Android Simple Camera Control App 从 Stopped 返回时崩溃

Android Simple Camera Control App crashes when returning from Stopped

我正在学习 building a Camera App 上的 developer.Android 教程,但我总是遇到以下问题:当我的应用程序进入后台时,即根据 activity 生命周期停止,然后我尝试 return 它崩溃了,告诉我应用程序已停止工作。

我搜索了其他问题,但其中 none 个似乎有同样的问题,或者我无法识别。

我试图找出发生此错误的最少代码量。 (仅)Activity:

public class CameraActivity extends ActionBarActivity {

private Camera mCamera;
private CameraPreview mPreview;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_camera_layout);

    // if device hardware has a camera
    if (checkCameraHardware(this))
        // Create an instance of Camera
        mCamera = getCameraInstance();

    // Create our Preview view and set it as the content of our activity.
    mPreview = new CameraPreview(this, mCamera);
    FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview);
    preview.addView(mPreview);


}

/** Check if this device has a camera */
private boolean checkCameraHardware(Context context) {
    if (context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA)){
        // this device has a camera
        return true;
    } else {
        // no camera on this device
        return false;
    }
}

/** A safe way to get an instance of the Camera object. */
public static Camera getCameraInstance(){
    Camera c = null;
    try {
        c = Camera.open(); // attempt to get a Camera instance
    }
    catch (Exception e){
        // Camera is not available (in use or does not exist)
    }
    return c; // returns null if camera is unavailable
}

@Override
public void onPause() {
    super.onPause();
    releaseCamera();              // release the camera immediately on pause event
}

private void releaseCamera(){
    if (mCamera != null){
        mCamera.stopPreview();      // stop the preview
        mCamera.release();        // release the camera for other applications
        mCamera = null;
    }
}

@Override
public void onResume() {
    super.onResume();

    if (mCamera == null)
        mCamera = getCameraInstance();
}


}

CameraPreview 是使用 class:

实例化的
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
    private SurfaceHolder mHolder;
    private Camera mCamera;

public CameraPreview(Context context, Camera camera) {
    super(context);
    mCamera = camera;

    // Install a SurfaceHolder.Callback so we get notified when the
    // underlying surface is created and destroyed.
    mHolder = getHolder();
    mHolder.addCallback(this);
    // deprecated setting, but required on Android versions prior to 3.0
    mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}

public void surfaceCreated(SurfaceHolder holder) {
    // The Surface has been created, now tell the camera where to draw the preview.
    try {

         mCamera.setPreviewDisplay(holder);
         mCamera.startPreview();

    } catch (IOException e) {
        Log.d("PandaHero", "Error setting camera preview: " + e.getMessage());
    }
}

public void surfaceDestroyed(SurfaceHolder holder) {
    // empty. Take care of releasing the Camera preview in your activity.
}

public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
    // .. same as in the example of the link
}
}

至于错误消息,它总是告诉我在release()之后调用了surfaceCreated()。这让我觉得我必须错过一些重要的相机重新实例化或某处预览。我试图在 surfaceDestroyed()、onStop() 中停止预览并释放相机,并在 onStart() 中重新打开预览,但错误仍然存​​在。 此外,如果我首先不包含预览版,则不会发生崩溃(但我的用户也将无法看到它,所以这不是选择)。

是的,我认为在利用生命周期方面我缺少一些重要的东西。

编辑:我提到的错误消息。

03-02 14:33:45.553  15462-15462/com.example.vrevru.viewlate_camerasetupsimple E/AndroidRuntime﹕ FATAL EXCEPTION: main
java.lang.RuntimeException: Method called after release()
        at android.hardware.Camera.setPreviewDisplay(Native Method)
        at android.hardware.Camera.setPreviewDisplay(Camera.java:428)
        at com.example.thorsten.viewlate_camerasetupsimple.CameraPreview.surfaceCreated(CameraPreview.java:32)
        at android.view.SurfaceView.updateWindow(SurfaceView.java:639)
        at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:262)
        at android.view.View.dispatchWindowVisibilityChanged(View.java:7440)
        at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1042)
        at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1042)
        at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1042)
        at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1042)
        at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1042)
        at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1042)
        at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1042)
        at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1237)
        at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1009)
        at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4236)
        at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725)
        at android.view.Choreographer.doCallbacks(Choreographer.java:555)
        at android.view.Choreographer.doFrame(Choreographer.java:525)
        at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711)
        at android.os.Handler.handleCallback(Handler.java:615)
        at android.os.Handler.dispatchMessage(Handler.java:92)
        at android.os.Looper.loop(Looper.java:137)
        at android.app.ActivityThread.main(ActivityThread.java:4872)
        at java.lang.reflect.Method.invokeNative(Native Method)
        at java.lang.reflect.Method.invoke(Method.java:511)
        at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790)
        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557)
        at dalvik.system.NativeStart.main(Native Method)

好的,

我想我找到了解决方案,尽管我不确定这是最好的解决方案。

我注意到我从未告诉我的应用程序在 onPause() 中发布旧预览后创建新预览。我认为 Android 会处理这个问题,因为文档总是声明不需要重做导致首次创建应用程序的任何设置。显然,我误解了他们(尽管他们的意思是什么?)。

所以我在 onPause() 中添加了从我的 Framelayout 中手动删除旧的 CameraPreview 对象,然后创建一个新对象并将其添加到 onResume() 中的 Framelayout。

@Override
public void onPause() {
    super.onPause();
    releaseCamera();              // release the camera immediately on pause event
    // two new lines for removing the old CameraPreview
    FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview);
    preview.removeView(mPreview);
}
@Override
public void onResume() {
    super.onResume();

    if (mCamera == null)
    {
        mCamera = getCameraInstance();
        // three new lines, creating a new CameraPreview, then adding it to the FrameLayout
        mPreview = new CameraPreview(this, mCamera);
        FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview);
        preview.addView(mPreview);
    }
}

然而,虽然现在错误已经消失并且我的问题已解决(应用程序不再崩溃),但我只是将一些看似非常昂贵的代码行放入我的暂停和恢复函数中。到其他应用程序的转换和返回的速度明显减慢。有没有更智能的方法来做到这一点?