从 button/mouse 版本调用 Java AbstractAction

Calling a Java AbstractAction from a button/mouse release

在一个简单的计算器应用程序中,我使用抽象操作来处理用鼠标单击的按钮和按下相应的数字键盘键(具有键绑定)。我希望在使用键盘时发生某些外观上的变化,例如当我按下数字 1 键时更改 JButton 数字 1 的边框。并在发布时将其改回。这一切都有效。然后我开始再次用我的鼠标按下 JButtons 并意识到按键释放动作永远不会被调用,显然是因为我没有使用键绑定。所以我的问题是,有没有办法在鼠标 release/button 抬起时调用适当的释放抽象操作?

当我发现这一点时,我最初尝试了这个:

Abstract action(){
set border to this..
code..
code..
code..
set border to this..
}

所以无论是按键还是鼠标,都会发生变化。然而它并没有改变,或者可能变得如此之快以至于无法检测到。

在这种情况下注册鼠标侦听器没有意义。无论如何我都试过了,但我似乎无法将抽象动作注册为鼠标侦听器。

感谢您的意见和想法。

我注册了actionlistener:

    btnMultiplication.addActionListener( operatorAction );
    btnDivision.addActionListener( operatorAction );
    btnAddition.addActionListener( operatorAction );
    btnSubtraction.addActionListener( operatorAction );
    btnSix.addActionListener( numberAction );
    btnSeven.addActionListener( numberAction );
    btnEight.addActionListener( numberAction );

*Action 是抽象动作

我用这个做键盘输入

im.put( KeyStroke.getKeyStroke( KeyEvent.VK_NUMPAD0, 0, false ), "Number" );
im.put( KeyStroke.getKeyStroke( KeyEvent.VK_NUMPAD0, 0, true ), "Number Released" );
am.put( "Number", numberAction );
am.put( "Number Released", numberActionR );

我使用 Number 操作来更改相应 jbutton 的边框。然后我用Number Released再次更改边框。

很明显,当我用鼠标点击时,边框高亮显示。但是 Number Released 不会调用。就像我说的那样,一起消除已发布的方面,并将第一个边界更改放在 抽象操作 的开头,然后将最终的边界更改放在 摘要的末尾action 显然进行得如此之快以至于你看不到边框的变化。

许多人在处理键绑定时会忽略的一件事是,您可以注册 "press" 或 "release" 事件(默认为按下)。所以在你的情况下,你需要做这两件事。 "press" 事件应该 "arm" 和 "press" 按钮,"release" 应该 "unpress" 和 "unarm" 按钮(顺序很重要),因为例如...

我也会改变你的关注点。让 JButton Action 执行此操作,而不是让键绑定触发所需的操作,这将使您可以专注于让键绑定更改按钮的状态,最好是通过使用按钮模型,它将允许触发按钮并调用关联的 Action

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import static javax.swing.Action.NAME;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        public TestPane() {
            setLayout(new GridLayout(4, 3));
            add(createButton(7, KeyEvent.VK_7, KeyEvent.VK_NUMPAD7));
            add(createButton(8, KeyEvent.VK_8, KeyEvent.VK_NUMPAD8));
            add(createButton(9, KeyEvent.VK_9, KeyEvent.VK_NUMPAD9));
            add(createButton(4, KeyEvent.VK_4, KeyEvent.VK_NUMPAD4));
            add(createButton(5, KeyEvent.VK_5, KeyEvent.VK_NUMPAD5));
            add(createButton(6, KeyEvent.VK_6, KeyEvent.VK_NUMPAD6));
            add(createButton(1, KeyEvent.VK_1, KeyEvent.VK_NUMPAD1));
            add(createButton(2, KeyEvent.VK_2, KeyEvent.VK_NUMPAD2));
            add(createButton(3, KeyEvent.VK_3, KeyEvent.VK_NUMPAD3));
            add(createButton(0, KeyEvent.VK_0, KeyEvent.VK_NUMPAD0));
        }

        protected JButton createButton(int number, int... virtualKeys) {

            NumberAction na = new NumberAction(Integer.toString(number));
            JButton btn = new JButton(na);

            InputMap im = btn.getInputMap(WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);
            ActionMap am = btn.getActionMap();

            for (int virtualKey : virtualKeys) {

                im.put(KeyStroke.getKeyStroke(virtualKey, 0, false), "number-pressed");
                im.put(KeyStroke.getKeyStroke(virtualKey, 0, true), "number-released");

            }

            am.put("number-pressed", new NumberKeyPressedAction(btn, true));
            am.put("number-released", new NumberKeyPressedAction(btn, false));

            return btn;

        }

        public class NumberAction extends AbstractAction {

            public NumberAction(String name) {
                super(name);
            }

            @Override
            public void actionPerformed(ActionEvent e) {
                System.out.println(getValue(NAME) + " was clicked");
            }

        }

        public class NumberKeyPressedAction extends AbstractAction {

            private final JButton btn;
            private final boolean pressed;

            public NumberKeyPressedAction(JButton btn, boolean pressed) {
                // You could just pass the button model, but this was easier...
                this.btn = btn;
                this.pressed = pressed;
            }

            @Override
            public void actionPerformed(ActionEvent e) {
                if (pressed) {
                    btn.getModel().setArmed(pressed);
                    btn.getModel().setPressed(pressed);
                } else {
                    btn.getModel().setPressed(pressed);
                    btn.getModel().setArmed(pressed);
                }
            }

        }

    }

}

所以,我想 post 根据 MadProgrammer.

给出的所选解决方案,我的实现是有效的

我删除了 jbutton 的显式创建。我现在这样创建它们:

createButton( 3, 5, 1, 1, ".", "btnDecimal", KeyEvent.VK_DECIMAL );
    createButton( 1, 5, 1, 2, "0", "btnZero", KeyEvent.VK_0, KeyEvent.VK_NUMPAD0 );
    createButton( 1, 4, 1, 1, "1", "btnOne", KeyEvent.VK_1, KeyEvent.VK_NUMPAD1 );
    createButton( 2, 4, 1, 1, "2", "btnTwo", KeyEvent.VK_2, KeyEvent.VK_NUMPAD2 );
    createButton( 3, 4, 1, 1, "3", "btnThree", KeyEvent.VK_3, KeyEvent.VK_NUMPAD3 );
    createButton( 1, 3, 1, 1, "4", "btnFour", KeyEvent.VK_4, KeyEvent.VK_NUMPAD4 );
    createButton( 2, 3, 1, 1, "5", "btnFive", KeyEvent.VK_5, KeyEvent.VK_NUMPAD5 );
    createButton( 3, 3, 1, 1, "6", "btnSix", KeyEvent.VK_6, KeyEvent.VK_NUMPAD6 );
    createButton( 1, 2, 1, 1, "7", "btnSeven", KeyEvent.VK_7, KeyEvent.VK_NUMPAD7 );
    createButton( 2, 2, 1, 1, "8", "btnEight", KeyEvent.VK_8, KeyEvent.VK_NUMPAD8 );
    createButton( 3, 2, 1, 1, "9", "btnNine", KeyEvent.VK_9, KeyEvent.VK_NUMPAD9 );

createButton 方法执行此操作:

private void createButton( int x, int y, int h, int w, String actionCommand, String name, int... keys ) {

    nAction na = new nAction( actionCommand );
    JButton btn = new JButton( na );
    btn.setName( name );
    InputMap im = btn.getInputMap( WHEN_IN_FOCUSED_WINDOW );
    ActionMap am = btn.getActionMap();

    for ( int virtualKey : keys ) {

        im.put( KeyStroke.getKeyStroke( virtualKey, 0, false ), "number-pressed" );
        im.put( KeyStroke.getKeyStroke( virtualKey, 0, true ), "number-released" );

    }

    am.put( "number-pressed", new NumberKeyPressedAction( btn, true ) );
    am.put( "number-released", new NumberKeyPressedAction( btn, false ) );

    GridBagConstraints gbc_btn = new GridBagConstraints();
    // gbc_btnEquals.anchor = GridBagConstraints.WEST;
    gbc_btn.fill = GridBagConstraints.BOTH;
    gbc_btn.insets = new Insets( 0, 0, 5, 5 );
    gbc_btn.gridheight = h;
    gbc_btn.gridwidth = w;
    gbc_btn.gridx = x;
    gbc_btn.gridy = y;
    frame.getContentPane().add( btn, gbc_btn );
    btn.setBackground( new Color( 225, 225, 225 ) );
    btn.setBorder( BorderFactory.createLineBorder( Color.BLACK ) );

如您所见,我创建了我的实例,正如 MadProgrammer 在他的示例中所展示的那样,并创建了对 AbstractActions 的引用。然后我设置各种 swing 属性的属性,然后是边框和背景。这大大减少了代码和变量的使用。旁注。 createButton 中的参数 name 及其命名按钮的用途不再使用,将被删除。