反转 .wav 文件
Reversing a .wav file
我正在尝试用 C# 反转 .wav 文件。
我基本上是在读取转发 .wav 文件,然后将 format/meta 数据字节直接复制到一个新的字节数组中。我正在反向复制到新字节数组中的其余 "audio data" 个字节。然后我用这个反转的字节数组创建一个新的流并将它写入一个文件。
但是,当我播放这个反转的.wav文件时,虽然我能听到反转的单词,但音量大了很多,背景噪音也很明显。
如何才能完全反转 .wav 文件,使音量相同且没有背景噪音?
class Program
{
static void Main(string[] args)
{
string localFolder = @"C:\Users\name\folder1";
string forwardsWavFilePath = Path.Combine(localFolder, "forwardsFile.wav");
FileStream forwardsWavFileStream = new FileStream(forwardsWavFilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
byte[] forwardsWavFileStreamByteArray = new byte[forwardsWavFileStream.Length];
int numberOfBytesReadIntoForwardsWavFileStreamByteArray = forwardsWavFileStream.Read(forwardsWavFileStreamByteArray, 0, (int)forwardsWavFileStream.Length);
int startIndexOfDataChunk = getStartIndexOfDataChunk(forwardsWavFileStreamByteArray);
byte[] reversedWavFileStreamByteArray = new byte[forwardsWavFileStreamByteArray.Length];
populateHeaderAndFormatChunk(forwardsWavFileStreamByteArray, startIndexOfDataChunk, reversedWavFileStreamByteArray);
populateDataChunkInReverse(forwardsWavFileStreamByteArray, startIndexOfDataChunk, reversedWavFileStreamByteArray);
string reversedWavFilePath = Path.Combine(localFolder, "reversedFile.wav");
FileStream reversedFileStream = new FileStream(reversedWavFilePath, FileMode.Create, FileAccess.Write, FileShare.Write);
reversedFileStream.Write(reversedWavFileStreamByteArray, 0, reversedWavFileStreamByteArray.Length);
}
private static void populateDataChunkInReverse(byte[] forwardsWavFileStreamByteArray, int startIndexOfAudioData, byte[] reversedWavFileStreamByteArray)
{
for (int i = forwardsWavFileStreamByteArray.Length - 1; i >= startIndexOfAudioData; i--)
{
reversedWavFileStreamByteArray[forwardsWavFileStreamByteArray.Length - 1 + startIndexOfAudioData - i] = forwardsWavFileStreamByteArray[i];
}
}
private static void populateHeaderAndFormatChunk(byte[] forwardsWavFileStreamByteArray, int startIndexOfAudioData, byte[] reversedWavFileStreamByteArray)
{
for (int i = 0; i < startIndexOfAudioData; i++)
{
reversedWavFileStreamByteArray[i] = forwardsWavFileStreamByteArray[i];
}
}
private static int getStartIndexOfDataChunk(byte[] forwardsWavFileStreamByteArray)
{
int startIndexOfAudioData = 12;
int charDAsciiDecimalCode = 100; //'d'
int charAAsciiDecimalCode = 97; //'a'
int charTAsciiDecimalCode = 116; //'t'
//find "data" in the byte array
while (!(forwardsWavFileStreamByteArray[startIndexOfAudioData] == charDAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] == charAAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] == charTAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] == charAAsciiDecimalCode))
{
startIndexOfAudioData += 4;
int chunkSize = forwardsWavFileStreamByteArray[startIndexOfAudioData] + forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] * 256 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] * 65536 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] * 16777216;
startIndexOfAudioData += 4 + chunkSize;
}
startIndexOfAudioData += 8;
return startIndexOfAudioData;
}
}
您目前只是反转 字节流 - 但您应该做的是反转 样本流 。每个样本可能超过一个字节,因此这会导致失真。您可以从 header.
中找出样本大小和通道数(例如立体声)
有关 header 格式的说明,请参阅 here - 您需要每个样本的位数和通道数。
更新: 我为此发布了一个 NuGet 包:
https://www.nuget.org/packages/WaveFileManipulator/
感谢 BrokenGlass 为我指明了正确的方向。
我确实在反转我只是为了反转样本的字节。
我计算出每个样本的字节数,然后反转样本:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace TestWavPlayer
{
class Program
{
const int _bitsPerByte = 8;
static int _bytesPerSample;
static void Main(string[] args)
{
string localFolder = @"C:\Users\username\AppData\LocalState";
string forwardsWavFilePath = Path.Combine(localFolder, "forwardsFile.wav");
byte[] forwardsWavFileStreamByteArray = populateForwardsWavFileByteArray(forwardsWavFilePath);
getWavMetadata(forwardsWavFileStreamByteArray);
int startIndexOfDataChunk = getStartIndexOfDataChunk(forwardsWavFileStreamByteArray);
byte[] reversedWavFileStreamByteArray = populateReversedWavFileByteArray(forwardsWavFileStreamByteArray, startIndexOfDataChunk, _bytesPerSample);
string reversedWavFilePath = Path.Combine(localFolder, "reversedFile.wav");
writeReversedWavFileByteArrayToFile(reversedWavFileStreamByteArray, reversedWavFilePath);
}
private static void getWavMetadata(byte[] forwardsWavFileStreamByteArray)
{
MetadataGatherer.GetRiffText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetFileSize(forwardsWavFileStreamByteArray);
MetadataGatherer.GetWaveText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetFmtText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetLengthOfFormatData(forwardsWavFileStreamByteArray);
MetadataGatherer.GetTypeOfFormat(forwardsWavFileStreamByteArray);
MetadataGatherer.GetNumOfChannels(forwardsWavFileStreamByteArray);
MetadataGatherer.GetSampleRate(forwardsWavFileStreamByteArray);
MetadataGatherer.GetBytesPerSecond(forwardsWavFileStreamByteArray);
MetadataGatherer.GetBlockAlign(forwardsWavFileStreamByteArray);
_bytesPerSample = MetadataGatherer.GetBitsPerSample(forwardsWavFileStreamByteArray) / _bitsPerByte;
MetadataGatherer.GetListText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetDataText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetDataSize(forwardsWavFileStreamByteArray);
}
private static void writeReversedWavFileByteArrayToFile(byte[] reversedWavFileStreamByteArray, string reversedWavFilePath)
{
FileStream reversedFileStream = new FileStream(reversedWavFilePath, FileMode.Create, FileAccess.Write, FileShare.Write);
reversedFileStream.Write(reversedWavFileStreamByteArray, 0, reversedWavFileStreamByteArray.Length);
}
private static byte[] populateReversedWavFileByteArray(byte[] forwardsWavFileStreamByteArray, int startIndexOfDataChunk, int bytesPerSample)
{
byte[] forwardsArrayWithOnlyHeaders = createForwardsArrayWithOnlyHeaders(forwardsWavFileStreamByteArray, startIndexOfDataChunk);
byte[] forwardsArrayWithOnlyAudioData = createForwardsArrayWithOnlyAudioData(forwardsWavFileStreamByteArray, startIndexOfDataChunk);
byte[] reversedArrayWithOnlyAudioData = reverseTheForwardsArrayWithOnlyAudioData(bytesPerSample, forwardsArrayWithOnlyAudioData);
byte[] reversedWavFileStreamByteArray = combineArrays(forwardsArrayWithOnlyHeaders, reversedArrayWithOnlyAudioData);
return reversedWavFileStreamByteArray;
}
private static byte[] combineArrays(byte[] forwardsArrayWithOnlyHeaders, byte[] reversedArrayWithOnlyAudioData)
{
byte[] reversedWavFileStreamByteArray = new byte[forwardsArrayWithOnlyHeaders.Length + reversedArrayWithOnlyAudioData.Length];
Array.Copy(forwardsArrayWithOnlyHeaders, reversedWavFileStreamByteArray, forwardsArrayWithOnlyHeaders.Length);
Array.Copy(reversedArrayWithOnlyAudioData, 0, reversedWavFileStreamByteArray, forwardsArrayWithOnlyHeaders.Length, reversedArrayWithOnlyAudioData.Length);
return reversedWavFileStreamByteArray;
}
private static byte[] reverseTheForwardsArrayWithOnlyAudioData(int bytesPerSample, byte[] forwardsArrayWithOnlyAudioData)
{
int length = forwardsArrayWithOnlyAudioData.Length;
byte[] reversedArrayWithOnlyAudioData = new byte[length];
int sampleIdentifier = 0;
for (int i = 0; i < length; i++)
{
if (i != 0 && i % bytesPerSample == 0)
{
sampleIdentifier += 2 * bytesPerSample;
}
int index = length - bytesPerSample - sampleIdentifier + i;
reversedArrayWithOnlyAudioData[i] = forwardsArrayWithOnlyAudioData[index];
}
return reversedArrayWithOnlyAudioData;
}
private static byte[] createForwardsArrayWithOnlyAudioData(byte[] forwardsWavFileStreamByteArray, int startIndexOfDataChunk)
{
byte[] forwardsArrayWithOnlyAudioData = new byte[forwardsWavFileStreamByteArray.Length - startIndexOfDataChunk];
Array.Copy(forwardsWavFileStreamByteArray, startIndexOfDataChunk, forwardsArrayWithOnlyAudioData, 0, forwardsWavFileStreamByteArray.Length - startIndexOfDataChunk);
return forwardsArrayWithOnlyAudioData;
}
private static byte[] createForwardsArrayWithOnlyHeaders(byte[] forwardsWavFileStreamByteArray, int startIndexOfDataChunk)
{
byte[] forwardsArrayWithOnlyHeaders = new byte[startIndexOfDataChunk];
Array.Copy(forwardsWavFileStreamByteArray, 0, forwardsArrayWithOnlyHeaders, 0, startIndexOfDataChunk);
return forwardsArrayWithOnlyHeaders;
}
private static byte[] populateForwardsWavFileByteArray(string forwardsWavFilePath)
{
FileStream forwardsWavFileStream = new FileStream(forwardsWavFilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
byte[] forwardsWavFileStreamByteArray = new byte[forwardsWavFileStream.Length];
forwardsWavFileStream.Read(forwardsWavFileStreamByteArray, 0, (int)forwardsWavFileStream.Length);
return forwardsWavFileStreamByteArray;
}
private static int getStartIndexOfDataChunk(byte[] forwardsWavFileStreamByteArray)
{
int startIndexOfAudioData = 12;
int charDAsciiDecimalCode = 100; //'d' //data is located at index 70 in my .wav file
int charAAsciiDecimalCode = 97; //'a'
int charTAsciiDecimalCode = 116; //'t'
int chunkSize;
//find "data" in the byte array
while (!(forwardsWavFileStreamByteArray[startIndexOfAudioData] == charDAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] == charAAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] == charTAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] == charAAsciiDecimalCode))
{
startIndexOfAudioData += 4;
chunkSize = forwardsWavFileStreamByteArray[startIndexOfAudioData] + forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] * 256 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] * 65536 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] * 16777216;
startIndexOfAudioData += 4 + chunkSize;
}
startIndexOfAudioData += 8;
return startIndexOfAudioData;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestWavPlayer
{
static class MetadataGatherer
{
internal static ushort GetTypeOfFormat(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 20;
int endIndex = 21;
byte[] typeOfFormatByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, startIndex, endIndex);
ushort typeOfFormat = BitConverter.ToUInt16(typeOfFormatByteArray, 0);
Console.WriteLine("Type of format (1 is PCM) = {0}", typeOfFormat);
return typeOfFormat;
}
internal static void GetFmtText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 12;
int endIndex = 15;
GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static string GetWaveText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 8;
int endIndex = 11;
return GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static string GetRiffText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 0;
int endIndex = 3;
return GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static uint GetLengthOfFormatData(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 16;
int endIndex = 19;
byte[] lengthOfFormatDataByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, startIndex, endIndex);
uint lengthOfFormatData = BitConverter.ToUInt32(lengthOfFormatDataByteArray, 0);
Console.WriteLine("Length of format data = {0}", lengthOfFormatData);
return lengthOfFormatData;
}
internal static byte[] GetRelevantBytesIntoNewArray(byte[] forwardsWavFileStreamByteArray, int startIndex, int endIndex)
{
int length = endIndex - startIndex + 1;
byte[] relevantBytesArray = new byte[length];
Array.Copy(forwardsWavFileStreamByteArray, startIndex, relevantBytesArray, 0, length);
return relevantBytesArray;
}
internal static uint GetFileSize(byte[] forwardsWavFileStreamByteArray)
{
int fileSizeStartIndex = 4;
int fileSizeEndIndex = 7;
byte[] fileSizeByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, fileSizeStartIndex, fileSizeEndIndex);
uint fileSize = BitConverter.ToUInt32(fileSizeByteArray, 0) + 8; //need to add the size of the
Console.WriteLine("File size = {0}", fileSize);
return fileSize;
}
internal static string GetAsciiText(byte[] forwardsWavFileStreamByteArray, int startIndex, int endIndex)
{
string asciiText = "";
for (int i = startIndex; i <= endIndex; i++)
{
asciiText += Convert.ToChar(forwardsWavFileStreamByteArray[i]);
}
Console.WriteLine(asciiText);
return asciiText;
}
internal static ushort GetNumOfChannels(byte[] forwardsWavFileStreamByteArray)
{
int numOfChannelsStartIndex = 22;
int numOfChannelsEndIndex = 23;
byte[] numOfChannelsByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, numOfChannelsStartIndex, numOfChannelsEndIndex);
ushort numOfChannels = BitConverter.ToUInt16(numOfChannelsByteArray, 0); //need to add the size of the
Console.WriteLine("Number Of Channels = {0}", numOfChannels);
return numOfChannels;
}
internal static uint GetSampleRate(byte[] forwardsWavFileStreamByteArray)
{
int sampleRateStartIndex = 24;
int sampleRateEndIndex = 27;
byte[] sampleRateByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, sampleRateStartIndex, sampleRateEndIndex);
uint sampleRate = BitConverter.ToUInt32(sampleRateByteArray, 0); //need to add the size of the
Console.WriteLine("Sample Rate = {0}", sampleRate);
return sampleRate;
}
internal static uint GetBytesPerSecond(byte[] forwardsWavFileStreamByteArray)
{
int bytesPerSecondStartIndex = 28;
int bytesPerSecondEndIndex = 31;
byte[] bytesPerSecondByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, bytesPerSecondStartIndex, bytesPerSecondEndIndex);
uint bytesPerSecond = BitConverter.ToUInt32(bytesPerSecondByteArray, 0); //need to add the size of the
Console.WriteLine("Bytes Per Second = {0}", bytesPerSecond);
return bytesPerSecond;
}
internal static ushort GetBlockAlign(byte[] forwardsWavFileStreamByteArray)
{
int blockAlignStartIndex = 32;
int blockAlignEndIndex = 33;
byte[] blockAlignByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, blockAlignStartIndex, blockAlignEndIndex);
ushort blockAlign = BitConverter.ToUInt16(blockAlignByteArray, 0); //need to add the size of the
Console.WriteLine("Block Align = {0}", blockAlign);
return blockAlign;
}
internal static ushort GetBitsPerSample(byte[] forwardsWavFileStreamByteArray)
{
int bitsPerSampleStartIndex = 34;
int bitsPerSampleEndIndex = 35;
byte[] bitsPerSampleByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, bitsPerSampleStartIndex, bitsPerSampleEndIndex);
ushort bitsPerSample = BitConverter.ToUInt16(bitsPerSampleByteArray, 0); //need to add the size of the
Console.WriteLine("Bits Per Sample = {0}", bitsPerSample);
return bitsPerSample;
}
internal static void GetDataText(byte[] forwardsWavFileStreamByteArray)
{
//should be these values according to http://www.topherlee.com/software/pcm-tut-wavformat.html
//int startIndex = 36; //this is the index of "LIST" not "data" :S
//int endIndex = 39;
//data is located at index 70 in my .wav file
int startIndex = 70;
int endIndex = 73;
GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static void GetListText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 36; //this is the index of "LIST"
int endIndex = 39;
GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static uint GetDataSize(byte[] forwardsWavFileStreamByteArray)
{
int dataSizeStartIndex = 70;
int dataSizeEndIndex = 73;
byte[] dataSizeByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, dataSizeStartIndex, dataSizeEndIndex);
uint dataSize = BitConverter.ToUInt16(dataSizeByteArray, 0); //need to add the size of the
Console.WriteLine("Data Size = {0}", dataSize);
return dataSize;
}
}
}
这里tutorial描述了整个过程。
我正在尝试用 C# 反转 .wav 文件。 我基本上是在读取转发 .wav 文件,然后将 format/meta 数据字节直接复制到一个新的字节数组中。我正在反向复制到新字节数组中的其余 "audio data" 个字节。然后我用这个反转的字节数组创建一个新的流并将它写入一个文件。
但是,当我播放这个反转的.wav文件时,虽然我能听到反转的单词,但音量大了很多,背景噪音也很明显。
如何才能完全反转 .wav 文件,使音量相同且没有背景噪音?
class Program
{
static void Main(string[] args)
{
string localFolder = @"C:\Users\name\folder1";
string forwardsWavFilePath = Path.Combine(localFolder, "forwardsFile.wav");
FileStream forwardsWavFileStream = new FileStream(forwardsWavFilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
byte[] forwardsWavFileStreamByteArray = new byte[forwardsWavFileStream.Length];
int numberOfBytesReadIntoForwardsWavFileStreamByteArray = forwardsWavFileStream.Read(forwardsWavFileStreamByteArray, 0, (int)forwardsWavFileStream.Length);
int startIndexOfDataChunk = getStartIndexOfDataChunk(forwardsWavFileStreamByteArray);
byte[] reversedWavFileStreamByteArray = new byte[forwardsWavFileStreamByteArray.Length];
populateHeaderAndFormatChunk(forwardsWavFileStreamByteArray, startIndexOfDataChunk, reversedWavFileStreamByteArray);
populateDataChunkInReverse(forwardsWavFileStreamByteArray, startIndexOfDataChunk, reversedWavFileStreamByteArray);
string reversedWavFilePath = Path.Combine(localFolder, "reversedFile.wav");
FileStream reversedFileStream = new FileStream(reversedWavFilePath, FileMode.Create, FileAccess.Write, FileShare.Write);
reversedFileStream.Write(reversedWavFileStreamByteArray, 0, reversedWavFileStreamByteArray.Length);
}
private static void populateDataChunkInReverse(byte[] forwardsWavFileStreamByteArray, int startIndexOfAudioData, byte[] reversedWavFileStreamByteArray)
{
for (int i = forwardsWavFileStreamByteArray.Length - 1; i >= startIndexOfAudioData; i--)
{
reversedWavFileStreamByteArray[forwardsWavFileStreamByteArray.Length - 1 + startIndexOfAudioData - i] = forwardsWavFileStreamByteArray[i];
}
}
private static void populateHeaderAndFormatChunk(byte[] forwardsWavFileStreamByteArray, int startIndexOfAudioData, byte[] reversedWavFileStreamByteArray)
{
for (int i = 0; i < startIndexOfAudioData; i++)
{
reversedWavFileStreamByteArray[i] = forwardsWavFileStreamByteArray[i];
}
}
private static int getStartIndexOfDataChunk(byte[] forwardsWavFileStreamByteArray)
{
int startIndexOfAudioData = 12;
int charDAsciiDecimalCode = 100; //'d'
int charAAsciiDecimalCode = 97; //'a'
int charTAsciiDecimalCode = 116; //'t'
//find "data" in the byte array
while (!(forwardsWavFileStreamByteArray[startIndexOfAudioData] == charDAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] == charAAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] == charTAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] == charAAsciiDecimalCode))
{
startIndexOfAudioData += 4;
int chunkSize = forwardsWavFileStreamByteArray[startIndexOfAudioData] + forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] * 256 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] * 65536 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] * 16777216;
startIndexOfAudioData += 4 + chunkSize;
}
startIndexOfAudioData += 8;
return startIndexOfAudioData;
}
}
您目前只是反转 字节流 - 但您应该做的是反转 样本流 。每个样本可能超过一个字节,因此这会导致失真。您可以从 header.
中找出样本大小和通道数(例如立体声)有关 header 格式的说明,请参阅 here - 您需要每个样本的位数和通道数。
更新: 我为此发布了一个 NuGet 包: https://www.nuget.org/packages/WaveFileManipulator/
感谢 BrokenGlass 为我指明了正确的方向。 我确实在反转我只是为了反转样本的字节。 我计算出每个样本的字节数,然后反转样本:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace TestWavPlayer
{
class Program
{
const int _bitsPerByte = 8;
static int _bytesPerSample;
static void Main(string[] args)
{
string localFolder = @"C:\Users\username\AppData\LocalState";
string forwardsWavFilePath = Path.Combine(localFolder, "forwardsFile.wav");
byte[] forwardsWavFileStreamByteArray = populateForwardsWavFileByteArray(forwardsWavFilePath);
getWavMetadata(forwardsWavFileStreamByteArray);
int startIndexOfDataChunk = getStartIndexOfDataChunk(forwardsWavFileStreamByteArray);
byte[] reversedWavFileStreamByteArray = populateReversedWavFileByteArray(forwardsWavFileStreamByteArray, startIndexOfDataChunk, _bytesPerSample);
string reversedWavFilePath = Path.Combine(localFolder, "reversedFile.wav");
writeReversedWavFileByteArrayToFile(reversedWavFileStreamByteArray, reversedWavFilePath);
}
private static void getWavMetadata(byte[] forwardsWavFileStreamByteArray)
{
MetadataGatherer.GetRiffText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetFileSize(forwardsWavFileStreamByteArray);
MetadataGatherer.GetWaveText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetFmtText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetLengthOfFormatData(forwardsWavFileStreamByteArray);
MetadataGatherer.GetTypeOfFormat(forwardsWavFileStreamByteArray);
MetadataGatherer.GetNumOfChannels(forwardsWavFileStreamByteArray);
MetadataGatherer.GetSampleRate(forwardsWavFileStreamByteArray);
MetadataGatherer.GetBytesPerSecond(forwardsWavFileStreamByteArray);
MetadataGatherer.GetBlockAlign(forwardsWavFileStreamByteArray);
_bytesPerSample = MetadataGatherer.GetBitsPerSample(forwardsWavFileStreamByteArray) / _bitsPerByte;
MetadataGatherer.GetListText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetDataText(forwardsWavFileStreamByteArray);
MetadataGatherer.GetDataSize(forwardsWavFileStreamByteArray);
}
private static void writeReversedWavFileByteArrayToFile(byte[] reversedWavFileStreamByteArray, string reversedWavFilePath)
{
FileStream reversedFileStream = new FileStream(reversedWavFilePath, FileMode.Create, FileAccess.Write, FileShare.Write);
reversedFileStream.Write(reversedWavFileStreamByteArray, 0, reversedWavFileStreamByteArray.Length);
}
private static byte[] populateReversedWavFileByteArray(byte[] forwardsWavFileStreamByteArray, int startIndexOfDataChunk, int bytesPerSample)
{
byte[] forwardsArrayWithOnlyHeaders = createForwardsArrayWithOnlyHeaders(forwardsWavFileStreamByteArray, startIndexOfDataChunk);
byte[] forwardsArrayWithOnlyAudioData = createForwardsArrayWithOnlyAudioData(forwardsWavFileStreamByteArray, startIndexOfDataChunk);
byte[] reversedArrayWithOnlyAudioData = reverseTheForwardsArrayWithOnlyAudioData(bytesPerSample, forwardsArrayWithOnlyAudioData);
byte[] reversedWavFileStreamByteArray = combineArrays(forwardsArrayWithOnlyHeaders, reversedArrayWithOnlyAudioData);
return reversedWavFileStreamByteArray;
}
private static byte[] combineArrays(byte[] forwardsArrayWithOnlyHeaders, byte[] reversedArrayWithOnlyAudioData)
{
byte[] reversedWavFileStreamByteArray = new byte[forwardsArrayWithOnlyHeaders.Length + reversedArrayWithOnlyAudioData.Length];
Array.Copy(forwardsArrayWithOnlyHeaders, reversedWavFileStreamByteArray, forwardsArrayWithOnlyHeaders.Length);
Array.Copy(reversedArrayWithOnlyAudioData, 0, reversedWavFileStreamByteArray, forwardsArrayWithOnlyHeaders.Length, reversedArrayWithOnlyAudioData.Length);
return reversedWavFileStreamByteArray;
}
private static byte[] reverseTheForwardsArrayWithOnlyAudioData(int bytesPerSample, byte[] forwardsArrayWithOnlyAudioData)
{
int length = forwardsArrayWithOnlyAudioData.Length;
byte[] reversedArrayWithOnlyAudioData = new byte[length];
int sampleIdentifier = 0;
for (int i = 0; i < length; i++)
{
if (i != 0 && i % bytesPerSample == 0)
{
sampleIdentifier += 2 * bytesPerSample;
}
int index = length - bytesPerSample - sampleIdentifier + i;
reversedArrayWithOnlyAudioData[i] = forwardsArrayWithOnlyAudioData[index];
}
return reversedArrayWithOnlyAudioData;
}
private static byte[] createForwardsArrayWithOnlyAudioData(byte[] forwardsWavFileStreamByteArray, int startIndexOfDataChunk)
{
byte[] forwardsArrayWithOnlyAudioData = new byte[forwardsWavFileStreamByteArray.Length - startIndexOfDataChunk];
Array.Copy(forwardsWavFileStreamByteArray, startIndexOfDataChunk, forwardsArrayWithOnlyAudioData, 0, forwardsWavFileStreamByteArray.Length - startIndexOfDataChunk);
return forwardsArrayWithOnlyAudioData;
}
private static byte[] createForwardsArrayWithOnlyHeaders(byte[] forwardsWavFileStreamByteArray, int startIndexOfDataChunk)
{
byte[] forwardsArrayWithOnlyHeaders = new byte[startIndexOfDataChunk];
Array.Copy(forwardsWavFileStreamByteArray, 0, forwardsArrayWithOnlyHeaders, 0, startIndexOfDataChunk);
return forwardsArrayWithOnlyHeaders;
}
private static byte[] populateForwardsWavFileByteArray(string forwardsWavFilePath)
{
FileStream forwardsWavFileStream = new FileStream(forwardsWavFilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
byte[] forwardsWavFileStreamByteArray = new byte[forwardsWavFileStream.Length];
forwardsWavFileStream.Read(forwardsWavFileStreamByteArray, 0, (int)forwardsWavFileStream.Length);
return forwardsWavFileStreamByteArray;
}
private static int getStartIndexOfDataChunk(byte[] forwardsWavFileStreamByteArray)
{
int startIndexOfAudioData = 12;
int charDAsciiDecimalCode = 100; //'d' //data is located at index 70 in my .wav file
int charAAsciiDecimalCode = 97; //'a'
int charTAsciiDecimalCode = 116; //'t'
int chunkSize;
//find "data" in the byte array
while (!(forwardsWavFileStreamByteArray[startIndexOfAudioData] == charDAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] == charAAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] == charTAsciiDecimalCode && forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] == charAAsciiDecimalCode))
{
startIndexOfAudioData += 4;
chunkSize = forwardsWavFileStreamByteArray[startIndexOfAudioData] + forwardsWavFileStreamByteArray[startIndexOfAudioData + 1] * 256 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 2] * 65536 + forwardsWavFileStreamByteArray[startIndexOfAudioData + 3] * 16777216;
startIndexOfAudioData += 4 + chunkSize;
}
startIndexOfAudioData += 8;
return startIndexOfAudioData;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestWavPlayer
{
static class MetadataGatherer
{
internal static ushort GetTypeOfFormat(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 20;
int endIndex = 21;
byte[] typeOfFormatByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, startIndex, endIndex);
ushort typeOfFormat = BitConverter.ToUInt16(typeOfFormatByteArray, 0);
Console.WriteLine("Type of format (1 is PCM) = {0}", typeOfFormat);
return typeOfFormat;
}
internal static void GetFmtText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 12;
int endIndex = 15;
GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static string GetWaveText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 8;
int endIndex = 11;
return GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static string GetRiffText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 0;
int endIndex = 3;
return GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static uint GetLengthOfFormatData(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 16;
int endIndex = 19;
byte[] lengthOfFormatDataByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, startIndex, endIndex);
uint lengthOfFormatData = BitConverter.ToUInt32(lengthOfFormatDataByteArray, 0);
Console.WriteLine("Length of format data = {0}", lengthOfFormatData);
return lengthOfFormatData;
}
internal static byte[] GetRelevantBytesIntoNewArray(byte[] forwardsWavFileStreamByteArray, int startIndex, int endIndex)
{
int length = endIndex - startIndex + 1;
byte[] relevantBytesArray = new byte[length];
Array.Copy(forwardsWavFileStreamByteArray, startIndex, relevantBytesArray, 0, length);
return relevantBytesArray;
}
internal static uint GetFileSize(byte[] forwardsWavFileStreamByteArray)
{
int fileSizeStartIndex = 4;
int fileSizeEndIndex = 7;
byte[] fileSizeByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, fileSizeStartIndex, fileSizeEndIndex);
uint fileSize = BitConverter.ToUInt32(fileSizeByteArray, 0) + 8; //need to add the size of the
Console.WriteLine("File size = {0}", fileSize);
return fileSize;
}
internal static string GetAsciiText(byte[] forwardsWavFileStreamByteArray, int startIndex, int endIndex)
{
string asciiText = "";
for (int i = startIndex; i <= endIndex; i++)
{
asciiText += Convert.ToChar(forwardsWavFileStreamByteArray[i]);
}
Console.WriteLine(asciiText);
return asciiText;
}
internal static ushort GetNumOfChannels(byte[] forwardsWavFileStreamByteArray)
{
int numOfChannelsStartIndex = 22;
int numOfChannelsEndIndex = 23;
byte[] numOfChannelsByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, numOfChannelsStartIndex, numOfChannelsEndIndex);
ushort numOfChannels = BitConverter.ToUInt16(numOfChannelsByteArray, 0); //need to add the size of the
Console.WriteLine("Number Of Channels = {0}", numOfChannels);
return numOfChannels;
}
internal static uint GetSampleRate(byte[] forwardsWavFileStreamByteArray)
{
int sampleRateStartIndex = 24;
int sampleRateEndIndex = 27;
byte[] sampleRateByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, sampleRateStartIndex, sampleRateEndIndex);
uint sampleRate = BitConverter.ToUInt32(sampleRateByteArray, 0); //need to add the size of the
Console.WriteLine("Sample Rate = {0}", sampleRate);
return sampleRate;
}
internal static uint GetBytesPerSecond(byte[] forwardsWavFileStreamByteArray)
{
int bytesPerSecondStartIndex = 28;
int bytesPerSecondEndIndex = 31;
byte[] bytesPerSecondByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, bytesPerSecondStartIndex, bytesPerSecondEndIndex);
uint bytesPerSecond = BitConverter.ToUInt32(bytesPerSecondByteArray, 0); //need to add the size of the
Console.WriteLine("Bytes Per Second = {0}", bytesPerSecond);
return bytesPerSecond;
}
internal static ushort GetBlockAlign(byte[] forwardsWavFileStreamByteArray)
{
int blockAlignStartIndex = 32;
int blockAlignEndIndex = 33;
byte[] blockAlignByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, blockAlignStartIndex, blockAlignEndIndex);
ushort blockAlign = BitConverter.ToUInt16(blockAlignByteArray, 0); //need to add the size of the
Console.WriteLine("Block Align = {0}", blockAlign);
return blockAlign;
}
internal static ushort GetBitsPerSample(byte[] forwardsWavFileStreamByteArray)
{
int bitsPerSampleStartIndex = 34;
int bitsPerSampleEndIndex = 35;
byte[] bitsPerSampleByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, bitsPerSampleStartIndex, bitsPerSampleEndIndex);
ushort bitsPerSample = BitConverter.ToUInt16(bitsPerSampleByteArray, 0); //need to add the size of the
Console.WriteLine("Bits Per Sample = {0}", bitsPerSample);
return bitsPerSample;
}
internal static void GetDataText(byte[] forwardsWavFileStreamByteArray)
{
//should be these values according to http://www.topherlee.com/software/pcm-tut-wavformat.html
//int startIndex = 36; //this is the index of "LIST" not "data" :S
//int endIndex = 39;
//data is located at index 70 in my .wav file
int startIndex = 70;
int endIndex = 73;
GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static void GetListText(byte[] forwardsWavFileStreamByteArray)
{
int startIndex = 36; //this is the index of "LIST"
int endIndex = 39;
GetAsciiText(forwardsWavFileStreamByteArray, startIndex, endIndex);
}
internal static uint GetDataSize(byte[] forwardsWavFileStreamByteArray)
{
int dataSizeStartIndex = 70;
int dataSizeEndIndex = 73;
byte[] dataSizeByteArray = GetRelevantBytesIntoNewArray(forwardsWavFileStreamByteArray, dataSizeStartIndex, dataSizeEndIndex);
uint dataSize = BitConverter.ToUInt16(dataSizeByteArray, 0); //need to add the size of the
Console.WriteLine("Data Size = {0}", dataSize);
return dataSize;
}
}
}
这里tutorial描述了整个过程。