如何在 swift 中画一条虚线?
How to make a dashed line in swift?
我想知道如何在 swift 中制作这样的虚线:- - - - - - - - 而不是像这样的常规直线:-------- -------,我知道我可以写多行,但如果我只能写在一行中,那将需要很多不必要的代码。顺便说一句,它必须在 CoreGraphics 中。
创建虚线的方法与 Objective-C 相同,只是您将使用 Swift。
以下是使用 UIBezierPath 的方法:
let path = UIBezierPath()
let p0 = CGPoint(x: self.bounds.minX, y: self.bounds.midY)
path.move(to: p0)
let p1 = CGPoint(x: self.bounds.maxX, y: self.bounds.midY)
path.addLine(to: p1)
let dashes: [ CGFloat ] = [ 16.0, 32.0 ]
path.setLineDash(dashes, count: dashes.count, phase: 0.0)
path.lineWidth = 8.0
path.lineCapStyle = .butt
UIColor.magenta.set()
path.stroke()
以下是使用 UIBezierPath 绘制虚线的方法:
let path = UIBezierPath()
let p0 = CGPointMake(CGRectGetMinX(self.bounds), CGRectGetMidY(self.bounds))
path.moveToPoint(p0)
let p1 = CGPointMake(CGRectGetMaxX(self.bounds), CGRectGetMidY(self.bounds))
path.addLineToPoint(p1)
let dashes: [ CGFloat ] = [ 0.0, 16.0 ]
path.setLineDash(dashes, count: dashes.count, phase: 0.0)
path.lineWidth = 8.0
path.lineCapStyle = .Round
UIColor.magentaColor().set()
path.stroke()
以下是使用 CGContext 绘制虚线的方法:
let context: CGContext = UIGraphicsGetCurrentContext()!
let p0 = CGPointMake(CGRectGetMinX(self.bounds), CGRectGetMidY(self.bounds))
CGContextMoveToPoint(context, p0.x, p0.y)
let p1 = CGPointMake(CGRectGetMaxX(self.bounds), CGRectGetMidY(self.bounds))
CGContextAddLineToPoint(context, p1.x, p1.y)
let dashes: [ CGFloat ] = [ 16.0, 32.0 ]
CGContextSetLineDash(context, 0.0, dashes, dashes.count)
CGContextSetLineWidth(context, 8.0)
CGContextSetLineCap(context, .Butt)
UIColor.blueColor().set()
CGContextStrokePath(context)
Swift 4
@IBOutlet var dashedView: UIView!
func drawDottedLine(start p0: CGPoint, end p1: CGPoint, view: UIView) {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.lightGray.cgColor
shapeLayer.lineWidth = 1
shapeLayer.lineDashPattern = [7, 3] // 7 is the length of dash, 3 is length of the gap.
let path = CGMutablePath()
path.addLines(between: [p0, p1])
shapeLayer.path = path
view.layer.addSublayer(shapeLayer)
}
调用函数
drawDottedLine(start: CGPoint(x: dashedView.bounds.minX, y: dashedView.bounds.minY), end: CGPoint(x: dashedView.bounds.maxX, y: dashedView.bounds.minY), view: dashedView)
有了上面的你就会有一条直线,你也可以根据需要改变点,例如,如果你把终点的y从dashedView.bounds.minY
改变成dashedView.bounds.maxY
你就会有对角线。
如果您将在 UIView 的子类中使用它,您将没有插座,因此您将使用它来代替 self。
Objective C
@user3230875 回答帮助我理解了画虚线需要什么。
所以我希望这个答案可以帮助 Obj-C
寻求者
//dashed line
path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(dashedLineStartX, dashedLineStartY)];
[path addLineToPoint:CGPointMake(dashedLineEndX, dashedLineEndY)];
path.lineWidth = 5;
[color setStroke];
CGFloat dashes[] = {4.0,8.0};
[path setLineDash:dashes count:2 phase:0.0];
path.lineCapStyle = kCGLineCapButt;
[path stroke];
通过使用继承自 UIView 的自定义 Class 也支持 Storyboard。
您需要做的就是在情节提要中创建一个视图,将 class 分配给该视图并在情节提要中看到神奇之处。
@IBDesignable
class DashedLineView : UIView {
@IBInspectable var perDashLength: CGFloat = 2.0
@IBInspectable var spaceBetweenDash: CGFloat = 2.0
@IBInspectable var dashColor: UIColor = UIColor.lightGray
override func draw(_ rect: CGRect) {
super.draw(rect)
let path = UIBezierPath()
if height > width {
let p0 = CGPoint(x: self.bounds.midX, y: self.bounds.minY)
path.move(to: p0)
let p1 = CGPoint(x: self.bounds.midX, y: self.bounds.maxY)
path.addLine(to: p1)
path.lineWidth = width
} else {
let p0 = CGPoint(x: self.bounds.minX, y: self.bounds.midY)
path.move(to: p0)
let p1 = CGPoint(x: self.bounds.maxX, y: self.bounds.midY)
path.addLine(to: p1)
path.lineWidth = height
}
let dashes: [ CGFloat ] = [ perDashLength, spaceBetweenDash ]
path.setLineDash(dashes, count: dashes.count, phase: 0.0)
path.lineCapStyle = .butt
dashColor.set()
path.stroke()
}
private var width : CGFloat {
return self.bounds.width
}
private var height : CGFloat {
return self.bounds.height
}
}
SWIFT 4.2:
的非常简单的 UIView 扩展
extension UIView {
private static let lineDashPattern: [NSNumber] = [2, 2]
private static let lineDashWidth: CGFloat = 1.0
func makeDashedBorderLine() {
let path = CGMutablePath()
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = UIView.lineDashWidth
shapeLayer.strokeColor = UIColor.lightGray.cgColor
shapeLayer.lineDashPattern = UIView.lineDashPattern
path.addLines(between: [CGPoint(x: bounds.minX, y: bounds.height/2),
CGPoint(x: bounds.maxX, y: bounds.height/2)])
shapeLayer.path = path
layer.addSublayer(shapeLayer)
}
}
我的扩展方法是根据@FanJins 的回答构建的
extension UIView {
func createDashedLine(from point1: CGPoint, to point2: CGPoint, color: UIColor, strokeLength: NSNumber, gapLength: NSNumber, width: CGFloat) {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = color.cgColor
shapeLayer.lineWidth = width
shapeLayer.lineDashPattern = [strokeLength, gapLength]
let path = CGMutablePath()
path.addLines(between: [point1, point2])
shapeLayer.path = path
layer.addSublayer(shapeLayer)
}
}
然后调用方法看起来像这样:
let topPoint = CGPoint(x: view.frame.midX, y: view.bounds.minY)
let bottomPoint = CGPoint(x: view.frame.midX, y: view.bounds.maxY)
view.createDashedLine(from: topPoint, to: bottomPoint, color: .black, strokeLength: 4, gapLength: 6, width: 2)
这是一个易于使用的绘制虚线的 UIView。
我按照@Fan Jin 的回答做了一个 UIView 的子类,它应该可以很好地与自动布局一起工作。
Swift5.3,Xcode12
import UIKit
public class DashedView: UIView {
public struct Configuration {
public var color: UIColor
public var dashLength: CGFloat
public var dashGap: CGFloat
public init(
color: UIColor,
dashLength: CGFloat,
dashGap: CGFloat) {
self.color = color
self.dashLength = dashLength
self.dashGap = dashGap
}
static let `default`: Self = .init(
color: .lightGray,
dashLength: 7,
dashGap: 3)
}
// MARK: - Properties
/// Override to customize height
public class var lineHeight: CGFloat { 1.0 }
override public var intrinsicContentSize: CGSize {
CGSize(width: UIView.noIntrinsicMetric, height: Self.lineHeight)
}
public final var config: Configuration = .default {
didSet {
drawDottedLine()
}
}
private var dashedLayer: CAShapeLayer?
// MARK: - Life Cycle
override public func layoutSubviews() {
super.layoutSubviews()
// We only redraw the dashes if the width has changed.
guard bounds.width != dashedLayer?.frame.width else { return }
drawDottedLine()
}
// MARK: - Drawing
private func drawDottedLine() {
if dashedLayer != nil {
dashedLayer?.removeFromSuperlayer()
}
dashedLayer = drawDottedLine(
start: bounds.origin,
end: CGPoint(x: bounds.width, y: bounds.origin.y),
config: config)
}
}
// Thanks to:
private extension DashedView {
func drawDottedLine(
start: CGPoint,
end: CGPoint,
config: Configuration) -> CAShapeLayer {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = config.color.cgColor
shapeLayer.lineWidth = Self.lineHeight
shapeLayer.lineDashPattern = [config.dashLength as NSNumber, config.dashGap as NSNumber]
let path = CGMutablePath()
path.addLines(between: [start, end])
shapeLayer.path = path
layer.addSublayer(shapeLayer)
return shapeLayer
}
}
我想知道如何在 swift 中制作这样的虚线:- - - - - - - - 而不是像这样的常规直线:-------- -------,我知道我可以写多行,但如果我只能写在一行中,那将需要很多不必要的代码。顺便说一句,它必须在 CoreGraphics 中。
创建虚线的方法与 Objective-C 相同,只是您将使用 Swift。
以下是使用 UIBezierPath 的方法:
let path = UIBezierPath()
let p0 = CGPoint(x: self.bounds.minX, y: self.bounds.midY)
path.move(to: p0)
let p1 = CGPoint(x: self.bounds.maxX, y: self.bounds.midY)
path.addLine(to: p1)
let dashes: [ CGFloat ] = [ 16.0, 32.0 ]
path.setLineDash(dashes, count: dashes.count, phase: 0.0)
path.lineWidth = 8.0
path.lineCapStyle = .butt
UIColor.magenta.set()
path.stroke()
以下是使用 UIBezierPath 绘制虚线的方法:
let path = UIBezierPath()
let p0 = CGPointMake(CGRectGetMinX(self.bounds), CGRectGetMidY(self.bounds))
path.moveToPoint(p0)
let p1 = CGPointMake(CGRectGetMaxX(self.bounds), CGRectGetMidY(self.bounds))
path.addLineToPoint(p1)
let dashes: [ CGFloat ] = [ 0.0, 16.0 ]
path.setLineDash(dashes, count: dashes.count, phase: 0.0)
path.lineWidth = 8.0
path.lineCapStyle = .Round
UIColor.magentaColor().set()
path.stroke()
以下是使用 CGContext 绘制虚线的方法:
let context: CGContext = UIGraphicsGetCurrentContext()!
let p0 = CGPointMake(CGRectGetMinX(self.bounds), CGRectGetMidY(self.bounds))
CGContextMoveToPoint(context, p0.x, p0.y)
let p1 = CGPointMake(CGRectGetMaxX(self.bounds), CGRectGetMidY(self.bounds))
CGContextAddLineToPoint(context, p1.x, p1.y)
let dashes: [ CGFloat ] = [ 16.0, 32.0 ]
CGContextSetLineDash(context, 0.0, dashes, dashes.count)
CGContextSetLineWidth(context, 8.0)
CGContextSetLineCap(context, .Butt)
UIColor.blueColor().set()
CGContextStrokePath(context)
Swift 4
@IBOutlet var dashedView: UIView!
func drawDottedLine(start p0: CGPoint, end p1: CGPoint, view: UIView) {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.lightGray.cgColor
shapeLayer.lineWidth = 1
shapeLayer.lineDashPattern = [7, 3] // 7 is the length of dash, 3 is length of the gap.
let path = CGMutablePath()
path.addLines(between: [p0, p1])
shapeLayer.path = path
view.layer.addSublayer(shapeLayer)
}
调用函数
drawDottedLine(start: CGPoint(x: dashedView.bounds.minX, y: dashedView.bounds.minY), end: CGPoint(x: dashedView.bounds.maxX, y: dashedView.bounds.minY), view: dashedView)
有了上面的你就会有一条直线,你也可以根据需要改变点,例如,如果你把终点的y从dashedView.bounds.minY
改变成dashedView.bounds.maxY
你就会有对角线。
如果您将在 UIView 的子类中使用它,您将没有插座,因此您将使用它来代替 self。
Objective C
@user3230875 回答帮助我理解了画虚线需要什么。
所以我希望这个答案可以帮助 Obj-C
寻求者
//dashed line
path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(dashedLineStartX, dashedLineStartY)];
[path addLineToPoint:CGPointMake(dashedLineEndX, dashedLineEndY)];
path.lineWidth = 5;
[color setStroke];
CGFloat dashes[] = {4.0,8.0};
[path setLineDash:dashes count:2 phase:0.0];
path.lineCapStyle = kCGLineCapButt;
[path stroke];
通过使用继承自 UIView 的自定义 Class 也支持 Storyboard。
您需要做的就是在情节提要中创建一个视图,将 class 分配给该视图并在情节提要中看到神奇之处。
@IBDesignable
class DashedLineView : UIView {
@IBInspectable var perDashLength: CGFloat = 2.0
@IBInspectable var spaceBetweenDash: CGFloat = 2.0
@IBInspectable var dashColor: UIColor = UIColor.lightGray
override func draw(_ rect: CGRect) {
super.draw(rect)
let path = UIBezierPath()
if height > width {
let p0 = CGPoint(x: self.bounds.midX, y: self.bounds.minY)
path.move(to: p0)
let p1 = CGPoint(x: self.bounds.midX, y: self.bounds.maxY)
path.addLine(to: p1)
path.lineWidth = width
} else {
let p0 = CGPoint(x: self.bounds.minX, y: self.bounds.midY)
path.move(to: p0)
let p1 = CGPoint(x: self.bounds.maxX, y: self.bounds.midY)
path.addLine(to: p1)
path.lineWidth = height
}
let dashes: [ CGFloat ] = [ perDashLength, spaceBetweenDash ]
path.setLineDash(dashes, count: dashes.count, phase: 0.0)
path.lineCapStyle = .butt
dashColor.set()
path.stroke()
}
private var width : CGFloat {
return self.bounds.width
}
private var height : CGFloat {
return self.bounds.height
}
}
SWIFT 4.2:
的非常简单的 UIView 扩展extension UIView {
private static let lineDashPattern: [NSNumber] = [2, 2]
private static let lineDashWidth: CGFloat = 1.0
func makeDashedBorderLine() {
let path = CGMutablePath()
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = UIView.lineDashWidth
shapeLayer.strokeColor = UIColor.lightGray.cgColor
shapeLayer.lineDashPattern = UIView.lineDashPattern
path.addLines(between: [CGPoint(x: bounds.minX, y: bounds.height/2),
CGPoint(x: bounds.maxX, y: bounds.height/2)])
shapeLayer.path = path
layer.addSublayer(shapeLayer)
}
}
我的扩展方法是根据@FanJins 的回答构建的
extension UIView {
func createDashedLine(from point1: CGPoint, to point2: CGPoint, color: UIColor, strokeLength: NSNumber, gapLength: NSNumber, width: CGFloat) {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = color.cgColor
shapeLayer.lineWidth = width
shapeLayer.lineDashPattern = [strokeLength, gapLength]
let path = CGMutablePath()
path.addLines(between: [point1, point2])
shapeLayer.path = path
layer.addSublayer(shapeLayer)
}
}
然后调用方法看起来像这样:
let topPoint = CGPoint(x: view.frame.midX, y: view.bounds.minY)
let bottomPoint = CGPoint(x: view.frame.midX, y: view.bounds.maxY)
view.createDashedLine(from: topPoint, to: bottomPoint, color: .black, strokeLength: 4, gapLength: 6, width: 2)
这是一个易于使用的绘制虚线的 UIView。
我按照@Fan Jin 的回答做了一个 UIView 的子类,它应该可以很好地与自动布局一起工作。
Swift5.3,Xcode12
import UIKit
public class DashedView: UIView {
public struct Configuration {
public var color: UIColor
public var dashLength: CGFloat
public var dashGap: CGFloat
public init(
color: UIColor,
dashLength: CGFloat,
dashGap: CGFloat) {
self.color = color
self.dashLength = dashLength
self.dashGap = dashGap
}
static let `default`: Self = .init(
color: .lightGray,
dashLength: 7,
dashGap: 3)
}
// MARK: - Properties
/// Override to customize height
public class var lineHeight: CGFloat { 1.0 }
override public var intrinsicContentSize: CGSize {
CGSize(width: UIView.noIntrinsicMetric, height: Self.lineHeight)
}
public final var config: Configuration = .default {
didSet {
drawDottedLine()
}
}
private var dashedLayer: CAShapeLayer?
// MARK: - Life Cycle
override public func layoutSubviews() {
super.layoutSubviews()
// We only redraw the dashes if the width has changed.
guard bounds.width != dashedLayer?.frame.width else { return }
drawDottedLine()
}
// MARK: - Drawing
private func drawDottedLine() {
if dashedLayer != nil {
dashedLayer?.removeFromSuperlayer()
}
dashedLayer = drawDottedLine(
start: bounds.origin,
end: CGPoint(x: bounds.width, y: bounds.origin.y),
config: config)
}
}
// Thanks to:
private extension DashedView {
func drawDottedLine(
start: CGPoint,
end: CGPoint,
config: Configuration) -> CAShapeLayer {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = config.color.cgColor
shapeLayer.lineWidth = Self.lineHeight
shapeLayer.lineDashPattern = [config.dashLength as NSNumber, config.dashGap as NSNumber]
let path = CGMutablePath()
path.addLines(between: [start, end])
shapeLayer.path = path
layer.addSublayer(shapeLayer)
return shapeLayer
}
}