gcc -Ofast -pg 的错误 gprof 结果

wrong gprof results with gcc -Ofast -pg

我看到 gcc -pggprof 的分析结果很奇怪。

我找不到 better/smaller 重现方法,所以我链接了我看到问题的实际代码。

我正在使用代码 here,使用 make prof

构建 gprof 分析结果

我注意到几个错误,主要是:

  1. 一个根本不应该被调用的函数 shape_stream_test 显示为被 ai_best_move_rec 大量调用并且占用了总 运行 时间的 15%
  2. ai_best_move_rec 合法调用的其他函数,如 grid_block_removegrid_cpygrid_new 甚至不显示为子

实际教授统计数据:

Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  ms/call  ms/call  name    
 53.92      4.00     4.00  4231936     0.00     0.00  grid_eval
 13.62      5.01     1.01  4467368     0.00     0.00  shape_stream_test
  6.88      5.52     0.51  4690742     0.00     0.00  grid_block_center_top
  6.07      5.97     0.45  4521016     0.00     0.00  grid_block_valid
  5.80      6.40     0.43  4467368     0.00     0.00  grid_block_add
  3.37      6.65     0.25  4467368     0.00     0.00  grid_block_drop
  2.02      6.80     0.15       35     4.29   209.20  ai_best_move_rec
  1.95      6.95     0.15   235469     0.00     0.00  grid_init
  1.75      7.08     0.13  9212461     0.00     0.00  block_extreme
  1.48      7.19     0.11  4467402     0.00     0.00  block_move
  0.94      7.26     0.07  1654899     0.00     0.00  block_get
  0.54      7.30     0.04                             block_crust_get
  0.40      7.33     0.03                             grid_block_set_color
  0.27      7.35     0.02  4467368     0.00     0.00  grid_block_remove
  0.27      7.37     0.02   235501     0.00     0.00  block_new
  0.27      7.39     0.02                             grid_block_intersects
  0.20      7.40     0.02   235469     0.00     0.00  grid_new
  0.13      7.41     0.01   235467     0.00     0.00  shape_stream_peek
  0.13      7.42     0.01                             drop_amount
  0.00      7.42     0.00      621     0.00     0.00  grid_clear_lines
  0.00      7.42     0.00      587     0.00     0.00  grid_cpy
  0.00      7.42     0.00       35     0.00     0.00  grid_print
  0.00      7.42     0.00       34     0.00     0.00  block_init
  0.00      7.42     0.00       34     0.00     0.00  block_print
  0.00      7.42     0.00       34     0.00     0.00  game_move_print
  0.00      7.42     0.00       34     0.00     0.00  grid_apply_moves
  0.00      7.42     0.00       34     0.00     0.00  shape_stream_pop
  0.00      7.42     0.00        7     0.00     0.00  shape_new
  0.00      7.42     0.00        1     0.00     0.00  shape_stream_new

 %         the percentage of the total running time of the
time       program used by this function.

cumulative a running sum of the number of seconds accounted
 seconds   for by this function and those listed above it.

 self      the number of seconds accounted for by this
seconds    function alone.  This is the major sort for this
           listing.

calls      the number of times this function was invoked, if
           this function is profiled, else blank.

 self      the average number of milliseconds spent in this
ms/call    function per call, if this function is profiled,
       else blank.

 total     the average number of milliseconds spent in this
ms/call    function and its descendents per call, if this 
       function is profiled, else blank.

name       the name of the function.  This is the minor sort
           for this listing. The index shows the location of
       the function in the gprof listing. If the index is
       in parenthesis it shows where it would appear in
       the gprof listing if it were to be printed.

Copyright (C) 2012-2014 Free Software Foundation, Inc.

Copying and distribution of this file, with or without modification,
are permitted in any medium without royalty provided the copyright
notice and this notice are preserved.

             Call graph (explanation follows)


granularity: each sample hit covers 2 byte(s) for 0.13% of 7.42 seconds

index % time    self  children    called     name
                                                 <spontaneous>
[1]     98.7    0.00    7.32                 ai_test [1]
                0.15    7.17      35/35          ai_best_move_rec [2]
                0.00    0.00      34/34          grid_apply_moves [21]
                0.00    0.00       2/235469      grid_new [9]
                0.00    0.00      35/35          grid_print [24]
                0.00    0.00      34/34          game_move_print [27]
                0.00    0.00      34/34          shape_stream_pop [28]
                0.00    0.00       1/1           shape_stream_new [30]
-----------------------------------------------
                              235432             ai_best_move_rec [2]
                0.15    7.17      35/35          ai_test [1]
[2]     98.7    0.15    7.17      35+235432  ai_best_move_rec [2]
                4.00    0.00 4231936/4231936     grid_eval [3]
                1.01    0.00 4467368/4467368     shape_stream_test [4]
                0.51    0.11 4690742/4690742     grid_block_center_top [5]
                0.45    0.09 4521016/4521016     grid_block_valid [6]
                0.43    0.00 4467368/4467368     grid_block_add [7]
                0.25    0.00 4467368/4467368     grid_block_drop [8]
                0.02    0.15  235467/235469      grid_new [9]
                0.11    0.00 4467368/4467402     block_move [12]
                0.02    0.00 4467368/4467368     grid_block_remove [16]
                0.02    0.00  235467/235501      block_new [17]
                0.01    0.00  235467/235467      shape_stream_peek [19]
                0.00    0.00     587/587         grid_cpy [23]
                0.00    0.00     587/621         grid_clear_lines [22]
                              235432             ai_best_move_rec [2]
-----------------------------------------------
                4.00    0.00 4231936/4231936     ai_best_move_rec [2]
[3]     53.9    4.00    0.00 4231936         grid_eval [3]
-----------------------------------------------
                1.01    0.00 4467368/4467368     ai_best_move_rec [2]
[4]     13.6    1.01    0.00 4467368         shape_stream_test [4]
-----------------------------------------------
                0.51    0.11 4690742/4690742     ai_best_move_rec [2]
[5]      8.4    0.51    0.11 4690742         grid_block_center_top [5]
                0.07    0.00 4690742/9212461     block_extreme [11]
                0.04    0.00 1056160/1654899     block_get [13]
-----------------------------------------------
                0.45    0.09 4521016/4521016     ai_best_move_rec [2]
[6]      7.3    0.45    0.09 4521016         grid_block_valid [6]
                0.06    0.00 4521016/9212461     block_extreme [11]
                0.03    0.00  598739/1654899     block_get [13]
-----------------------------------------------
                0.43    0.00 4467368/4467368     ai_best_move_rec [2]
[7]      5.8    0.43    0.00 4467368         grid_block_add [7]
-----------------------------------------------
                0.25    0.00 4467368/4467368     ai_best_move_rec [2]
[8]      3.4    0.25    0.00 4467368         grid_block_drop [8]
                0.00    0.00     635/9212461     block_extreme [11]
-----------------------------------------------
                0.00    0.00       2/235469      ai_test [1]
                0.02    0.15  235467/235469      ai_best_move_rec [2]
[9]      2.2    0.02    0.15  235469         grid_new [9]
                0.15    0.00  235469/235469      grid_init [10]
-----------------------------------------------
                0.15    0.00  235469/235469      grid_new [9]
[10]     2.0    0.15    0.00  235469         grid_init [10]
-----------------------------------------------
                0.00    0.00      68/9212461     grid_apply_moves [21]
                0.00    0.00     635/9212461     grid_block_drop [8]
                0.06    0.00 4521016/9212461     grid_block_valid [6]
                0.07    0.00 4690742/9212461     grid_block_center_top [5]
[11]     1.8    0.13    0.00 9212461         block_extreme [11]
-----------------------------------------------
                0.00    0.00      34/4467402     grid_apply_moves [21]
                0.11    0.00 4467368/4467402     ai_best_move_rec [2]
[12]     1.5    0.11    0.00 4467402         block_move [12]
-----------------------------------------------
                0.03    0.00  598739/1654899     grid_block_valid [6]
                0.04    0.00 1056160/1654899     grid_block_center_top [5]
[13]     0.9    0.07    0.00 1654899         block_get [13]
-----------------------------------------------
                                                 <spontaneous>
[14]     0.5    0.04    0.00                 block_crust_get [14]
-----------------------------------------------
                                                 <spontaneous>
[15]     0.4    0.03    0.00                 grid_block_set_color [15]
-----------------------------------------------
                0.02    0.00 4467368/4467368     ai_best_move_rec [2]
[16]     0.3    0.02    0.00 4467368         grid_block_remove [16]
-----------------------------------------------
                0.00    0.00      34/235501      grid_apply_moves [21]
                0.02    0.00  235467/235501      ai_best_move_rec [2]
[17]     0.3    0.02    0.00  235501         block_new [17]
-----------------------------------------------
                                                 <spontaneous>
[18]     0.3    0.02    0.00                 grid_block_intersects [18]
-----------------------------------------------
                0.01    0.00  235467/235467      ai_best_move_rec [2]
[19]     0.1    0.01    0.00  235467         shape_stream_peek [19]
-----------------------------------------------
                                                 <spontaneous>
[20]     0.1    0.01    0.00                 drop_amount [20]
-----------------------------------------------
                0.00    0.00      34/34          ai_test [1]
[21]     0.0    0.00    0.00      34         grid_apply_moves [21]
                0.00    0.00      34/235501      block_new [17]
                0.00    0.00      68/9212461     block_extreme [11]
                0.00    0.00      34/4467402     block_move [12]
                0.00    0.00      34/34          block_init [25]
                0.00    0.00      34/621         grid_clear_lines [22]
-----------------------------------------------
                0.00    0.00      34/621         grid_apply_moves [21]
                0.00    0.00     587/621         ai_best_move_rec [2]
[22]     0.0    0.00    0.00     621         grid_clear_lines [22]
-----------------------------------------------
                0.00    0.00     587/587         ai_best_move_rec [2]
[23]     0.0    0.00    0.00     587         grid_cpy [23]
-----------------------------------------------
                0.00    0.00      35/35          ai_test [1]
[24]     0.0    0.00    0.00      35         grid_print [24]
-----------------------------------------------
                0.00    0.00      34/34          grid_apply_moves [21]
[25]     0.0    0.00    0.00      34         block_init [25]
-----------------------------------------------
                0.00    0.00      34/34          game_move_print [27]
[26]     0.0    0.00    0.00      34         block_print [26]
-----------------------------------------------
                0.00    0.00      34/34          ai_test [1]
[27]     0.0    0.00    0.00      34         game_move_print [27]
                0.00    0.00      34/34          block_print [26]
-----------------------------------------------
                0.00    0.00      34/34          ai_test [1]
[28]     0.0    0.00    0.00      34         shape_stream_pop [28]
-----------------------------------------------
                0.00    0.00       7/7           shapes_read [68]
[29]     0.0    0.00    0.00       7         shape_new [29]
-----------------------------------------------
                0.00    0.00       1/1           ai_test [1]
[30]     0.0    0.00    0.00       1         shape_stream_new [30]
-----------------------------------------------

 This table describes the call tree of the program, and was sorted by
 the total amount of time spent in each function and its children.

 Each entry in this table consists of several lines.  The line with the
 index number at the left hand margin lists the current function.
 The lines above it list the functions that called this function,
 and the lines below it list the functions this one called.
 This line lists:
     index  A unique number given to each element of the table.
        Index numbers are sorted numerically.
        The index number is printed next to every function name so
        it is easier to look up where the function is in the table.

     % time This is the percentage of the `total' time that was spent
        in this function and its children.  Note that due to
        different viewpoints, functions excluded by options, etc,
        these numbers will NOT add up to 100%.

     self   This is the total amount of time spent in this function.

     children   This is the total amount of time propagated into this
        function by its children.

     called This is the number of times the function was called.
        If the function called itself recursively, the number
        only includes non-recursive calls, and is followed by
        a `+' and the number of recursive calls.

     name   The name of the current function.  The index number is
        printed after it.  If the function is a member of a
        cycle, the cycle number is printed between the
        function's name and the index number.


 For the function's parents, the fields have the following meanings:

     self   This is the amount of time that was propagated directly
        from the function into this parent.

     children   This is the amount of time that was propagated from
        the function's children into this parent.

     called This is the number of times this parent called the
        function `/' the total number of times the function
        was called.  Recursive calls to the function are not
        included in the number after the `/'.

     name   This is the name of the parent.  The parent's index
        number is printed after it.  If the parent is a
        member of a cycle, the cycle number is printed between
        the name and the index number.

 If the parents of the function cannot be determined, the word
 `<spontaneous>' is printed in the `name' field, and all the other
 fields are blank.

 For the function's children, the fields have the following meanings:

     self   This is the amount of time that was propagated directly
        from the child into the function.

     children   This is the amount of time that was propagated from the
        child's children to the function.

     called This is the number of times the function called
        this child `/' the total number of times the child
        was called.  Recursive calls by the child are not
        listed in the number after the `/'.

     name   This is the name of the child.  The child's index
        number is printed after it.  If the child is a
        member of a cycle, the cycle number is printed
        between the name and the index number.

 If there are any cycles (circles) in the call graph, there is an
 entry for the cycle-as-a-whole.  This entry shows who called the
 cycle (as parents) and the members of the cycle (as children.)
 The `+' recursive calls entry shows the number of function calls that
 were internal to the cycle, and the calls entry for each member shows,
 for that member, how many times it was called from other members of
 the cycle.

Copyright (C) 2012-2014 Free Software Foundation, Inc.

Copying and distribution of this file, with or without modification,
are permitted in any medium without royalty provided the copyright
notice and this notice are preserved.

Index by function name

   [2] ai_best_move_rec       [21] grid_apply_moves        [3] grid_eval
  [14] block_crust_get         [7] grid_block_add         [10] grid_init
  [11] block_extreme           [5] grid_block_center_top   [9] grid_new
  [13] block_get               [8] grid_block_drop        [24] grid_print
  [25] block_init             [18] grid_block_intersects  [29] shape_new
  [12] block_move             [16] grid_block_remove      [30] shape_stream_new
  [17] block_new              [15] grid_block_set_color   [19] shape_stream_peek
  [26] block_print             [6] grid_block_valid       [28] shape_stream_pop
  [20] drop_amount            [22] grid_clear_lines        [4] shape_stream_test
  [27] game_move_print        [23] grid_cpy

后来我发现我结合了 -Ofast 和 -pg 标志,删除 -Ofast 修复了上面的这些问题。

我的问题是:

  1. 这两个标志不兼容吗?我在文档中找不到任何此类警告

  2. 如果它们不兼容,这是 gcc 的错误吗?

  3. 我如何解决这个问题以查看与最激进的优化相匹配的分析结果,这样我就不会浪费时间优化错误的代码?

你想要速度,对吧? -Ofast 仅在调用堆栈的底部很重要。它无法解决只有您才能解决的问题。这只会让他们更难找到。首先关闭优化器并修复你可以修复的东西。 Here's an example of how some people do it. 当你已经尽可能地做到这一点时,打开优化器并让它发挥它的魔力。

Small Flame :) 很多人说剖析未优化的代码是浪费时间,但他们从不说原因。 他们是在演讲厅里听到的,在博客上读到的,或者是从 Whosebug 上读到的,这些人在该主题上拥有明确的权威,无需给出理由。

我认为这是一厢情愿的想法:我的代码基本上是完美的,所以唯一可以加速它的方法是 运行 编译器的优化器。然后当探查器显示无法加快速度时 - 这显然是正确的,为我欢呼!

为回应评论而添加:让我离题一点(抱歉)。我知道可以仔细检查代码,在数据表示上投入精力,内联一些函数,进行其他高级优化,并测量这样做的加速。伟大的。 但是,如果您每次更改代码的原因都是查看和思考代码,那么尽管您的想法受过教育,但它仍然是一种猜测。 一个猜测可能是正确的,但你应该问的问题是 "What have I missed?" 和 "How do I find it?"

很多人和我使用的方法是random pausing。 它唯一需要的工具是调试器,例如 GDB 或任何 IDE。 它与分析的不同之处在于它直接 定位不必要的计算 ,而不是进行测量并指望您破译它们、过滤掉噪音、查看特定例程并在其中寻找。 它会告诉您具体的代码行和具体的数据,程序在做什么以及为什么要这样做。 然后你可以询问是否有一种浪费更少的方法来做到这一点,而且很有可能。 它 而不是 的作用是告诉您精确的时间分数——您只能得到非常粗略的测量结果。 所做的是识别问题。 您可能认为您肯定不能依赖这种不准确的方法,如果您只在 one 样本上看到问题,那确实如此。 但是如果你在 多个 样本上看到它,你就知道它很大,而且你多次看到它的样本越少,它就越大。 Here are the statistics behind it. 更重要的是:这会发现任何分析器会发现的任何问题,甚至更多。

然后当你发现并解决一个问题时,你可以重新做一遍,因为消除一个问题会放大其余的问题。 通过这种方式,您可以 "ladder" 加速,直到您不能再加速为止。 这就是您获得最大速度 as in this example 的方式。 然后,一定要使用 -Ofast.