Swift 中 for 循环中的计时器

Timer in the for loop in Swift

我想 运行 循环内的计时器仅用于给定的循环次数。还有一个外环。

用户将输入他想要的重复次数、每次重复的计数、两次计数之间的时间间隔。

应用程序将显示每次重复的次数。完成所有重复后,应用程序将停止计时器。

但我觉得很难。看起来计时器忽略了 for 循环,它本身就是一个循环,当我们仅发出 timer.invalidate() 时停止。

有什么想法吗?

for x in 0...HowManyRepetitions {

                counter = 0
                CountLabel.text = "\(counter)"
                RepetitionLabel.text = "\(x) / \(HowManyRepetitions)"

                for y in 0...HowManyCounts {

                    timer = NSTimer.scheduledTimerWithTimeInterval(PeriodBetween, target: self, selector: updateCounter, userInfo: nil, repeats: true)

                }

            }

我认为你的计时器应该不在循环中了。

例如:

for x in 0...HowManyRepetitions {

                counter = 0
                CountLabel.text = "\(counter)"
                RepetitionLabel.text = "\(x) / \(HowManyRepetitions)"

                timer = NSTimer.scheduledTimerWithTimeInterval(PeriodBetween, target: self, selector: nil, userInfo: nil, repeats: true)

                for y in 0...HowManyCounts {
                   // doSomething
                    ...
                }

                timer.invalidate()

            }

在不知道你在问什么的情况下,你可以在循环中设置。更多详细信息肯定会有所帮助。

let param = 0 //IN SCOPE

for y in 0...HowManyCounts {

     param++

     if param != HowManyCounts{ 
     timer = NSTimer.scheduledTimerWithTimeInterval(PeriodBetween, target: self, selector: nil, userInfo: nil, repeats: true)
     }else{
         timer.invalidate()
     }

}

需要在计时器处理程序中管理重复计数。

您通常将计时器作为一个实例 属性。 (您可能需要使计时器无效,例如,当 viewWillDisappear(_:) 时。)

因此,您可能需要在 class:

中写下这样的内容
var timer: NSTimer?
func startTimer(howManyCounts: Int, periodBetween: NSTimeInterval) {
    let userInfo: NSMutableDictionary = [
        "counter": 0,
        "howManyCounts": howManyCounts,
        "myName": "Timer"
    ]
    self.timer = NSTimer.scheduledTimerWithTimeInterval(periodBetween, target: self, selector: #selector(timerHandler), userInfo: userInfo, repeats: true)
}

@objc func timerHandler(timer: NSTimer) {
    guard let info = timer.userInfo as? NSMutableDictionary else {
        return
    }
    var counter = info["counter"] as? Int ?? 0
    let howManyCounts = info["howManyCounts"] as? Int ?? 0
    let myName = info["myName"] as? String ?? "Timer"
    counter += 1

    print("\(myName):\(counter)") //countLabel.text = "\(counter)"

    if counter >= howManyCounts {
        timer.invalidate()
    } else {
        info["counter"] = counter
    }
}

使用与class 相同的方法从某处启动计时器:

    startTimer(10, periodBetween: 3.0)

我不明白你为什么需要外循环,但如果你想让多个定时器工作,你需要保留所有定时器。

var timers: [NSTimer] = []
func startTimers(howManyRepetitions: Int, howManyCounts: Int, periodBetween: NSTimeInterval) {
    timers = []
    for x in 1...howManyRepetitions {
        let userInfo: NSMutableDictionary = [
            "counter": 0,
            "howManyCounts": howManyCounts,
            "myName": "Timer-\(x)"
        ]
        timers.append(NSTimer.scheduledTimerWithTimeInterval(periodBetween, target: self, selector: #selector(timerHandler), userInfo: userInfo, repeats: true))
    }
}

启动计时器为:

    startTimers(3, howManyCounts: 4, periodBetween: 1.0)