如何缩放到 canvas 的中心,而不是上下文的中心
How to zoom to center of canvas, not to center of context
我有一个 canvas,大小为 400 x 400。我在上面画了一个地图区域,200 x 200。
我已经把这个翻译成canvas的中心了。我可以放大和缩小,一切都很好。但是,当我平移时,它会从我的地图区域中心缩放。我希望它始终从 canvas 的中心缩放,无论地图区域在哪里。我想我需要以某种方式否定泛坐标,但我无法弄清楚。
这是我的代码:
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var canvas1 = document.getElementById("canvasX");
var ctxX = canvas1.getContext("2d");
var cw = canvas.width;
var ch = canvas.height;
var mapW = 200;
var mapH = 200;
var panX=0;
var panY=0;
var scaleFactor=1.00;
drawTranslated();
function zoomIn(){
document.getElementById("zoomin").click();
{ scaleFactor*=1.1; drawTranslated(); };
}
function zoomOut(){
document.getElementById("zoomout").click();
{ scaleFactor/=1.1; drawTranslated(); };
}
function panUp(){
document.getElementById("panup").click();
{ panY-=25; drawTranslated(); };
}
function panDown(){
document.getElementById("pandown").click();
{ panY+=25; drawTranslated(); };
}
function panLeft(){
document.getElementById("panleft").click();
{ panX-=25; drawTranslated(); };
}
function panRight(){
document.getElementById("panright").click();
{ panX+=25; drawTranslated(); };
}
function drawTranslated(){
// canvas
ctx.clearRect(0,0,cw,ch);
ctx.save();
ctx.translate(cw/2, ch/2);
ctx.translate(panX,panY);
ctx.scale(scaleFactor, scaleFactor);
ctx.fillStyle = "Green";
ctx.fillRect(mapW/-2, mapH/-2, mapW, mapH);
ctx.restore();
// canvasX
ctxX.clearRect(0,0,cw,ch);
ctxX.save();
ctxX.translate(cw/2, ch/2);
ctxX.beginPath();
ctxX.moveTo(0, 25);
ctxX.lineTo(0, -25);
ctxX.moveTo(-25, 0);
ctxX.lineTo(25, 0);
ctxX.closePath();
ctxX.lineWidth = 1;
ctxX.strokeStyle = 'Black';
ctxX.stroke();
ctxX.restore();
}
#wrapper {position: relative;}
canvas {position: absolute; border: 1px solid Black;}
<!DOCTYPE html>
<html>
<body>
<div id="wrapper">
<button id="zoomin" class="nav" title="Zoom In" onclick="zoomIn()">+</button>
<button id="zoomout" class="nav" title="Zoom Out" onclick="zoomOut()">−</button>
<button id="panup" class="nav" title="Up" onclick="panUp()">⇧</button>
<button id="pandown" class="nav" title="Down" onclick="panDown()">⇩</button>
<button id="panleft" class="nav" title="Left" onclick="panLeft()">⇦</button>
<button id="panright" class="nav" title="Right" onclick="panRight()">⇨</button>
</div>
<div id="wrapper">
<canvas id="myCanvas" width="400" height="400"></canvas>
<canvas id="canvasX" width="400" height="400"></canvas>
</div>
</body>
</html>
肯定有更好的方法,但在 Fabric.js 你可以做到
canvas.zoomToPoint(new fabric.Point(canvas.width / 2, canvas.height / 2), canvas.getZoom() / ZOOM_PERCENT);
在这里查看更多内容Canvas
对于更纯粹的解决方案,您还可以尝试使用
将上下文翻译成 canvas 大小的一半
ctx.translate()
可能有帮助的fiddle
经过一段时间尝试找到一些方程来解决这个问题,我想我找到了解决方案。
ctx.translate(panX,panY);
ctx.scale(scaleFactor, scaleFactor);
通过先平移,然后缩放,它将从上下文的中心(在本例中为绿色方块)开始缩放。但是,只需将其更改为:
ctx.scale(scaleFactor, scaleFactor);
ctx.translate(panX,panY);
它将从 canvas 的中心开始缩放。
它似乎做我想做的事,所以除非我弄错了,否则我相信这就是答案。
我添加了另一个片段。唯一的变化是这两行,但我认为这对人们能够看到它所带来的不同会有帮助。
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var canvas1 = document.getElementById("canvasX");
var ctxX = canvas1.getContext("2d");
var cw = canvas.width;
var ch = canvas.height;
var mapW = 200;
var mapH = 200;
var panX = 0;
var panY = 0;
var scaleFactor = 1.00;
drawTranslated();
function zoomIn() {
document.getElementById("zoomin").click(); {
scaleFactor *= 1.1;
drawTranslated();
};
};
function zoomOut() {
document.getElementById("zoomout").click(); {
scaleFactor /= 1.1;
drawTranslated();
};
};
function panUp() {
document.getElementById("panup").click(); {
panY -= 25;
drawTranslated();
};
};
function panDown() {
document.getElementById("pandown").click(); {
panY += 25;
drawTranslated();
};
};
function panLeft() {
document.getElementById("panleft").click(); {
panX -= 25;
drawTranslated();
};
};
function panRight() {
document.getElementById("panright").click(); {
panX += 25;
drawTranslated();
};
};
function drawTranslated() {
// canvas
ctx.clearRect(0, 0, cw, ch);
ctx.save();
ctx.translate(cw / 2, ch / 2);
ctx.scale(scaleFactor, scaleFactor);
ctx.translate(panX, panY);
ctx.fillStyle = "Green";
ctx.fillRect(mapW / -2, mapH / -2, mapW, mapH);
ctx.restore();
// canvasX
ctxX.clearRect(0, 0, cw, ch);
ctxX.save();
ctxX.translate(cw / 2, ch / 2);
ctxX.beginPath();
ctxX.moveTo(0, 25);
ctxX.lineTo(0, -25);
ctxX.moveTo(-25, 0);
ctxX.lineTo(25, 0);
ctxX.closePath();
ctxX.lineWidth = 1;
ctxX.strokeStyle = 'Black';
ctxX.stroke();
ctxX.restore();
};
#wrapper {
position: relative;
}
canvas {
position: absolute;
border: 1px solid Black;
}
<div id="wrapper">
<button id="zoomin" class="nav" title="Zoom In" onclick="zoomIn()">+</button>
<button id="zoomout" class="nav" title="Zoom Out" onclick="zoomOut()">−</button>
<button id="panup" class="nav" title="Up" onclick="panUp()">⇧</button>
<button id="pandown" class="nav" title="Down" onclick="panDown()">⇩</button>
<button id="panleft" class="nav" title="Left" onclick="panLeft()">⇦</button>
<button id="panright" class="nav" title="Right" onclick="panRight()">⇨</button>
</div>
<div id="wrapper">
<canvas id="canvas" width="400" height="400"></canvas>
<canvas id="canvasX" width="400" height="400"></canvas>
</div>
我有一个 canvas,大小为 400 x 400。我在上面画了一个地图区域,200 x 200。 我已经把这个翻译成canvas的中心了。我可以放大和缩小,一切都很好。但是,当我平移时,它会从我的地图区域中心缩放。我希望它始终从 canvas 的中心缩放,无论地图区域在哪里。我想我需要以某种方式否定泛坐标,但我无法弄清楚。 这是我的代码:
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var canvas1 = document.getElementById("canvasX");
var ctxX = canvas1.getContext("2d");
var cw = canvas.width;
var ch = canvas.height;
var mapW = 200;
var mapH = 200;
var panX=0;
var panY=0;
var scaleFactor=1.00;
drawTranslated();
function zoomIn(){
document.getElementById("zoomin").click();
{ scaleFactor*=1.1; drawTranslated(); };
}
function zoomOut(){
document.getElementById("zoomout").click();
{ scaleFactor/=1.1; drawTranslated(); };
}
function panUp(){
document.getElementById("panup").click();
{ panY-=25; drawTranslated(); };
}
function panDown(){
document.getElementById("pandown").click();
{ panY+=25; drawTranslated(); };
}
function panLeft(){
document.getElementById("panleft").click();
{ panX-=25; drawTranslated(); };
}
function panRight(){
document.getElementById("panright").click();
{ panX+=25; drawTranslated(); };
}
function drawTranslated(){
// canvas
ctx.clearRect(0,0,cw,ch);
ctx.save();
ctx.translate(cw/2, ch/2);
ctx.translate(panX,panY);
ctx.scale(scaleFactor, scaleFactor);
ctx.fillStyle = "Green";
ctx.fillRect(mapW/-2, mapH/-2, mapW, mapH);
ctx.restore();
// canvasX
ctxX.clearRect(0,0,cw,ch);
ctxX.save();
ctxX.translate(cw/2, ch/2);
ctxX.beginPath();
ctxX.moveTo(0, 25);
ctxX.lineTo(0, -25);
ctxX.moveTo(-25, 0);
ctxX.lineTo(25, 0);
ctxX.closePath();
ctxX.lineWidth = 1;
ctxX.strokeStyle = 'Black';
ctxX.stroke();
ctxX.restore();
}
#wrapper {position: relative;}
canvas {position: absolute; border: 1px solid Black;}
<!DOCTYPE html>
<html>
<body>
<div id="wrapper">
<button id="zoomin" class="nav" title="Zoom In" onclick="zoomIn()">+</button>
<button id="zoomout" class="nav" title="Zoom Out" onclick="zoomOut()">−</button>
<button id="panup" class="nav" title="Up" onclick="panUp()">⇧</button>
<button id="pandown" class="nav" title="Down" onclick="panDown()">⇩</button>
<button id="panleft" class="nav" title="Left" onclick="panLeft()">⇦</button>
<button id="panright" class="nav" title="Right" onclick="panRight()">⇨</button>
</div>
<div id="wrapper">
<canvas id="myCanvas" width="400" height="400"></canvas>
<canvas id="canvasX" width="400" height="400"></canvas>
</div>
</body>
</html>
肯定有更好的方法,但在 Fabric.js 你可以做到
canvas.zoomToPoint(new fabric.Point(canvas.width / 2, canvas.height / 2), canvas.getZoom() / ZOOM_PERCENT);
在这里查看更多内容Canvas
对于更纯粹的解决方案,您还可以尝试使用
将上下文翻译成 canvas 大小的一半ctx.translate()
可能有帮助的fiddle
经过一段时间尝试找到一些方程来解决这个问题,我想我找到了解决方案。
ctx.translate(panX,panY);
ctx.scale(scaleFactor, scaleFactor);
通过先平移,然后缩放,它将从上下文的中心(在本例中为绿色方块)开始缩放。但是,只需将其更改为:
ctx.scale(scaleFactor, scaleFactor);
ctx.translate(panX,panY);
它将从 canvas 的中心开始缩放。 它似乎做我想做的事,所以除非我弄错了,否则我相信这就是答案。
我添加了另一个片段。唯一的变化是这两行,但我认为这对人们能够看到它所带来的不同会有帮助。
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var canvas1 = document.getElementById("canvasX");
var ctxX = canvas1.getContext("2d");
var cw = canvas.width;
var ch = canvas.height;
var mapW = 200;
var mapH = 200;
var panX = 0;
var panY = 0;
var scaleFactor = 1.00;
drawTranslated();
function zoomIn() {
document.getElementById("zoomin").click(); {
scaleFactor *= 1.1;
drawTranslated();
};
};
function zoomOut() {
document.getElementById("zoomout").click(); {
scaleFactor /= 1.1;
drawTranslated();
};
};
function panUp() {
document.getElementById("panup").click(); {
panY -= 25;
drawTranslated();
};
};
function panDown() {
document.getElementById("pandown").click(); {
panY += 25;
drawTranslated();
};
};
function panLeft() {
document.getElementById("panleft").click(); {
panX -= 25;
drawTranslated();
};
};
function panRight() {
document.getElementById("panright").click(); {
panX += 25;
drawTranslated();
};
};
function drawTranslated() {
// canvas
ctx.clearRect(0, 0, cw, ch);
ctx.save();
ctx.translate(cw / 2, ch / 2);
ctx.scale(scaleFactor, scaleFactor);
ctx.translate(panX, panY);
ctx.fillStyle = "Green";
ctx.fillRect(mapW / -2, mapH / -2, mapW, mapH);
ctx.restore();
// canvasX
ctxX.clearRect(0, 0, cw, ch);
ctxX.save();
ctxX.translate(cw / 2, ch / 2);
ctxX.beginPath();
ctxX.moveTo(0, 25);
ctxX.lineTo(0, -25);
ctxX.moveTo(-25, 0);
ctxX.lineTo(25, 0);
ctxX.closePath();
ctxX.lineWidth = 1;
ctxX.strokeStyle = 'Black';
ctxX.stroke();
ctxX.restore();
};
#wrapper {
position: relative;
}
canvas {
position: absolute;
border: 1px solid Black;
}
<div id="wrapper">
<button id="zoomin" class="nav" title="Zoom In" onclick="zoomIn()">+</button>
<button id="zoomout" class="nav" title="Zoom Out" onclick="zoomOut()">−</button>
<button id="panup" class="nav" title="Up" onclick="panUp()">⇧</button>
<button id="pandown" class="nav" title="Down" onclick="panDown()">⇩</button>
<button id="panleft" class="nav" title="Left" onclick="panLeft()">⇦</button>
<button id="panright" class="nav" title="Right" onclick="panRight()">⇨</button>
</div>
<div id="wrapper">
<canvas id="canvas" width="400" height="400"></canvas>
<canvas id="canvasX" width="400" height="400"></canvas>
</div>