CAGradientLayer 颜色变化动画不执行

CAGradientLayer color change animation not executing

我正在尝试制作一个非常基本的 CAGradientLayer 动画。我有一个基本的 2 色 CAGradientLayer 设置并添加到我的 UIViewController.

// Set up the gradient layer.
var gradientLayer: CAGradientLayer! {
    let layer = CAGradientLayer()
    layer.frame = self.view.bounds
    layer.colors = [UIColor.redColor().CGColor, UIColor.yellowColor().CGColor]
    layer.locations = [0.0, 1.0]
    return layer
}

我正在尝试使用以下代码为其设置动画:

@IBAction func changeBackground(sender: AnyObject) {
    let oldColors = self.gradientLayer.colors
    let newColors = [UIColor.purpleColor().CGColor, UIColor.blueColor().CGColor]
    self.gradientLayer.colors = newColors
    let animation: CABasicAnimation = CABasicAnimation(keyPath: "colors")

    animation.fromValue = oldColors
    animation.toValue = newColors
    animation.duration = 0.3
    animation.removedOnCompletion = true
    animation.fillMode = kCAFillModeForwards
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
    animation.delegate = self

    self.gradientLayer.addAnimation(animation, forKey: "animateGradientColorChange")
}

但是,此代码不会在 CAGradientLayer 中产生任何变化。我在这里做错了什么?

您每次从 gradientLayer 属性 返回一个新的 layer 对象。您需要稍微更改一下,以便延迟启动:

lazy var gradientLayer: CAGradientLayer! = {
    let layer = CAGradientLayer()
    layer.frame = self.view.bounds
    layer.colors = [UIColor.redColor().CGColor, UIColor.yellowColor().CGColor]
    layer.locations = [0.0, 1.0]
    return layer
}()

为了完整起见,您最初拥有的是一个计算 属性,这意味着您每次访问它时都会执行该代码。使用惰性属性,代码仅执行一次,即首次访问 属性 时,然后返回相同的对象。

可以在这个游乐场上观察到差异:

//: Playground - noun: a place where people can play

import UIKit

struct Dummy {

    var gradientLayer: CAGradientLayer! {
        let layer = CAGradientLayer()
        layer.colors = [UIColor.redColor().CGColor, UIColor.yellowColor().CGColor]
        layer.locations = [0.0, 1.0]
        return layer
    }

    lazy var lazyGradientLayer: CAGradientLayer! = {
        let layer = CAGradientLayer()
        layer.colors = [UIColor.redColor().CGColor, UIColor.yellowColor().CGColor]
        layer.locations = [0.0, 1.0]
        return layer
    }()
}

var dummy = Dummy()

let l1 = dummy.gradientLayer
let l2 = dummy.gradientLayer

let lazy1 = dummy.lazyGradientLayer
let lazy2 = dummy.lazyGradientLayer