QObject::connect:没有这样的信号运行时警告 - 找不到原因

QObject::connect: No such signal runtime warning - cannot find the reasion for

我正在研究异步多线程服务器,基于this example。现在,我采用以下方法:

void UeClient::ueSlotReadyRead()
{
    QList<QVariant> incomingData=QList<QVariant>();
    QByteArray incomingMessage=this->ueSocket()->readAll();

    UePosCommProtocolArch::UeCommand incomingCommand=UePOSCommProtocol::ueDecodeCommand(incomingMessage,
                                                                                        incomingData);

    UeTask* ueTask=new UeTask("testDb",
                              "testUsername",
                              "testPassword",
                              "localhost",
                              "3306",
                              incomingCommand);

    connect(ueTask,
            SIGNAL(ueSignalTaskFinished(UePosCommProtocolArch::UeCommand,
                                        QByteArray)),
            this,
            SLOT(ueSlotFetchData(UePosCommProtocolArch::UeCommand,
                                 QByteArray)),
            Qt::QueuedConnection);

    QThreadPool::globalInstance()->start(ueTask);
}   // ueSlotReadyRead

我在 QtCreator 中获得以下运行时 warning/error:

QObject::connect: No such signal UeTask::ueSignalTaskFinished(UePosCommProtocolArch::UeCommand, QByteArray) in ../../../net/ueclient.cpp:55

这里是UeTaskclass头文件,从中可以看出ueSignalTaskFinished(UePosCommProtocolArch::UeCommand& executedCommand, QByteArray& fetchedData);IS declared:

#ifndef UETASK_H
#define UETASK_H

#include <QObject>
#include <QRunnable>
#include <QSqlDatabase>
#include <QSqlError>
#include <QUuid>
#include <QString>
#include <QSqlQuery>
#include <QSqlRecord>
#include <QVariant>
#include <QJsonDocument>
#include <QJsonValue>
#include <QJsonObject>
#include <QJsonArray>
#include <QByteArray>

#include "../../uePOSCommProtocol/uecommands.h"
#include "database/models/uefieldindexes.h"
#include "database/models/uequeries.h"

/*!
 * \brief The UeTask class
 */
class UeTask : public QObject,
               public QRunnable
{
    Q_OBJECT

private:
    /*!
     * \brief m_ueDatabaseName
     */
    QString m_ueDatabaseName;

    /*!
     * \brief m_ueUserName
     */
    QString m_ueUserName;

    /*!
     * \brief m_uePassword
     */
    QString m_uePassword;

    /*!
     * \brief m_ueHostName
     */
    QString m_ueHostName;

    /*!
     * \brief m_uePort
     */
    QString m_uePort;

    /*!
     * \brief m_ueCommand
     */
    UePosCommProtocolArch::UeCommand m_ueCommand;

    /*!
     * @brief ueDatabaseName
     * @return database name
     */
    inline const QString& ueDatabaseName() const
        { return this->m_ueDatabaseName; }

    /*!
     * @brief ueDatabaseUserName
     * @return database user name
     */
    inline const QString& ueDatabaseUserName() const
        { return this->m_ueUserName; }

    /*!
     * @brief ueDatabasePassword
     * @return database password
     */
    inline const QString& ueDatabasePassword() const
        { return this->m_uePassword; }

    /*!
     * @brief ueDatabasHost
     * @return database host name
     */
    inline const QString& ueDatabasHost() const
        { return this->m_ueHostName; }

    /*!
     * @brief uePort
     * @return database host port
     */
    inline const QString& ueDatabaseHostPort() const
        { return this->m_uePort; }

    /*!
     * \brief ueCommand
     * \return task command
     */
    inline UePosCommProtocolArch::UeCommand& ueCommand()
        { return this->m_ueCommand; }

    /*!
     * @brief ueSetDatbaseName
     * @param name
     */
    inline void ueSetDatbaseName(const QString& name)
        { this->m_ueDatabaseName=name; }

    /*!
     * @brief ueSetDatabaseUserName
     * @param userName
     */
    inline void ueSetDatabaseUserName(const QString& userName)
        { this->m_ueUserName=userName; }

    /*!
     * @brief ueSetDatabasePassword
     * @param password
     */
    inline void ueSetDatabasePassword(const QString& password)
        { this->m_uePassword=password; }

    /*!
     * @brief ueSetDatabaseHostName
     * @param hostName
     */
    inline void ueSetDatabaseHostName(const QString& hostName)
        { this->m_ueHostName=hostName; }

    /*!
     * @brief ueSetDatabaseHostPort
     * @param port
     */
    inline void ueSetDatabaseHostPort(const QString& port)
        { this->m_uePort=port; }

    /*!
     * \brief ueSetCommand
     * \param command
     */
    inline void ueSetCommand(const UePosCommProtocolArch::UeCommand& command)
        { this->m_ueCommand=command; }

public:
    /*!
     * @brief UeTask
     */
    explicit UeTask(const QString& databaseName,
                    const QString& userName,
                    const QString& password,
                    const QString& hostName,
                    const QString& port,
                    const UePosCommProtocolArch::UeCommand& command);

protected:
    /*!
     * @brief run
     */
    void run();

signals:
    /*!
     * \brief ueSignalTaskFinished
     * \param executedCommand
     * \param fetchedData
     */
    void ueSignalTaskFinished(UePosCommProtocolArch::UeCommand& executedCommand,
                              QByteArray& fetchedData);

    /*!
     * @brief ueSignalDatabaseConnectionOk
     */
    void ueSignalDatabaseConnectionOk();

    /*!
     * @brief ueSignalDatabaseConnectionError
     * @param error
     */
    void ueSignalDatabaseConnectionError(const QSqlError& error);
};

#endif // UETASK_H

为什么我得到这个运行时 warning/error 而 signal NOT 连接到 slot?这可能是犯了一些愚蠢的错误,但我已经为这个错误苦苦挣扎了几个小时......

信号签名是引用类型(UePosCommProtocolArch::UeCommand&、QByteArray&)。您正在尝试将信号连接到具有另一个签名的插槽。

您的信号签名与您在 SIGNAL 宏中编写的签名不匹配——这些是非常量引用:

SIGNAL(ueSignalTaskFinished(UePosCommProtocolArch::UeCommand&, // reference
                            QByteArray&)), //ditto

将非常量引用用作信号参数已经很可疑了,将它们用于排队连接肯定是错误的。你想在这里实现什么目标?

我已经设法通过@peppe 的回答解决了这个问题,并且我已经将 const 添加到 SIGNAL 的声明中:

#ifndef UETASK_H
#define UETASK_H

#include <QObject>
#include <QRunnable>
#include <QSqlDatabase>
#include <QSqlError>
#include <QUuid>
#include <QString>
#include <QSqlQuery>
#include <QSqlRecord>
#include <QVariant>
#include <QJsonDocument>
#include <QJsonValue>
#include <QJsonObject>
#include <QJsonArray>
#include <QByteArray>

#include "../../uePOSCommProtocol/uecommands.h"
#include "database/models/uefieldindexes.h"
#include "database/models/uequeries.h"

/*!
 * \brief The UeTask class
 */
class UeTask : public QObject,
               public QRunnable
{
    Q_OBJECT

private:
    /*!
     * \brief m_ueDatabaseName
     */
    QString m_ueDatabaseName;

    /*!
     * \brief m_ueUserName
     */
    QString m_ueUserName;

    /*!
     * \brief m_uePassword
     */
    QString m_uePassword;

    /*!
     * \brief m_ueHostName
     */
    QString m_ueHostName;

    /*!
     * \brief m_uePort
     */
    QString m_uePort;

    /*!
     * \brief m_ueCommand
     */
    UePosCommProtocolArch::UeCommand m_ueCommand;

    /*!
     * @brief ueDatabaseName
     * @return database name
     */
    inline const QString& ueDatabaseName() const
        { return this->m_ueDatabaseName; }

    /*!
     * @brief ueDatabaseUserName
     * @return database user name
     */
    inline const QString& ueDatabaseUserName() const
        { return this->m_ueUserName; }

    /*!
     * @brief ueDatabasePassword
     * @return database password
     */
    inline const QString& ueDatabasePassword() const
        { return this->m_uePassword; }

    /*!
     * @brief ueDatabasHost
     * @return database host name
     */
    inline const QString& ueDatabasHost() const
        { return this->m_ueHostName; }

    /*!
     * @brief uePort
     * @return database host port
     */
    inline const QString& ueDatabaseHostPort() const
        { return this->m_uePort; }

    /*!
     * \brief ueCommand
     * \return task command
     */
    inline UePosCommProtocolArch::UeCommand& ueCommand()
        { return this->m_ueCommand; }

    /*!
     * @brief ueSetDatbaseName
     * @param name
     */
    inline void ueSetDatbaseName(const QString& name)
        { this->m_ueDatabaseName=name; }

    /*!
     * @brief ueSetDatabaseUserName
     * @param userName
     */
    inline void ueSetDatabaseUserName(const QString& userName)
        { this->m_ueUserName=userName; }

    /*!
     * @brief ueSetDatabasePassword
     * @param password
     */
    inline void ueSetDatabasePassword(const QString& password)
        { this->m_uePassword=password; }

    /*!
     * @brief ueSetDatabaseHostName
     * @param hostName
     */
    inline void ueSetDatabaseHostName(const QString& hostName)
        { this->m_ueHostName=hostName; }

    /*!
     * @brief ueSetDatabaseHostPort
     * @param port
     */
    inline void ueSetDatabaseHostPort(const QString& port)
        { this->m_uePort=port; }

    /*!
     * \brief ueSetCommand
     * \param command
     */
    inline void ueSetCommand(const UePosCommProtocolArch::UeCommand& command)
        { this->m_ueCommand=command; }

public:
    /*!
     * @brief UeTask
     */
    explicit UeTask(const QString& databaseName,
                    const QString& userName,
                    const QString& password,
                    const QString& hostName,
                    const QString& port,
                    const UePosCommProtocolArch::UeCommand& command);

protected:
    /*!
     * @brief run
     */
    void run();

signals:
    /*!
     * \brief ueSignalTaskFinished
     * \param executedCommand
     * \param fetchedData
     */
    void ueSignalTaskFinished(const UePosCommProtocolArch::UeCommand& executedCommand,
                              const QByteArray& fetchedData);

    /*!
     * @brief ueSignalDatabaseConnectionOk
     */
    void ueSignalDatabaseConnectionOk();

    /*!
     * @brief ueSignalDatabaseConnectionError
     * @param error
     */
    void ueSignalDatabaseConnectionError(const QSqlError& error);
};

#endif // UETASK_H

然后我不得不 register meta type 使用:

qRegisterMetaType<UePosCommProtocolArch::UeCommand>("UePosCommProtocolArch::UeCommand");

在上class的构造函数中:

UeClient::UeClient(QObject *parent,
                   UeSettings* const settings)
    : QObject(parent)
{
    qRegisterMetaType<UePosCommProtocolArch::UeCommand>("UePosCommProtocolArch::UeCommand");

    QThreadPool::globalInstance()->setMaxThreadCount(10);

    this->ueSetSettings(settings);
}   // constructor

现在可以使用了!