使用 Renderscript 从位图中获取红色通道的平均值 android

get average value of red channel from bitmap using Renderscript android

我目前在一个 android 应用程序中工作,我需要计算位图中红色通道的平均值,我刚刚发现 Renderscript 可以快速访问位图像素。 但是直到现在我修改了 google 开发者页面的代码,但未能如愿,这是我的代码:

脚本:

int *sum;

uchar4 __attribute__ ((kernel)) invert(uchar4 in, uint32_t x, uint32_t y){
uchar4 out = in;
sum[0] += in.r;
out.r = 255 - in.r; 
out.g = 255 - in.g;
out.b = 255 - in.b;
return out;
}

所以我在上面尝试做的是总结指针 "sum" 和 java 代码中的所有红色值:

int [] sum = new int[2];
Allocation data = Allocation.createSized(rs, Elelement.I32(rs), sum.length, Allocation.USAGE_SCRIPT);
data.copy1DRangeFrom(0, sum.length, sum);

Bitmap output = Bitmap.createBitmap(input.getWith(), input.getHeight(), input.getConfig);
Allocation in = Allocation.createFromBitmap(rs, input);
Allocation out = Allocation.createFromBitmap(rs, output);

ScriptC_root root = new ScriptC_root(rs);
root.bind_sum(sum);
root.forEach_invert(in, out);
out.copyTo(output);
data.copyTo(sum); //Here is where i am trying to geck the sum

//so i try to compute the average 
float avg = sum[0] / input.getWidth() * input.getHeight();

对于位图反转操作,我得到了预期的结果
我在 avg 得到的值太小(低于 150),而输入位图是一个完全红色的图像。
我尝试简单地增加脚本中的指针 *sum 以检查 foEach 循环是否每次都访问完全相同数量的像素,并且在每个 运行 中我得到不同的数字。
欢迎提供有关如何正确执行此操作的帮助。

注意:此代码与主要问题密切相关,如何获取通道的平均值。

你想达到的效果可以这样实现:

1) 渲染脚本

#pragma rs java_package_name(net.hydex11.channelaverageexample)
#pragma rs_fp_relaxed
#pragma version(1)

// Use two global counters
static int totalSum = 0;
static int counter = 0;

// One kernel just sums up the channel red value and increments 
// the global counter by 1 for each pixel
void __attribute__((kernel)) addRedChannel(uchar4 in){

 rsAtomicAdd(&totalSum, in.r);
 rsAtomicInc(&counter);

}

// This kernel places, inside the output allocation, the average
int __attribute__((kernel)) getTotalSum(int x){
    return totalSum/counter;
}

void resetCounters(){

    totalSum = 0;
    counter = 0;

}

注意: 我使用了 rsAtomic* 函数,因为,如果您正在处理来自不同线程的全局变量,则必须使用线程安全操作(例如Thread safety)。

2) Java 边

private void example() {

    RenderScript mRS = RenderScript.create(this);

    // Loads example image
    Bitmap inputImage = BitmapFactory.decodeResource(getResources(), R.drawable.houseimage);
    Allocation inputAllocation = Allocation.createFromBitmap(mRS, inputImage);

    // Allocation where to store the sum result (for output purposes)
    Allocation sumAllocation = Allocation.createSized(mRS, Element.I32(mRS), 1);

    // Init script
    ScriptC_average scriptC_average = new ScriptC_average(mRS);

    // If you have a cycle, you have to reset the counters on each cycle
    //scriptC_average.invoke_resetCounters();

    // 1. Execute sum kernel
    scriptC_average.forEach_addRedChannel(inputAllocation);

    // 2. Execute a kernel that copies the sum into an output allocation
    scriptC_average.forEach_getTotalSum(sumAllocation);

    int sumArray[] = new int[1];
    sumAllocation.copyTo(sumArray);

    // E.g. simple output can be 66
    Log.d("AverageExample", String.format("The average of red channel is %d", sumArray[0]));

}

参考:RenderScript: parallel computing on Android, the easy way