如何在 Inno Setup 中制作停止和 Pause/Resume/Play 音乐按钮

How to make Stop and Pause/Resume/Play music buttons in Inno Setup

我想在所有页面的左下角创建两个彼此相邻的按钮,如重新加载。

第一个按钮显示 PauseResume 命令(如果我单击 Pause , 按钮会自动切换到继续

另一个按钮显示停止命令(如果我点击停止,下一个按钮将切换到播放从开始 自动)

这段代码只是从开始*按钮添加暂停/Resume/Play和停止按钮

问题是:如果我按下 停止 按钮,音乐将永久停止并且 Play form start 按钮从未出现。

    [Setup]
AppName=Bass Audio Project
AppVersion=1.0
DefaultDirName={pf}\Bass Audio Project

[Files]
Source: Bass.dll; Flags: dontcopy
Source: AudioFile.mp3; Flags: dontcopy


[Code]
const
  BASS_SAMPLE_LOOP = 4;
  BASS_ACTIVE_STOPPED = 0;
  BASS_ACTIVE_PLAYING = 1;
  BASS_ACTIVE_STALLED = 2;
  BASS_ACTIVE_PAUSED  = 3;
  BASS_UNICODE = 000000;
  BASS_CONFIG_GVOL_STREAM = 5;
const
  #ifndef UNICODE
    EncodingFlag = 0;
  #else
    EncodingFlag = BASS_UNICODE;
  #endif
type
  HSTREAM = DWORD;

function BASS_Init(device: LongInt; freq, flags: DWORD;
  win: HWND; clsid: Cardinal): BOOL;
  external 'BASS_Init@files:bass.dll stdcall';
function BASS_StreamCreateFile(mem: BOOL; f: string; offset1: DWORD;
  offset2: DWORD; length1: DWORD; length2: DWORD; flags: DWORD): HSTREAM;
  external 'BASS_StreamCreateFile@files:bass.dll stdcall';
function BASS_Start: BOOL;
  external 'BASS_Start@files:bass.dll stdcall';
function BASS_Pause: BOOL;
  external 'BASS_Pause@files:bass.dll stdcall';
function BASS_Stop(): Boolean;
  external 'BASS_Stop@files:BASS.dll stdcall delayload';
function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL;
  external 'BASS_ChannelPlay@files:bass.dll stdcall';
function BASS_SetConfig(option: DWORD; value: DWORD ): BOOL;
  external 'BASS_SetConfig@files:bass.dll stdcall';
function BASS_ChannelIsActive(handle: DWORD): DWORD;
  external 'BASS_ChannelIsActive@files:bass.dll stdcall';
function BASS_Free: BOOL;
  external 'BASS_Free@files:bass.dll stdcall';

var
  SoundStream: HSTREAM;
  PauseResumePlayButton: TNewButton;
  StopButton: TNewButton;

procedure ResumeButtonClick(Sender: TObject); forward;

procedure PauseButtonClick(Sender: TObject);
begin
  if BASS_Pause then
  begin
    PauseResumePlayButton.Caption := 'Resume';
    PauseResumePlayButton.OnClick := @ResumeButtonClick;
  end;
end;

procedure ResumeButtonClick(Sender: TObject);
begin
  if BASS_start then
  begin
    PauseResumePlayButton.Caption := 'Pause';
    PauseResumePlayButton.OnClick := @PauseButtonClick;
  end;
end;

procedure PlayButtonClick(Sender: TObject);
begin
  if BASS_Start then
  begin
    PauseResumePlayButton.Caption := 'Pause';
    PauseResumePlayButton.OnClick := @PauseButtonClick;
  end;
end;


procedure StopButtonClick(Sender: TObject);
begin
  if BASS_Stop then
  begin
    PauseResumePlayButton.Caption := 'Play';
    PauseResumePlayButton.OnClick := @PlayButtonClick;
  end;
       begin
       BASS_Free;
       end;
end;

procedure InitializeWizard();
begin
  ExtractTemporaryFile('AudioFile.mp3');
  if BASS_Init(-1, 44100, 0, 0, 0) then
  begin
    SoundStream :=
      BASS_StreamCreateFile(
        False, ExpandConstant('{tmp}\AudioFile.mp3'), 0, 0, 0, 0,
        EncodingFlag or BASS_SAMPLE_LOOP);
    BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, 2500);
    BASS_ChannelPlay(SoundStream, False);

    StopButton := TNewButton.Create(WizardForm);
    StopButton.Parent := WizardForm;
    StopButton.Left :=
      WizardForm.ClientWidth -
      WizardForm.CancelButton.Left - WizardForm.CancelButton.Width;
    StopButton.Top := WizardForm.CancelButton.Top;
    StopButton.Width :=  WizardForm.CancelButton.Width;
    StopButton.Height := WizardForm.CancelButton.Height;
    StopButton.Caption := 'Stop';
    StopButton.OnClick := @StopButtonClick;

    PauseResumePlayButton := TNewButton.Create(WizardForm);
    PauseResumePlayButton.Parent := WizardForm;
    PauseResumePlayButton.Left :=
      WizardForm.ClientWidth -
      WizardForm.NextButton.Left - WizardForm.NextButton.Width;
    PauseResumePlayButton.Top := WizardForm.CancelButton.Top;
    PauseResumePlayButton.Width :=  WizardForm.CancelButton.Width;
    PauseResumePlayButton.Height := WizardForm.CancelButton.Height;
    PauseResumePlayButton.Caption := 'Pause';
    PauseResumePlayButton.OnClick := @PauseButtonClick;
  end;
end;

procedure DeinitializeSetup;
begin
  BASS_Free;
end;

使用单个 OnClick 处理程序实现它不是一个好主意。

根据需要即时更改 OnClick 处理程序以获得更直接的代码:

const
  BASS_SAMPLE_LOOP = 4;
  BASS_ACTIVE_STOPPED = 0;
  BASS_ACTIVE_PLAYING = 1;
  BASS_ACTIVE_STALLED = 2;
  BASS_ACTIVE_PAUSED  = 3;
  BASS_UNICODE = 000000;
  BASS_CONFIG_GVOL_STREAM = 5;
const
  #ifndef UNICODE
    EncodingFlag = 0;
  #else
    EncodingFlag = BASS_UNICODE;
  #endif
type
  HSTREAM = DWORD;

function BASS_Init(device: LongInt; freq, flags: DWORD;
  win: HWND; clsid: Cardinal): Boolean;
  external 'BASS_Init@files:bass.dll stdcall';
function BASS_StreamCreateFile(mem: Boolean; f: string; offset1: DWORD;
  offset2: DWORD; length1: DWORD; length2: DWORD; flags: DWORD): HSTREAM;
  external 'BASS_StreamCreateFile@files:bass.dll stdcall';
function BASS_ChannelPlay(handle: DWORD; restart: Boolean): Boolean;
  external 'BASS_ChannelPlay@files:bass.dll stdcall';
function BASS_ChannelPause(handle: DWORD): Boolean;
  external 'BASS_ChannelPause@files:bass.dll stdcall';
function BASS_SetConfig(option: DWORD; value: DWORD ): Boolean;
  external 'BASS_SetConfig@files:bass.dll stdcall';
function BASS_ChannelIsActive(handle: DWORD): DWORD;
  external 'BASS_ChannelIsActive@files:bass.dll stdcall';

var
  SoundStream: HSTREAM;
  PauseResumePlayButton: TNewButton;
  StopButton: TNewButton;

procedure ResumeButtonClick(Sender: TObject); forward;

procedure PauseButtonClick(Sender: TObject);
begin
  if BASS_ChannelPause(SoundStream) then
  begin
    PauseResumePlayButton.Caption := 'Resume';
    PauseResumePlayButton.OnClick := @ResumeButtonClick;
  end;
end;  

procedure ResumeButtonClick(Sender: TObject);
begin
  if BASS_ChannelPlay(SoundStream, False) then
  begin
    PauseResumePlayButton.Caption := 'Pause';
    PauseResumePlayButton.OnClick := @PauseButtonClick;
  end;
end;  

procedure PlayButtonClick(Sender: TObject);
begin
  if BASS_ChannelPlay(SoundStream, True) then
  begin
    PauseResumePlayButton.Caption := 'Pause';
    PauseResumePlayButton.OnClick := @PauseButtonClick;
  end;
end;  

procedure StopButtonClick(Sender: TObject);
begin
  if (BASS_ChannelIsActive(SoundStream) = BASS_ACTIVE_PAUSED) or
     BASS_ChannelPause(SoundStream) then
  begin
    PauseResumePlayButton.Caption := 'Play';
    PauseResumePlayButton.OnClick := @PlayButtonClick;
  end;
end;  

procedure InitializeWizard();
begin
  if BASS_Init(-1, 44100, 0, 0, 0) then
  begin
    ExtractTemporaryFile('AudioFile.mp3');
    SoundStream :=
      BASS_StreamCreateFile(
        False, ExpandConstant('{tmp}\AudioFile.mp3'), 0, 0, 0, 0,
        EncodingFlag or BASS_SAMPLE_LOOP);

    if SoundStream <> 0 then
    begin
      BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, 2500);

      if BASS_ChannelPlay(SoundStream, False) then
      begin
        StopButton := TNewButton.Create(WizardForm);
        StopButton.Parent := WizardForm;
        StopButton.Left :=
          WizardForm.ClientWidth -
          WizardForm.CancelButton.Left -  WizardForm.CancelButton.Width;
        StopButton.Top := WizardForm.CancelButton.Top;
        StopButton.Width :=  WizardForm.CancelButton.Width;
        StopButton.Height := WizardForm.CancelButton.Height;
        StopButton.Caption := 'Stop';
        StopButton.OnClick := @StopButtonClick;

        PauseResumePlayButton := TNewButton.Create(WizardForm);
        PauseResumePlayButton.Parent := WizardForm;
        PauseResumePlayButton.Left :=
          WizardForm.ClientWidth -
          WizardForm.NextButton.Left -  WizardForm.NextButton.Width;
        PauseResumePlayButton.Top := WizardForm.CancelButton.Top;
        PauseResumePlayButton.Width :=  WizardForm.CancelButton.Width;
        PauseResumePlayButton.Height := WizardForm.CancelButton.Height;
        PauseResumePlayButton.Caption := 'Pause';
        PauseResumePlayButton.OnClick := @PauseButtonClick;
      end;
    end;
  end;
end;
  • 请注意,您使用相同的参数调用了两次 BASS_StreamCreateFileBASS_SetConfigBASS_ChannelPlay。它没有任何意义。我已经删除了第二组。
  • 我还调整了按钮的位置。

function BASS_ChannelPlay(handle: DWORD; restart: Boolean): Boolean;
  external 'BASS_ChannelPlay@files:bass.dll stdcall';
function BASS_ChannelPause(handle: DWORD): Boolean;
  external 'BASS_ChannelPause@files:bass.dll stdcall';
function BASS_ChannelIsActive(handle: DWORD): DWORD;
  external 'BASS_ChannelIsActive@files:bass.dll stdcall';

procedure MusicButtonOnClick(Sender: TObject);
begin
  if (BASS_ChannelIsActive(SoundStream) = 3)
 then
  BASS_ChannelPlay(SoundStream, False)
 else
  BASS_ChannelPause(SoundStream) 
end;

并在 button.OnClick 上添加如下内容:

  YourButtonName.OnClick := @MusicButtonOnClick;