canvas 的重置按钮不起作用
Reset button for canvas not working
如果按下重置按钮,我希望 canvas 再次变白并再次绘制线条。我不知道为什么它不起作用。有人可以帮助我吗?
var mouseX;
var mouseY;
var player1 = true;
var slots = new Array(false, false, false, false, false, false, false, false, false);
function doFirst() {
var x = document.getElementById('canvas');
canvas = x.getContext('2d'); canvas.fillRect(250,0,33,816);
canvas.fillRect(533,0,33,816); canvas.fillRect(0,250,816,33);
canvas.fillRect(0,533,816,33);
canvas.font="bold 150px Tahoma";
canvas.textAlign="center";
x.addEventListener('mousemove', function(event) {
mouseX = event.clientX;
mouseY = event.clientY;
var status = document.getElementById('status');
status.innerHTML = mouseX+" | "+mouseY;
return mouseX + mouseY;
});
}
/*------------------------------------------------------------*/
window.addEventListener("click", change, false);
function change() {
if(mouseX>=0 && mouseX<=250 && mouseY>=0 && mouseY<=250){
if(player1==true && slots[0]==false){
canvas.fillText("X", 125, 170);
player1=false;
slots[0]=true;
}
else if(player1==false && slots[0]==false){
canvas.fillText("O", 125, 170);
player1=true;
slots[0]=true;
}
}
if(mouseX>=283 && mouseX<=533 && mouseY>=0 && mouseY<=250){
if(player1==true && slots[1]==false){
canvas.fillText("X", 408, 170);
player1=false;
slots[1]=true;
}
else if(player1==false && slots[1]==false){
canvas.fillText("O", 408, 170);
player1=true;
slots[1]=true;
}
}
if(mouseX>=566 && mouseX<=816 && mouseY>=0 && mouseY<=250){
if(player1==true && slots[2]==false){
canvas.fillText("X", 691, 170);
player1=false;
slots[2]=true;
}
else if(player1==false && slots[2]==false){
canvas.fillText("O", 691, 170);
player1=true;
slots[2]=true;
}
}
if(mouseX>=0 && mouseX<=250 && mouseY>=283 && mouseY<=533){
if(player1==true && slots[3]==false){
canvas.fillText("X", 125, 453);
player1=false;
slots[3]=true;
}
else if(player1==false && slots[3]==false){
canvas.fillText("O", 125, 453);
player1=true;
slots[3]=true;
}
}
if(mouseX>=283 && mouseX<=533 && mouseY>=283 && mouseY<=533){
if(player1==true && slots[4]==false){
canvas.fillText("X", 408, 453);
player1=false;
slots[4]=true;
}
else if(player1==false && slots[4]==false){
canvas.fillText("O", 408, 453);
player1=true;
slots[4]=true;
}
}
if(mouseX>=566 && mouseX<=816 && mouseY>=283 && mouseY<=533){
if(player1==true && slots[5]==false){
canvas.fillText("X", 691, 453);
player1=false;
slots[5]=true;
}
else if(player1==false && slots[5]==false){
canvas.fillText("O", 691, 453);
player1=true;
slots[5]=true;
}
}
if(mouseX>=0 && mouseX<=250 && mouseY>=566 && mouseY<=816){
if(player1==true && slots[6]==false){
canvas.fillText("X", 125, 736);
player1=false;
slots[6]=true;
}
else if(player1==false && slots[6]==false){
canvas.fillText("O", 125, 736);
player1=true;
slots[6]=true;
}
}
if(mouseX>=283 && mouseX<=533 && mouseY>=566 && mouseY<=816){
if(player1==true && slots[7]==false){
canvas.fillText("X", 408, 736);
player1=false;
slots[7]=true;
}
else if(player1==false && slots[7]==false){
canvas.fillText("O", 408, 736);
player1=true;
slots[7]=true;
}
}
if(mouseX>=566 && mouseX<=816 && mouseY>=566 && mouseY<=816){
if(player1==true && slots[8]==false){
canvas.fillText("X", 691, 736);
player1=false;
slots[8]=true;
}
else if(player1==false && slots[8]==false){
canvas.fillText("O", 691, 736);
player1=true;
slots[8]=true;
}
}
}
doFirst();
<!DOCTYPE html>
<html>
<head>
<link type="text/css" rel="stylesheet" href="main.css"/>
<script src="main.js"></script>
<title>Boter, kaas en eieren!</title>
</head>
<body>
<canvas id="canvas" height="816" width="816" >
Als je dit ziet, download google chrome
</canvas>
<h2 id="status">0 | 0</h2>
</body>
</html>
最简单的方法就是清除canvas和重绘网格jsfiddle,但也必须重新设置slots
function clear() {
canvas.clearRect(0,0,816,816);
canvas.fillRect(250,0,33,816);
canvas.fillRect(533,0,33,816);
canvas.fillRect(0,250,816,33);
canvas.fillRect(0,533,816,33);
slots = [false, false, false, false, false, false, false, false, false];
}
更新 - 解决第二个问题,替换这一行 -
window.addEventListener("click", change, false);
有了这个,使用 canvas 来检测点击:
canvas.addEventListener("click", change, false);
否则点击按钮也会被检测为点击 window。
如果按下重置按钮,我希望 canvas 再次变白并再次绘制线条。我不知道为什么它不起作用。有人可以帮助我吗?
var mouseX;
var mouseY;
var player1 = true;
var slots = new Array(false, false, false, false, false, false, false, false, false);
function doFirst() {
var x = document.getElementById('canvas');
canvas = x.getContext('2d'); canvas.fillRect(250,0,33,816);
canvas.fillRect(533,0,33,816); canvas.fillRect(0,250,816,33);
canvas.fillRect(0,533,816,33);
canvas.font="bold 150px Tahoma";
canvas.textAlign="center";
x.addEventListener('mousemove', function(event) {
mouseX = event.clientX;
mouseY = event.clientY;
var status = document.getElementById('status');
status.innerHTML = mouseX+" | "+mouseY;
return mouseX + mouseY;
});
}
/*------------------------------------------------------------*/
window.addEventListener("click", change, false);
function change() {
if(mouseX>=0 && mouseX<=250 && mouseY>=0 && mouseY<=250){
if(player1==true && slots[0]==false){
canvas.fillText("X", 125, 170);
player1=false;
slots[0]=true;
}
else if(player1==false && slots[0]==false){
canvas.fillText("O", 125, 170);
player1=true;
slots[0]=true;
}
}
if(mouseX>=283 && mouseX<=533 && mouseY>=0 && mouseY<=250){
if(player1==true && slots[1]==false){
canvas.fillText("X", 408, 170);
player1=false;
slots[1]=true;
}
else if(player1==false && slots[1]==false){
canvas.fillText("O", 408, 170);
player1=true;
slots[1]=true;
}
}
if(mouseX>=566 && mouseX<=816 && mouseY>=0 && mouseY<=250){
if(player1==true && slots[2]==false){
canvas.fillText("X", 691, 170);
player1=false;
slots[2]=true;
}
else if(player1==false && slots[2]==false){
canvas.fillText("O", 691, 170);
player1=true;
slots[2]=true;
}
}
if(mouseX>=0 && mouseX<=250 && mouseY>=283 && mouseY<=533){
if(player1==true && slots[3]==false){
canvas.fillText("X", 125, 453);
player1=false;
slots[3]=true;
}
else if(player1==false && slots[3]==false){
canvas.fillText("O", 125, 453);
player1=true;
slots[3]=true;
}
}
if(mouseX>=283 && mouseX<=533 && mouseY>=283 && mouseY<=533){
if(player1==true && slots[4]==false){
canvas.fillText("X", 408, 453);
player1=false;
slots[4]=true;
}
else if(player1==false && slots[4]==false){
canvas.fillText("O", 408, 453);
player1=true;
slots[4]=true;
}
}
if(mouseX>=566 && mouseX<=816 && mouseY>=283 && mouseY<=533){
if(player1==true && slots[5]==false){
canvas.fillText("X", 691, 453);
player1=false;
slots[5]=true;
}
else if(player1==false && slots[5]==false){
canvas.fillText("O", 691, 453);
player1=true;
slots[5]=true;
}
}
if(mouseX>=0 && mouseX<=250 && mouseY>=566 && mouseY<=816){
if(player1==true && slots[6]==false){
canvas.fillText("X", 125, 736);
player1=false;
slots[6]=true;
}
else if(player1==false && slots[6]==false){
canvas.fillText("O", 125, 736);
player1=true;
slots[6]=true;
}
}
if(mouseX>=283 && mouseX<=533 && mouseY>=566 && mouseY<=816){
if(player1==true && slots[7]==false){
canvas.fillText("X", 408, 736);
player1=false;
slots[7]=true;
}
else if(player1==false && slots[7]==false){
canvas.fillText("O", 408, 736);
player1=true;
slots[7]=true;
}
}
if(mouseX>=566 && mouseX<=816 && mouseY>=566 && mouseY<=816){
if(player1==true && slots[8]==false){
canvas.fillText("X", 691, 736);
player1=false;
slots[8]=true;
}
else if(player1==false && slots[8]==false){
canvas.fillText("O", 691, 736);
player1=true;
slots[8]=true;
}
}
}
doFirst();
<!DOCTYPE html>
<html>
<head>
<link type="text/css" rel="stylesheet" href="main.css"/>
<script src="main.js"></script>
<title>Boter, kaas en eieren!</title>
</head>
<body>
<canvas id="canvas" height="816" width="816" >
Als je dit ziet, download google chrome
</canvas>
<h2 id="status">0 | 0</h2>
</body>
</html>
最简单的方法就是清除canvas和重绘网格jsfiddle,但也必须重新设置slots
function clear() {
canvas.clearRect(0,0,816,816);
canvas.fillRect(250,0,33,816);
canvas.fillRect(533,0,33,816);
canvas.fillRect(0,250,816,33);
canvas.fillRect(0,533,816,33);
slots = [false, false, false, false, false, false, false, false, false];
}
更新 - 解决第二个问题,替换这一行 -
window.addEventListener("click", change, false);
有了这个,使用 canvas 来检测点击:
canvas.addEventListener("click", change, false);
否则点击按钮也会被检测为点击 window。