无法获取非方形图像的字节
Can't get bytes for a non-square image
我使用this post中介绍的方法,为Swift修改:
func getRaster() -> [UIColor] {
let result = NSMutableArray()
let img = self.CGImage
let width = CGImageGetWidth(img)
let height = CGImageGetHeight(img)
let colorSpace = CGColorSpaceCreateDeviceRGB()
var rawData = [UInt8](count: width * height * 4, repeatedValue: 0)
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width
let bytesPerComponent = 8
let bitmapInfo = CGImageAlphaInfo.PremultipliedLast.rawValue | CGBitmapInfo.ByteOrder32Big.rawValue
let context = CGBitmapContextCreate(&rawData, width, height, bytesPerComponent, bytesPerRow, colorSpace, bitmapInfo)
CGContextDrawImage(context, CGRectMake(0, 0, CGFloat(width), CGFloat(height)), img);
for x in 0..<width {
for y in 0..<height {
let byteIndex = (bytesPerRow * x) + y * bytesPerPixel
let red = CGFloat(rawData[byteIndex] ) / 255.0
let green = CGFloat(rawData[byteIndex + 1]) / 255.0
let blue = CGFloat(rawData[byteIndex + 2]) / 255.0
let alpha = CGFloat(rawData[byteIndex + 3]) / 255.0
let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
result.addObject(color)
}
}
return (result as NSArray) as! [UIColor]
}
但问题是,只有当图像是正方形(即 32x32 精灵)时它才会成功,每当我尝试获取图像的“光栅”时,其尺寸不相等,我得到一个“Index out在 x = 16 和 y = 0 上 red
的范围”致命错误(对于大小为 h:16,w:32 的图像)。什么可以解决这个问题?
提前致谢!
很容易解决,实际上,这是问题部分:
for x in 0..<width {
for y in 0..<height {
let byteIndex = (bytesPerRow * x) + y * bytesPerPixel
它应该是这样的:
for y in 0..<height {
for x in 0..<width {
let byteIndex = (bytesPerRow * y) + x * bytesPerPixel
我认为这不需要任何进一步的解释。
我使用this post中介绍的方法,为Swift修改:
func getRaster() -> [UIColor] {
let result = NSMutableArray()
let img = self.CGImage
let width = CGImageGetWidth(img)
let height = CGImageGetHeight(img)
let colorSpace = CGColorSpaceCreateDeviceRGB()
var rawData = [UInt8](count: width * height * 4, repeatedValue: 0)
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width
let bytesPerComponent = 8
let bitmapInfo = CGImageAlphaInfo.PremultipliedLast.rawValue | CGBitmapInfo.ByteOrder32Big.rawValue
let context = CGBitmapContextCreate(&rawData, width, height, bytesPerComponent, bytesPerRow, colorSpace, bitmapInfo)
CGContextDrawImage(context, CGRectMake(0, 0, CGFloat(width), CGFloat(height)), img);
for x in 0..<width {
for y in 0..<height {
let byteIndex = (bytesPerRow * x) + y * bytesPerPixel
let red = CGFloat(rawData[byteIndex] ) / 255.0
let green = CGFloat(rawData[byteIndex + 1]) / 255.0
let blue = CGFloat(rawData[byteIndex + 2]) / 255.0
let alpha = CGFloat(rawData[byteIndex + 3]) / 255.0
let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
result.addObject(color)
}
}
return (result as NSArray) as! [UIColor]
}
但问题是,只有当图像是正方形(即 32x32 精灵)时它才会成功,每当我尝试获取图像的“光栅”时,其尺寸不相等,我得到一个“Index out在 x = 16 和 y = 0 上 red
的范围”致命错误(对于大小为 h:16,w:32 的图像)。什么可以解决这个问题?
提前致谢!
很容易解决,实际上,这是问题部分:
for x in 0..<width {
for y in 0..<height {
let byteIndex = (bytesPerRow * x) + y * bytesPerPixel
它应该是这样的:
for y in 0..<height {
for x in 0..<width {
let byteIndex = (bytesPerRow * y) + x * bytesPerPixel
我认为这不需要任何进一步的解释。