glew 链接问题 qt creator qmake

glew linking problems qt creator qmake

我正在尝试让一个项目与 SDL2、assimp、opengl 和 glew 一起工作,但无法正确地让 glew 到 link(几乎是重复但更全面的问答,我想)。

我的 qmake .pro 文件:

CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt

HEADERS += \
    objloader.h \
    display.h \
    eventloop.h \
    shader.h \
    texture.h

SOURCES += main.cpp \
    objloader.cpp \
    display.cpp \
    eventloop.cpp \
    shader.cpp \
    texture.cpp


INCLUDEPATH +=  "C:/code middleware/glew-1.12.0/include/" \
                "C:\code middleware\glm\" \
                 "C:\code middleware\SDL2-2.0.3\include\" \
                "C:\Users\smart_000\Desktop\assimp\include\"

DEPENDPATH += "C:/code middleware/glew-1.10.0/bin/Release\Win32/" \
                "C:\code middleware\SDL2-2.0.3\lib/x86/" \
                "C:/Users/smart_000/Desktop/assimp/bin/" \
                "C:/code middleware/glew-1.12.0/lib/Release/Win32/" \
                "C:/code middleware/glew-1.12.0/bin/Release/Win32/"

LIBS += -L"C:\code middleware\SDL2-2.0.3\lib\x86" -lSDL2main -lSDL2
LIBS += -L"C:/Users/smart_000/Desktop/assimp/lib/" -lassimp.dll -lzlib
LIBS += -lopengl32
LIBS += -lglu32
LIBS += -L"C:/code middleware/glew-1.12.0/lib/Release/Win32/" -lglew32 -lglu32

我遇到的 linker 错误:linker errors

我已经尝试过的:

我没试过的:

相关代码(我知道这很糟糕;我遇到这些问题时只是在乱搞):

"main.cpp" :

#include <GL/glew.h>
#include <iostream>
#include <SDL.h>
#include <objloader.h>
#include "display.h"
#include "eventloop.h"

Display* display = NULL;

void callback()
{
    std::cout << "yay" << std::endl;
    display->Swap();
}

int main(int argc, char* argv[])
{
    UShortVector indices;
    Vec3Vector vertices;
    Vec2Vector uvs;
    Vec3Vector normals;

    bool success = ObjLoader::loadObj("cube.obj", indices, vertices, uvs, normals);
    display = new Display();

    EventLoop eventLoop;
    eventLoop.SetLoopCallback(&callback);
    display->Create("yay");

    eventLoop.Start();

    return 0;
}

"display.h"

#ifndef DISPLAY_H
#define DISPLAY_H
#include <GL/glew.h>
#include <SDL.h>
#include <iostream>

class Display
{
public:
    Display();
    ~Display();

    void Create(const char* title);
    void Swap();

    SDL_Window* window_ = NULL;
    SDL_GLContext glContext_;
};

#endif // DISPLAY_H

"shader.h"

#ifndef SHADER_H
#define SHADER_H
#include <GL/glew.h>
#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <memory.h>

class Shader
{
public:
    GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path);
private:
    Shader();
    ~Shader();
};

#endif // SHADER_H

"shader.cpp"

#include "shader.h"

Shader::Shader()
{

}

Shader::~Shader()
{

}

GLuint Shader::LoadShaders(const char * vertexShaderPath, const char * fragmentShaderPath)
{
    FILE* vertexFile = fopen(vertexShaderPath, "r");
    FILE* fragmentFile = fopen(fragmentShaderPath, "r");

    if(!vertexFile || !fragmentFile)
    {
        if(!vertexFile)
        {
            perror("could not open the vertex shader file");
        }
        if(!fragmentFile)
        {
            perror("could not open the fragment shader file");
        }
    }

    GLuint programID = glCreateProgram();
    GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
    GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);

    const size_t MAX_LINE_LENGTH = 120;
    char line[MAX_LINE_LENGTH];

    std::vector<GLchar*> vertShaderSource;
    std::vector<GLchar*> fragmentShaderSource;

    while(fgets(line, MAX_LINE_LENGTH, vertexFile) != NULL)
    {
        vertShaderSource.push_back((GLchar*)line);
        memset((void*)line, '[=14=]', sizeof(line));
    }

    while(fgets(line, MAX_LINE_LENGTH, fragmentFile) != NULL)
    {
        fragmentShaderSource.push_back((GLchar*)line);
        memset((void*)line, '[=14=]', sizeof(line));
    }

    glShaderSource(vertShader, vertShaderSource.size(), (const GLchar**)&vertShaderSource, NULL);
    glShaderSource(fragShader, fragmentShaderSource.size(), (const GLchar**)&fragmentShaderSource, NULL);

    // doesn't do anything at the moment, I know. It should still compile though.
    return programID;
}

在我 post 提出问题后,我立即找到了问题所在。令人尴尬的是,这是我之前使用 assimp 运行 遇到的一个问题(尽管我现在才意识到为什么用 cmake 重新构建它有效)。

特点:

  • 奇怪的 link当您知道正在找到库时库出现错误。
  • 您主要在 windows 系统上工作:)

解决方法:

  • 检查您与 Qt Creator Vs 一起使用的构建工具包。您正在使用的库。

    我只使用 MINGW,我的库是使用 MSVC++ 编译器编译的

  • 您要查找的库是 .a 文件:特别是 lib{name}.a 。在这种情况下,我正在寻找 libglew32.dll.a <- 注意那里的 .dll 是一个 dll 导入库还是一个静态库,比如 libglew32s.a <- 注意 s 代表静态。

  • 去哪里获取权限库:

    - 到这里构建它:Building glew on windows with mingw

    - 到这里下载我做的预构建的(旧版本的 glew):https://launchpad.net/glew-cmake/+milestone/1.10.0

    我使用的下载 link:glew-gcc-1.10.0-win32.zip (md5) Glew-Cmake 1.10.0 Binaries (MinGW) <- 我尝试 post 一张照片,但显然,我还不够酷,无法做到这一点。

我更新后的工作 qmake .pro 文件:

TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt

HEADERS += \
    objloader.h \
    display.h \
    eventloop.h \
    shader.h \
    texture.h

SOURCES += main.cpp \
    objloader.cpp \
    display.cpp \
    eventloop.cpp \
    shader.cpp \
    texture.cpp


INCLUDEPATH +=  "C:/code middleware/glew-gcc-1.10.0-win32/include/" \
                "C:/code middleware/glm/" \
                "C:/code middleware/SDL2-2.0.3/include/" \
                "C:/Users/smart_000/Desktop/assimp/include/"

DEPENDPATH +=   "C:/code middleware/SDL2-2.0.3/lib/x86/" \
                "C:/Users/smart_000/Desktop/assimp/bin/" \
                "C:/code middleware/glew-gcc-1.10.0-win32/lib/" \
                "C:/code middleware/glew-gcc-1.10.0-win32/bin/"

LIBS += -L"C:/code middleware/SDL2-2.0.3/lib/x86" -lSDL2main -lSDL2
LIBS += -L"C:/Users/smart_000/Desktop/assimp/lib/" -lassimp.dll -lzlib
LIBS += -L"C:/code middleware/glew-gcc-1.10.0-win32/lib/" -lglew32.dll
LIBS += -lopengl32
LIBS += -lglu32

注意:不要忘记库末尾的 .dll (-lglew32.dll)。

- 链接愉快!