Oculus Rift CV1 黑色显示屏

Oculus Rift CV1 Black Display

我最近买了全新的 CV1。尽管不推荐使用 My GTX 980M VGA,但它应该可以显示一些内容。现在关于这个问题。它从 Oculus Home 设置开始,似乎一切正常,甚至跟踪工作正常,我听了设置过程中的音频,但显示屏完全黑了。顺便说一句,LED 是橙色的。但是,我设法通过我的 Oculus 遥控器仅使用音频来传递设置。现在我可以看到 Oculus 主页,但是当我尝试从那里 运行 任何应用程序时,它只是保持黑色。我也是 Unity3D 开发人员,当我尝试启动自己的应用程序时,同样的事情发生了。在 unity HDM 中工作,陀螺仪正常(当我转身时我可以在我的笔记本电脑显示屏上看到)但显示屏仍然是黑色,带有橙色 LED 灯。这里有一些我捕获的 Oculus 服务器日志,也许它可以提供帮助!请帮助任何人!

24/08 15:36:48.824 {INFO}    [LifeCycle] motionSensorEvent() Start
24/08 15:36:48.824 {INFO}    [LifeCycle] HMD Moving: true
24/08 15:36:48.824 {INFO}    [TrackingManager] Setting tracking mode to on
24/08 15:36:48.824 {INFO}    [Server] Tracking Enabled : true
24/08 15:36:48.824 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:48.824 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:48.825 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:48.825 {INFO}    [LifeCycle] motionSensorEvent() End
24/08 15:36:49.118 {INFO}    [HW:Enumeration] HMDs: 1, Displays: 1
24/08 15:36:49.118 {DEBUG}   [HW:HmdSensor] IMU report rate = 500
24/08 15:36:49.118 {INFO}    [HW:HmdSensor] Leaving idle mode
24/08 15:36:49.118 {INFO}    [HW:Enumeration] Setting frameInterval = 19200, ledExposure = 399
24/08 15:36:49.118 {INFO}    [HW:HmdSensor] Setting LED state: true
24/08 15:36:49.320 {DEBUG}   [Server] Connection open for pid: 12020, file: Unity.exe
24/08 15:36:49.320 {DEBUG}   [Server] Accepted a client from pid: 12020(Unity.exe) running version (prod = 1).1.7.0(build = 262766) feature version = 0. Server is version (prod = 1).1.7.0(build = 262766) feature version = 0
24/08 15:36:49.321 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:49.321 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:50.450 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:50.450 {DEBUG}   [Server] Hmd_Create
24/08 15:36:50.450 {DEBUG}   [Kernel:Default] [AppFocusObserver] AddProcess: Recognizing the newly added process as in-focus pid=12020
24/08 15:36:50.450 {INFO}    [LifeCycle] registerPid() Start
24/08 15:36:50.450 {INFO}    [LifeCycle] Register Pid: 12020 (Sideloaded)
24/08 15:36:50.450 {INFO}    [LifeCycle] Registering tracker: 12020 (Sideloaded)
24/08 15:36:50.450 {INFO}    [LifeCycle] App already added.
24/08 15:36:50.450 {INFO}    [LifeCycle] registerPid() End
24/08 15:36:50.450 {DEBUG}   [Server] Hmd_GetHmdInfo
24/08 15:36:50.454 {DEBUG}   [Kernel:Default] [AppFocusObserver] UpdateTextureSetActive: Setting rift window for pid=12020 textureset=1
24/08 15:36:50.454 {INFO}    [LifeCycle] requestFocus() Start
24/08 15:36:50.454 {INFO}    [LifeCycle] Request Focus: 12020 (Sideloaded)
24/08 15:36:50.454 {INFO}    [LifeCycle] Request Location: APP
24/08 15:36:50.454 {INFO}    [LifeCycle] Push Location: APP
24/08 15:36:50.454 {INFO}    [LifeCycle] Update Location: HSW
24/08 15:36:50.454 {INFO}    [LifeCycle] Inactive Focus: 3452 (oculus-home)
24/08 15:36:50.454 {INFO}    [LifeCycle] Already Focused: 0 (Unknown)
24/08 15:36:50.454 {INFO}    [LifeCycle] requestFocus() End
24/08 15:36:50.455 {INFO}    [Kernel:Default] WARNING: [CameraTimeSynchronizer] out of sync. Exposure Delta = 33830.2 ms, cameraDelta = -32430.4 ms.
24/08 15:36:50.455 {WARNING} [Tracking:Tracker] WMTD302S600Z3S: at 0, skipped 1 frames (37403 -> 37405)
24/08 15:36:50.569 {INFO}    [Kernel:Default] [CameraTimeSynchronizer] successfully synchronized.
24/08 15:36:50.667 {DEBUG}   [Tracking:Filter] HMD: Large change, resetting position filter
24/08 15:36:51.031 {INFO}    [DeviceEvent] SENSOR [WMTD302S600Z3S] TrackingChanged 0 
24/08 15:36:51.031 {INFO}    [HardwareManager] Tracker WMTD302S600Z3S got tracking event with error code 0
24/08 15:36:51.518 {DEBUG}   [Kernel:Default] [AppFocusObserver] UpdateRenderingActive: pid=12020 active
24/08 15:36:51.518 {INFO}    [LifeCycle] enterVR() Start
24/08 15:36:51.518 {INFO}    [LifeCycle] Enter VR: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO}    [AppTracker] VR Ready: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO}    [LifeCycle] Request Focus: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO}    [LifeCycle] Request Location: APP
24/08 15:36:51.518 {INFO}    [LifeCycle] Push Location: APP
24/08 15:36:51.518 {INFO}    [LifeCycle] Update Location: HSW
24/08 15:36:51.519 {INFO}    [LifeCycle] Inactive Focus: 3452 (oculus-home)
24/08 15:36:51.519 {INFO}    [LifeCycle] Already Focused: 0 (Unknown)
24/08 15:36:51.519 {INFO}    [LifeCycle] enterVR() End
24/08 15:36:54.815 {DEBUG}   [Tracking:Pnp] RansacMatch: Too many outliers: 1 outliers out of 5, allowed 0
24/08 15:36:58.592 {DEBUG}   [Kernel:Default] [AppFocusObserver] UpdateTextureSetActive: Active process pid=12020 dismantling its last texture set
24/08 15:36:58.592 {DEBUG}   [Kernel:Default] [AppFocusObserver] NextProcess: Switching active rift process to pid=1336 textureset=1 (not updating active render window)
24/08 15:36:58.592 {INFO}    [LifeCycle] requestFocus() Start
24/08 15:36:58.592 {INFO}    [LifeCycle] Request Focus: 1336 (oculus-overlays)
24/08 15:36:58.592 {INFO}    [LifeCycle] Setting focus to Overlays is not allowed.
24/08 15:36:58.592 {INFO}    [LifeCycle] requestFocus() End
24/08 15:36:58.594 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:58.594 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:58.598 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:58.598 {INFO}    [Server] Connection closed for pid: 12020, file: Unity.exe
24/08 15:36:58.598 {DEBUG}   [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:58.598 {DEBUG}   [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:58.616 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:58.616 {INFO}    [Server] Connection destroyed for pid: 12020, file: Unity.exe
24/08 15:37:01.456 {INFO}    [DeviceEvent] SENSOR [WMTD302S600Z3S] TrackingChanged 0 
24/08 15:37:01.456 {INFO}    [HardwareManager] Tracker WMTD302S600Z3S got tracking event with error code 0

几天后我发现了问题。尽管华硕 ROG G751 没有启用 Optimus 技术,但它的 HDMI 端口仍然连接了一些与英特尔 GPU 相关的东西。这就是为什么 Rift 没有获得足够的性能并保持黑色。我尝试了一堆来自雷电(迷你显示端口)和 VGA 的适配器。什么都没有解决。然后我从 Oculus 读取服务器日志,其中一条是带宽不足。我知道这个问题与适配器性能有关,所以我使用了支持 4k 的 Mini Displayport 转 HDMI 适配器(link 下面)和 voliah!! Rift 正在运行!没有滞后或任何其他问题!试试支持 4K 的适配器!

这是一个可用的适配器 - https://www.amazon.com/Macally-Aluminum-DisplayPort-Thunderbolt-MDHDMI4K/dp/B013H07SX6/ref=sr_1_fkmr0_1?ie=UTF8&qid=1472844784&sr=8-1-fkmr0&keywords=macally+mdp+hdmi

在做了一些研究后,我了解到我的 HDMI 输出不够强,我已经尝试了几种不同的产品来帮助增加裂谷的功率!

HTC Vive Link 盒子 https://www.amazon.com/dp/B01LXR6DKV?ref=ppx_pop_mob_ap_share

AC 到 DC 12V 电源适配器...https://www.amazon.com/dp/B01GPXNJPI?ref=ppx_pop_mob_ap_share

UGREEN USB 3.0 A 到 A 电缆类型...https://www.amazon.com/dp/B00P0E3954?ref=ppx_pop_mob_ap_share

这三款产品让 oculus rift 在笔记本电脑上 运行 无显示且耳机中只有橙色灯亮起,现在一切正常 运行!非常感谢您抽出宝贵时间,如果他们遇到与我相同的问题并且故障排除不起作用,请向他们推荐这些产品。