未找到符号:Google VR SDK 中的 _UnityGetAudioEffectDefinitions
Symbol not found: _UnityGetAudioEffectDefinitions in Google VR SDK
这是我在 XCode iPhone 5S 模拟器中尝试 运行 Unity3D 项目(Sample Treasure Hunter)时遇到的错误。
dyld: Symbol not found: _UnityGetAudioEffectDefinitions
Referenced from: /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
Expected in: flat namespace
in /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
(lldb)
在设备上运行良好。
Unity 5.4.0f3 个人版 Xcode 7.3.1 (7D1014)
这是 iOS 播放器的设置:
我该如何解决这个问题?
基本上您可以将 CardboardAppController.mm
中的 createUnityView
修改为:
- (UnityView *)createUnityView {
#if !TARGET_OS_SIMULATOR
UnityRegisterViewControllerListener(self);
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
#endif
UnityView* unity_view = [super createUnityView];
#if !TARGET_OS_SIMULATOR
createUiLayer(self, (UIView *)unity_view);
#endif
return unity_view;
}
这是我在 XCode iPhone 5S 模拟器中尝试 运行 Unity3D 项目(Sample Treasure Hunter)时遇到的错误。
dyld: Symbol not found: _UnityGetAudioEffectDefinitions
Referenced from: /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
Expected in: flat namespace
in /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
(lldb)
在设备上运行良好。
Unity 5.4.0f3 个人版 Xcode 7.3.1 (7D1014)
这是 iOS 播放器的设置:
我该如何解决这个问题?
基本上您可以将 CardboardAppController.mm
中的 createUnityView
修改为:
- (UnityView *)createUnityView {
#if !TARGET_OS_SIMULATOR
UnityRegisterViewControllerListener(self);
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
#endif
UnityView* unity_view = [super createUnityView];
#if !TARGET_OS_SIMULATOR
createUiLayer(self, (UIView *)unity_view);
#endif
return unity_view;
}