符号未出现在目标文件中
Symbol not showing up in object file
由于某种原因,此文件中定义的符号之一未出现在目标文件中:
/**
* || File: random.cc
* || Project: Shatter
* || Encoding: UTF-8
* || Author: ********
*
* Copyright (C) 2016 ********** *. ****
* All rights reserved.
* Use by explicit written permission only.
*
* Changelog:
* - Aug 24, 2016, 07:35:22 PM --- File was created by ********
*
*/
#include <shatter/random/random.h>
// @TODO: MOVE TO <config-build.h>
#define _M_FEATURE_ARC4RANDOM
#ifdef _M_FEATURE_ARC4RANDOM
#define RAND_SEED (arc4random())
#define RAND_IMPL (rand())
#else
#include <time.h>
#define RAND_SEED (time(NULL))
#define RAND_IMPL (rand())
#endif
#define _M_RANDOM_SET_SEED (srand( RAND_SEED ));
namespace shatter { namespace random {
static bool randomIsSeeded = false;
int random(int min, int max){
if(!randomIsSeeded){
_M_RANDOM_SET_SEED;
randomIsSeeded = true;
}
return (
(RAND_IMPL %
(max - min)
) + min
);
}
int d(int num, int sides){
int ttl = 0;
for(int di = 0;di < num;di++)
ttl += random(1, sides);
return ttl;
}
template <class T>
T randomFromSet(std::map<T, int> probs_keys){
int total_prob = 0;
/* HERE BE DRAGONS! */
typedef typename std::map<T, int>::iterator __local__iterator;
for(__local__iterator tprob_iter = probs_keys.begin();
tprob_iter != probs_keys.end();
++tprob_iter) {
total_prob += tprob_iter->last;
}
int target = random(0, total_prob);
for(__local__iterator targp_iter = probs_keys.begin();
targp_iter != probs_keys.end();
++targp_iter){
if(target < targp_iter->last){
return targp_iter->first;
}
}
}
} }
#undef _M_RANDOM_SET_SEED
#undef RAND_SEED
#undef RAND_IMPL
shatter/random/random.h
:
#include <stdlib.h>
#include <map>
namespace shatter { namespace random {
/**
* min <= random(min, max) < max
*/
int random(int min, int max);
/**
* num <= d(num, sides) <= (num * sides)
*/
int d(int num, int sides);
template <class T>
T randomFromSet(std::map<T, int>);
} }
我用clang++ -g -std=c++11 -c
编译上面的文件。出于某种原因,所有定义的符号都放入目标文件中,除了 randomFromSet()
.
$ nm build/random/random.o
00000000000007a0 s EH_frame0
0000000000000050 T __ZN7shatter6random1dEii
0000000000000000 T __ZN7shatter6random6randomEii
0000000000000808 b __ZN7shatter6randomL14randomIsSeededE
U _arc4random
U _rand
U _srand
randomFromSet()
从以下函数调用:
void Map::randomize(std::map<TileType, int> possibilities, int x, int y, int w, int h){
this->enforceBounds(&x, &y);
this->enforceBounds(&w, &h);
for(int yi = y;yi < h;yi++){
for(int xi = x;xi < w;xi++){
int tmp_type = shatter::random::randomFromSet<TileType>(possibilities);
this->tileMap[yi][xi]->type = (TileType) tmp_type;
}
}
}
另外:整体编译时:
Undefined symbols for architecture x86_64:
"shatter::dungeon::TileType shatter::random::randomFromSet<shatter::dungeon::TileType>(std::__1::map<shatter::dungeon::TileType, int, std::__1::less<shatter::dungeon::TileType>, std::__1::allocator<std::__1::pair<shatter::dungeon::TileType const, int> > >)", referenced from:
shatter::dungeon::Map::randomize(std::__1::map<shatter::dungeon::TileType, int, std::__1::less<shatter::dungeon::TileType>, std::__1::allocator<std::__1::pair<shatter::dungeon::TileType const, int> > >, int, int, int, int) in map.o
如果有人能告诉我 randomFromSet
没有出现在目标文件中的原因,我将不胜感激。
提前致谢。
该函数是一个 template
并且在它存在之前需要有一个调用者。
调用template
函数。它已经需要一个实现或定义(通常在头文件中)。
见so: explicitly instantiate a function
由于某种原因,此文件中定义的符号之一未出现在目标文件中:
/**
* || File: random.cc
* || Project: Shatter
* || Encoding: UTF-8
* || Author: ********
*
* Copyright (C) 2016 ********** *. ****
* All rights reserved.
* Use by explicit written permission only.
*
* Changelog:
* - Aug 24, 2016, 07:35:22 PM --- File was created by ********
*
*/
#include <shatter/random/random.h>
// @TODO: MOVE TO <config-build.h>
#define _M_FEATURE_ARC4RANDOM
#ifdef _M_FEATURE_ARC4RANDOM
#define RAND_SEED (arc4random())
#define RAND_IMPL (rand())
#else
#include <time.h>
#define RAND_SEED (time(NULL))
#define RAND_IMPL (rand())
#endif
#define _M_RANDOM_SET_SEED (srand( RAND_SEED ));
namespace shatter { namespace random {
static bool randomIsSeeded = false;
int random(int min, int max){
if(!randomIsSeeded){
_M_RANDOM_SET_SEED;
randomIsSeeded = true;
}
return (
(RAND_IMPL %
(max - min)
) + min
);
}
int d(int num, int sides){
int ttl = 0;
for(int di = 0;di < num;di++)
ttl += random(1, sides);
return ttl;
}
template <class T>
T randomFromSet(std::map<T, int> probs_keys){
int total_prob = 0;
/* HERE BE DRAGONS! */
typedef typename std::map<T, int>::iterator __local__iterator;
for(__local__iterator tprob_iter = probs_keys.begin();
tprob_iter != probs_keys.end();
++tprob_iter) {
total_prob += tprob_iter->last;
}
int target = random(0, total_prob);
for(__local__iterator targp_iter = probs_keys.begin();
targp_iter != probs_keys.end();
++targp_iter){
if(target < targp_iter->last){
return targp_iter->first;
}
}
}
} }
#undef _M_RANDOM_SET_SEED
#undef RAND_SEED
#undef RAND_IMPL
shatter/random/random.h
:
#include <stdlib.h>
#include <map>
namespace shatter { namespace random {
/**
* min <= random(min, max) < max
*/
int random(int min, int max);
/**
* num <= d(num, sides) <= (num * sides)
*/
int d(int num, int sides);
template <class T>
T randomFromSet(std::map<T, int>);
} }
我用clang++ -g -std=c++11 -c
编译上面的文件。出于某种原因,所有定义的符号都放入目标文件中,除了 randomFromSet()
.
$ nm build/random/random.o
00000000000007a0 s EH_frame0
0000000000000050 T __ZN7shatter6random1dEii
0000000000000000 T __ZN7shatter6random6randomEii
0000000000000808 b __ZN7shatter6randomL14randomIsSeededE
U _arc4random
U _rand
U _srand
randomFromSet()
从以下函数调用:
void Map::randomize(std::map<TileType, int> possibilities, int x, int y, int w, int h){
this->enforceBounds(&x, &y);
this->enforceBounds(&w, &h);
for(int yi = y;yi < h;yi++){
for(int xi = x;xi < w;xi++){
int tmp_type = shatter::random::randomFromSet<TileType>(possibilities);
this->tileMap[yi][xi]->type = (TileType) tmp_type;
}
}
}
另外:整体编译时:
Undefined symbols for architecture x86_64:
"shatter::dungeon::TileType shatter::random::randomFromSet<shatter::dungeon::TileType>(std::__1::map<shatter::dungeon::TileType, int, std::__1::less<shatter::dungeon::TileType>, std::__1::allocator<std::__1::pair<shatter::dungeon::TileType const, int> > >)", referenced from:
shatter::dungeon::Map::randomize(std::__1::map<shatter::dungeon::TileType, int, std::__1::less<shatter::dungeon::TileType>, std::__1::allocator<std::__1::pair<shatter::dungeon::TileType const, int> > >, int, int, int, int) in map.o
如果有人能告诉我 randomFromSet
没有出现在目标文件中的原因,我将不胜感激。
提前致谢。
该函数是一个 template
并且在它存在之前需要有一个调用者。
调用template
函数。它已经需要一个实现或定义(通常在头文件中)。
见so: explicitly instantiate a function