在继承中复制 EventHandler class

Copy EventHandler in inherited class

我正在用 c# WPF 开发应用程序。

我使用 class PropertyChangedNotifier 来管理 INotifyPropertyChanged(参见 )。

我使用 classical ViewModelBase :

public class ViewModelBase : INotifyPropertyChanged, IRequestClose
{
    public PropertyChangedEventHandler PropertyChanged;

    protected void OnPropertyChanged(string propertyName)
    {
        PropertyChangedEventHandler handler = _propertyChanged;

        if (handler != null)
        {
            handler(this, new PropertyChangedEventArgs(propertyName));
        }
    }
}

在我的 MainViewModel : ViewModelBase 中,我有一个像这样工作的 PropertyChangedNotifier<MainViewModel> :

class MainViewModel : ViewModelBase
{
    private PropertyChangedNotifier<MainViewModel> _notifier;
    public new event PropertyChangedEventHandler PropertyChanged
    {
        add { _notifier.PropertyChanged += value; }
        remove { _notifier.PropertyChanged -= value; }
    }

    public MainViewModel()
    {
        _notifier = new PropertyChangedNotifier<MainViewModel>(this);
    }

    protected new void OnPropertyChanged(string propertyName)
    {
        _notifier.OnPropertyChanged(propertyName);
    }
}

但未检测到更改,当值更改时,我的 MainWindows 不会刷新(不使用 PropertyChangedNotifier 它会起作用)。我看到系统通过使用 WindowsBase.dll!System.ComponentModel.PropertyChangedEventManager.StartListening(object source) 启动 windows 然后我看到当调用 MainViewModel 的构造函数时我的 ViewModelBase.PropertyChanged 不为空。

是否可以制作这样的东西:

public MainViewModel()
{
    _notifier = new PropertyChangedNotifier<MainViewModel>(this);
    _notifier.PropertyChanged = base.PropertyChanged;
}

这会修复我的错误吗?

编辑:

来自 link 的 PropertyChangeNotifier:

[AttributeUsage( AttributeTargets.Property )]
public class DepondsOnAttribute : Attribute
{
    public DepondsOnAttribute( string name )
    {
        Name = name;
    }

    public string Name { get; }
}

public class PropertyChangedNotifier<T> : INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    public PropertyChangedNotifier( T owner )
    {
        mOwner = owner;
    }

    public void OnPropertyChanged( string propertyName )
    {
        var handler = PropertyChanged;
        if( handler != null ) handler( mOwner, new PropertyChangedEventArgs( propertyName ) );

        List<string> dependents;
        if( smPropertyDependencies.TryGetValue( propertyName, out dependents ) )
        {
            foreach( var dependent in dependents ) OnPropertyChanged( dependent );
        }
    }

    static PropertyChangedNotifier()
    {
        foreach( var property in typeof( T ).GetProperties() )
        {
            var dependsOn = property.GetCustomAttributes( true )
                                    .OfType<DepondsOnAttribute>()
                                    .Select( attribute => attribute.Name );

            foreach( var dependency in dependsOn )
            {
                List<string> list;
                if( !smPropertyDependencies.TryGetValue( dependency, out list ) )
                {
                    list = new List<string>();
                    smPropertyDependencies.Add( dependency, list );
                }

                if (property.Name == dependency)
                    throw new ApplicationException(String.Format("Property {0} of {1} cannot depends of itself", dependency, typeof(T).ToString()));

                list.Add( property.Name );
            }
        }
    }

    private static readonly Dictionary<string, List<string>> smPropertyDependencies = new Dictionary<string, List<string>>();

    private readonly T mOwner;
}

问题是当创建我的 MainViewModel 时,base.PropertyChanged 为空。构造函数被调用,fields/properties 初始化(有些调用 OnPropertyChanged)并在 MainView.InitializeComponent() 之后在 base.PropertyChanged 中添加一个处理程序(我附加了一个调试器来查看)。此添加在 ViewModelBase 中完成,忽略 MainViewModel 中的 public new event PropertyChangedEventHandler PropertyChanged

我想看看base.PropertyChanged有没有被修改复制过来

我已经这样做了,不知道有没有好的idea,大家觉得呢?

public class ViewModelBase : INotifyPropertyChanged, IRequestClose
{
    protected event PropertyChangedEventHandler _propertyChanged;
    protected bool propertyAdded { get; private set; }
    public event PropertyChangedEventHandler PropertyChanged
    {
        add
        {
            _propertyChanged += value;
            propertyAdded = true;
        }
        remove { _propertyChanged -= value; }
    }

    protected void OnPropertyChanged(string propertyName)
    {
        PropertyChangedEventHandler handler = _propertyChanged;

        if (handler != null)
        {
            handler(this, new PropertyChangedEventArgs(propertyName));
        }
    }

    public Delegate[] Get_PropertyChanged()
    {
        isPropertyAdded = false;
        Delegate[] delegates = new Delegate[0];
        if (_propertyChanged != null)
        {
            delegates = _propertyChanged.GetInvocationList();
            _propertyChanged = null;
        }

        return delegates;
    }
}

class MainViewModel : ViewModelBase
{
    private PropertyChangedNotifier<MainViewModel> _notifier;
    public new event PropertyChangedEventHandler PropertyChanged
    {
        add { _notifier.PropertyChanged += value; }
        remove { _notifier.PropertyChanged -= value; }
    }

    public MainViewModel()
    {
        _notifier = new PropertyChangedNotifier<MainViewModel>(this);
    }

    protected new void OnPropertyChanged(string propertyName)
    {
        if (isPropertyAdded)
        {
            foreach (Delegate d in Get_PropertyChanged())
            {
                _notifier.PropertyChanged += (PropertyChangedEventHandler)d;
            }
        }

        _notifier.OnPropertyChanged(propertyName);
    }
}

似乎是对简单 NotifyPropertyChanged("dependentProperty") 的复杂解决方案,尽管我确实理解设计奇特解决方案的愿望。如果它有一些 performance/loc 好处,那将是有道理的,但事实并非如此。它只会增加复杂性。