enemy)
#animateCirc(i,enemy)
#animateLine(i,agent)
followTarget(i,agent,enemy)
return []
def followTarget(i, patch, enemy_patch):
x, y = patch.center
# Calculating velocity
# v(t+1) = wv(t) + rand_1()c_1(p(t) - x(t)) + rand_2()c_2(g(t) - x(t))
v_x, v_y = velocity_calc(patch, enemy_patch)
# Implementing:
# x(t+1) = x(t) + v(t + 1)
# x position
x += v_x
# y position
y += v_y
patch.center = (x, y)
return patch,
def inertia_calc():
return 0
def top_speed_regulate(curr_speed):
top_speed = 0.5
if curr_speed > top_speed:
return top_speed
elif curr_speed < -top_speed:
return -top_speed
else:
return curr_speed
def velocity_calc(agent_patch, enemy_patch):
x, y = agent_patch.center
x_e, y_e = enemy_patch.center
pos_vect = np.array([x,y], dtype='f')
velo_vect = np.array([0.0,0.0], dtype='f')
'''
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )* random.random()
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )* random.random()
'''
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )
return velo_vect[0], velo_vect[1]
def animateLine(i, patch):
x, y = patch.center
x += 0.25
y += 0.25
patch.center = (x, y)
return patch,
def animateCos(i, patch):
x, y = patch.center
x += 0.1
#x += 0.4
y = 50 + 30 * np.cos(np.radians(i))
#y = 50 + 10 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
def animateCirc(i, patch):
# It seems that i represents time step
x, y = patch.center
# 1st constant = position and 2nd constant = trajectory
x = 50 + 30 * np.sin(np.radians(i))
y = 50 + 30 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
anim = animation.FuncAnimation(fig, animationManage,
init_func=init,
frames=1000,
fargs=(agent,enemy,),
interval=1,
blit=True,
repeat=True)
plt.show()
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
import random
fig = plt.figure()
fig.set_dpi(100)
fig.set_size_inches(5, 4.5)
ax = plt.axes(xlim=(0, 100), ylim=(0, 100))
enemy = plt.Circle((10, -10), 0.75, fc='r')
agent = plt.Circle((10, -10), 0.75, fc='b')
patches_ac = []
ax.add_patch(agent)
for x in range(0, 5):
agent_clone = plt.Circle((10, -10), 0.75, fc='b')
agent_clone.center = (random.randint(1, 100), random.randint(1, 100))
patches_ac.append(agent_clone)
ax.add_patch(agent_clone)
ax.add_patch(enemy)
def init():
enemy.center = (5, 5)
agent.center = (random.randint(1, 100), random.randint(1, 100))
for ac in patches_ac:
ac.center = (random.randint(1, 100), random.randint(1, 100))
return []
def animationManage(i):
animateCos(i, enemy)
followTarget(i, agent, enemy)
for ac in patches_ac:
followTarget(i, ac, enemy)
return []
def followTarget(i, patch, enemy_patch):
x, y = patch.center
v_x, v_y = velocity_calc(patch, enemy_patch)
# x position
x += v_x
# y position
y += v_y
patch.center = (x, y)
return patches_ac
def top_speed_regulate(curr_speed):
top_speed = 0.5
if curr_speed > top_speed:
return top_speed
elif curr_speed < -top_speed:
return -top_speed
else:
return curr_speed
def velocity_calc(agent_patch, enemy_patch):
x, y = agent_patch.center
x_e, y_e = enemy_patch.center
velo_vect = np.array([0.0, 0.0], dtype='f')
velo_vect[0] = top_speed_regulate( (x_e - x)* 0.05 )
velo_vect[1] = top_speed_regulate( (y_e - y)* 0.05 )
return velo_vect[0], velo_vect[1]
def animateCos(i, patch):
x, y = patch.center
x += 0.1
y = 50 + 30 * np.cos(np.radians(i))
patch.center = (x, y)
return patch,
anim = animation.FuncAnimation(fig, animationManage,
init_func=init,
frames=1000,
interval=1,
blit=True,
repeat=True)
plt.show()