条纹集成问题
Stripe Integrating Issues
我在我的项目中安装了 'Stripe'。但是,当我按照 Stripe's website 上的说明在我的 AppDelegate 中集成和 'import Stripe' 时,它显示 'no module' 而不是 work/comes 作为错误。难道我做错了什么?
Stripe 的库在 Obj-C 您需要添加桥接 Header 才能将其导入 swift 项目
广泛的指南:- https://www.appcoda.com/ios-stripe-payment-integration/
另外:- https://whosebug.com/a/30635582/6297658 可能会有帮助
试试这个:
- update Podfile
use_frameworks!
target '**{YOUR_PROJECT_NAME}**' do
pod 'Stripe'
end
删除 Podfile.lock 和 Pods。安装 pod
后
- your sample code AppDelegate.swift
import UIKit
import Stripe
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
STPPaymentConfiguration.sharedConfiguration().publishableKey = "pk_test_6pRNASCoBOKtIshFeQd4XMUh"
// do any other necessary launch configuration
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
我在我的项目中安装了 'Stripe'。但是,当我按照 Stripe's website 上的说明在我的 AppDelegate 中集成和 'import Stripe' 时,它显示 'no module' 而不是 work/comes 作为错误。难道我做错了什么?
Stripe 的库在 Obj-C 您需要添加桥接 Header 才能将其导入 swift 项目
广泛的指南:- https://www.appcoda.com/ios-stripe-payment-integration/
另外:- https://whosebug.com/a/30635582/6297658 可能会有帮助
试试这个:
- update Podfile
use_frameworks!
target '**{YOUR_PROJECT_NAME}**' do
pod 'Stripe'
end
删除 Podfile.lock 和 Pods。安装 pod
后
- your sample code AppDelegate.swift
import UIKit
import Stripe
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
STPPaymentConfiguration.sharedConfiguration().publishableKey = "pk_test_6pRNASCoBOKtIshFeQd4XMUh"
// do any other necessary launch configuration
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}