AVAudioPlayerDelegate 不调用该方法
AVAudioPlayerDelegate doesn't call the method
这里是class里面的方法:
import UIKIt
import Foundation
class notMoving {
var drumPlayerObject = drumPlayer()
var fileManagerObject = fileManager1()
let drumStrength = 1
var bassStrength = 1
var synthStrength = 1
var indexToPlay: Int = 0
// here we start the drum player.
func startToPlay() {
fileManagerObject.clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
if let indexToPlay = fileManager1().randomizeTheNextInstrument(fileManager1().drums, Strength: drumStrength, KeyNote: "C") {
fileManager1().drums[indexToPlay].4 = true
self.indexToPlay = indexToPlay
}
let instrument = fileManager1().drums[self.indexToPlay].0
let name = fileManager1().drums[self.indexToPlay].1
let length = fileManager1().drums[self.indexToPlay].2
let power = fileManager1().drums[self.indexToPlay].3
let ifplayed = fileManager1().drums[self.indexToPlay].4
let tempo = Double(fileManager1().drums[self.indexToPlay].5)
let bridge: Bool = false
let extention = fileManagerObject.extentionOfFile
let loops = fileManager1().drumNumberOfLoops()
drumPlayerObject.play(instrument, name: name, extentionOfFile: extention,
length: length, power: power, ifplayed: ifplayed, tempo: tempo, loops:
loops, bridge: bridge)
fileManager1().clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
}
}
这里是 drumPlayer 的 AVAudioPlayerDelegate 扩展 class。
extension drumPlayer : AVAudioPlayerDelegate {
func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool) {
println("finished playing \(flag)")
var notMovingObject = notMoving()
notMovingObject.startToPlay()
}
func audioPlayerDecodeErrorDidOccur(player: AVAudioPlayer!, error: NSError!) {
println("\(error.localizedDescription)")
}
}
但是audioPlayerDidFinishPlaying
在文件是finished.It之后不调用startToPlay
方法只是打印"finished playing true"
我做错了什么?
你的 notMovingObject
没有保留在任何地方,因此在程序退出后 audioPlayerDidFinishPlaying()
对象被释放。
我通过在播放器的 "func play" 中创建实例 self.notMovingObject = NotMoving()
找到了解决方案。所以只有在播放器启动后才会创建实例。
这里是class里面的方法:
import UIKIt
import Foundation
class notMoving {
var drumPlayerObject = drumPlayer()
var fileManagerObject = fileManager1()
let drumStrength = 1
var bassStrength = 1
var synthStrength = 1
var indexToPlay: Int = 0
// here we start the drum player.
func startToPlay() {
fileManagerObject.clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
if let indexToPlay = fileManager1().randomizeTheNextInstrument(fileManager1().drums, Strength: drumStrength, KeyNote: "C") {
fileManager1().drums[indexToPlay].4 = true
self.indexToPlay = indexToPlay
}
let instrument = fileManager1().drums[self.indexToPlay].0
let name = fileManager1().drums[self.indexToPlay].1
let length = fileManager1().drums[self.indexToPlay].2
let power = fileManager1().drums[self.indexToPlay].3
let ifplayed = fileManager1().drums[self.indexToPlay].4
let tempo = Double(fileManager1().drums[self.indexToPlay].5)
let bridge: Bool = false
let extention = fileManagerObject.extentionOfFile
let loops = fileManager1().drumNumberOfLoops()
drumPlayerObject.play(instrument, name: name, extentionOfFile: extention,
length: length, power: power, ifplayed: ifplayed, tempo: tempo, loops:
loops, bridge: bridge)
fileManager1().clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
}
}
这里是 drumPlayer 的 AVAudioPlayerDelegate 扩展 class。
extension drumPlayer : AVAudioPlayerDelegate {
func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool) {
println("finished playing \(flag)")
var notMovingObject = notMoving()
notMovingObject.startToPlay()
}
func audioPlayerDecodeErrorDidOccur(player: AVAudioPlayer!, error: NSError!) {
println("\(error.localizedDescription)")
}
}
但是audioPlayerDidFinishPlaying
在文件是finished.It之后不调用startToPlay
方法只是打印"finished playing true"
我做错了什么?
你的 notMovingObject
没有保留在任何地方,因此在程序退出后 audioPlayerDidFinishPlaying()
对象被释放。
我通过在播放器的 "func play" 中创建实例 self.notMovingObject = NotMoving()
找到了解决方案。所以只有在播放器启动后才会创建实例。